NiGHTMARE Posted August 20, 2006 Share Posted August 20, 2006 According to the description, this spell causes and heals 1d6 damage per 2 caster levels. At 12th level, it should do 6 - 36 damage. However, the actual values seems to be 3d4, +6 at 6th, 8th, 10th and 12th levels. At 12th level, it does 27 - 36 damage. Incidentally, according to the manual, Larloch's Minor Drain should cause and heal 1d4 damage, but of course in-game it's set at 4. Since the in-game description is for 4 points, I'm guessing this would be classed as a tweak rather than a bug-fix. Link to comment
SimDing0 Posted August 20, 2006 Share Posted August 20, 2006 The Larloch's Minor Drain "bug" probably stems from the difficulty in adding to the caster the *same* number of hitpoints as are drained from the target. Link to comment
NiGHTMARE Posted August 20, 2006 Author Share Posted August 20, 2006 True, but it could be done the same way Vampiric Touch does it - have a % chance for each possible amount (i.e. 0-25% for 1, 26-50% for 2, 51-75% for 3, and 76-100% for 4). Link to comment
CamDawg Posted November 4, 2006 Share Posted November 4, 2006 The problem here is that LMD maps cleanly to a percentile system (doesn't get easier than 1d4), whereas 6d6 does not, thanks to its nice, peaked bell curve. You could attempt it via invoking six spells of 1d6 each, but it's just overkill. Link to comment
CamDawg Posted November 4, 2006 Share Posted November 4, 2006 The problem here is that LMD maps cleanly to a percentile system (doesn't get easier than 1d4), whereas 6d6 does not, thanks to its nice, peaked bell curve. You could attempt it via invoking six spells of 1d6 each, but it's just overkill and a lot of messages in the window. Link to comment
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