St_Vitruvius Posted February 4, 2007 Share Posted February 4, 2007 Looks good.. But that's what I've been saying all along.. As long as it looks good to you, that's all that really matters (it is for your NPC after all - no PCs are going to be able to wear this thing and a lot of folks don't really look at description BAMs anyway, except to read the stats ). That's a shame.. I allways read the description of an item the first time I see it.. They can be quite entertaining... Link to comment
Miloch Posted February 4, 2007 Share Posted February 4, 2007 Yes... much strength flows from the BAM. But beware the Dark Side. Anger, fear, aggression... the Dark Side of the Sword Coast are they. If once you start down the dark path, forever will it dominate your destiny, consume you it will, as it did Darth Miloch. Never his mind on where he was. Hmm? What he was doing. Hmph. Adventure. Heh. Fixpacks. Heh. A Jedi craves not these things. Link to comment
Guest erik Posted February 4, 2007 Share Posted February 4, 2007 Just felt like adding some applause. Nice graphic, and the description poetry has a good, sagaish feel. Link to comment
BigRob Posted February 5, 2007 Share Posted February 5, 2007 Looking good! The size of the helm is possibly a little larger than in-game helmets, but it's close enough. I also applaud the use of the unique descriptive text. Maybe not everyone will read it, but it's great detail for the mod. Link to comment
EiriktheScald Posted February 5, 2007 Author Share Posted February 5, 2007 Looking good! The size of the helm is possibly a little larger than in-game helmets, but it's close enough. Which helm are you referring to? Description or large inventory? Both are larger than bioware standard. I'm still fiddling with the description BAM btw (okay, I'm meticulous about such things ). I also applaud the use of the unique descriptive text. Maybe not everyone will read it, but it's great detail for the mod. Just felt like adding some applause. Nice graphic, and the description poetry has a good, sagaish feel. It's little things like this that help the character come alive, I think. Link to comment
Loké Posted February 6, 2007 Share Posted February 6, 2007 I usually tend to stick relegiously to one or the other-either melee or ranged. Mainly due to lack of proficancy points, but also if a character goes melee in my group they either have a sword and shield or dual-weild. Except minsc. Two handed swords ftw. That being said I sometimes feel quirkly and do a longbow or somesuch and a single shortsword or somesuch. I sometimes do dual-weilding, but I tend to avoid it now. The novelty's worn off, and I see so many dual-weilding characters in rpgs and whatnot. Link to comment
EiriktheScald Posted February 11, 2007 Author Share Posted February 11, 2007 This rendering preserves as much of the detail on the helm as possible. The technique used could be scripted in the Gimp. I added some cross-hatching to the crown and recolored it; that's it. Inventory BAMs (previously posted): Link to comment
Miloch Posted February 13, 2007 Share Posted February 13, 2007 I thought the last one you did was the "final" version... Actually, it may not be as "sketchy" but I like the fact you can see the central crest better on this one. So where's this Gimp script of yours? Link to comment
EiriktheScald Posted February 13, 2007 Author Share Posted February 13, 2007 I thought the last one you did was the "final" version... Actually, it may not be as "sketchy" but I like the fact you can see the central crest better on this one. So where's this Gimp script of yours? That was the final effort on that one. Script? I said a script could be written... not that I actually did write one! I'll work on the script while I finish the axe next. Link to comment
Recommended Posts
Archived
This topic is now archived and is closed to further replies.