CamDawg Posted April 24, 2007 Share Posted April 24, 2007 Doesn't really matter, as long as it can be detected via script and changed via spell effect--which leaves the standard EA.GENERAL.RACE.CLASS.SPECIFICS.GENDER.ALIGNMENT selection. The reason why I used specifics is that it should always be zero for party members, yes? Otherwise we'd also have to track the initial value and restore it. Link to comment
Nythrun Posted April 24, 2007 Share Posted April 24, 2007 Anomen has a specifics of 1. He's special that way; it's unlikely to matter as no one ever uses InMyGroup junk with joinable NPCs. Zero is certainly the most common value, yeah. Link to comment
devSin Posted April 24, 2007 Share Posted April 24, 2007 Note that InMyGroup() and NearestMyGroupOfType are allegiance-agnostic. They will pick up any actor with a matching specifics value (which is why you can't use them in PC scripts and PCs shouldn't have specifics); like NearestEnemyOfType, any allegiance parameter supplied to NearestMyGroupOfType should be ignored (which is crap, of course, since unlike NearestEnemyOfType, the matching is specifics, not allegiance). I pointed out Anomen's bad specifics forever ago. Any NPC in Group 1 *will* detect Anomen if they try to run either of the two group calls. Yeah, you were interrogating Cam's post, not mine. Sorry. But mine was clearer in that respect, AND NOT JUST BECAUSE I POSTED FIRST! Link to comment
Nythrun Posted April 24, 2007 Share Posted April 24, 2007 Your aptitude for clarity greatly exceeds mine, fair enough .cres who are not in the party may like to get dolled up in loam from time to time also, which leaves specifics a PC-only solution. Link to comment
devSin Posted April 24, 2007 Share Posted April 24, 2007 .cres who are not in the party may like to get dolled up in loam from time to time also, which leaves specifics a PC-only solution.I have no idea what you're saying here. Link to comment
Nythrun Posted April 24, 2007 Share Posted April 24, 2007 Shadow Druid turns into a bear while fighting the party and is no longer InMyGroup(). Making polymorphing dispel resistant for the party only would suck muchly. Link to comment
CamDawg Posted April 24, 2007 Share Posted April 24, 2007 It's probably also the best we can do here. edit: Unless of course, we pull the same trick with a scripting state or prof a la detectable stats. Is there anything that could be used without interfering with the umpteen DS implementations? Link to comment
Nythrun Posted April 24, 2007 Share Posted April 24, 2007 Tracking, CastingLevelBonus\(Mage\|Priest\) measure stats that aren't used in game and haven't appeared in any version of Detectable Aephects that I've seen. I'm up past my bedtime and not making any sense today, so I'm shutting up now Link to comment
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