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NdranC

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Everything posted by NdranC

  1. How is non-detection supposed to work exactly? I noticed my thief friend (now with a non-detection cloak) was able to be spotted from stealth with "Detect Invisibility" by a mage and then proceeded to be auto attacked down by Melf's Minute Meteors. It DID seem like the mage was not attempting to cast spells on him, so I assume that it works like a improved invisibility at that point? Can other people see him besides the mage? Can he backstab still?
  2. THANK YOU! It worked, just for other people that might stumble on this thread this is how I did it, (used EEKeeper) just add an effect to the character. Without you mentioning "4" I would've never guessed that since it's not documented on the UI at all.
  3. Would this be a good way to add it? I see 303 but I'm unsure of the other things you mentioned I think I know what you mean Is this what you meant? Wouldn't this just make it so every attack is a backstab even if not coming from stealth?
  4. My friend discovered he can use that werewolf cloak to turn into a werewolf and stealth/backstab with his claws. Pretty funny
  5. I have a couple suggestions, I'm noticing some spells don't clarify very well if they are party friendly or not. As an example you have slow, it mentions "creatures" like 3 times in the description but I know that spell only works on enemies. Another one of the top of my head is silence, it mentions creatures like 3 times and then once it mentions "enemies" I think when explaining the save part. I can make a list if you want me to but I figured I would bring it up. I have a question, my friend (in our multiplayer game) is playing a backstabbing thief and he is complaining a little that with the multiplayer lag and delay and sometimes desyncs finding the backs of enemies is becoming a frustrating experience. I know enemies ignore this rule and they can just backstab from any angle. I was wondering if you happen to know of a way for me to modify a script file somewhere to give players this behavior. Just curious if you happen to know offhand how to do it or at least the name of the script file that I would have to find with nearinfinity.
  6. Thank you very much. For a second I though maybe I made the new client with an old download. SPWI108.spl
  7. Ok so I think Protection vs Petrification still doesn't work. I just had jaheira and misc get petrified by the basilisks. I'm currently doing a multiplayer play through but I would I assume that doesn't matter.
  8. Are they not in BG1? I though Thalantyr had them. I can try to check in a second. EDIT: Just checked and they are there in vanilla BGEE This is from my EET though but it's the same
  9. I have a suggestion. Would it be possible to change the icons (different color) between normal bullets and electric/fire/cold bullets? You can clearly tell with arrows at a glance but for some reason even though bullets +1 and +2 have a different color, the elemental ones look exactly the same as far as I can tell.
  10. These are some juicy patch notes. Any note worthy changes here? Tomorrow I'll be trying these out for sure. Thanks for your hard work.
  11. haha yeah I'm sure it's not really a problem in general, i didn't mean it as something you should do. What I meant was "releases" instead of "versioning". Never really used github but you can make a release and give it a version number and when people go to the repo they can either clone the repo as is or just download the last release you tagged as such. Just like base SR does it with v18 atm. Anyway, I was just curious.
  12. Oh, np. I'll wait for sure. Maybe you should add a message to the commit with a warning. Is there a reason you don't do versioning with github?
  13. I was about to report some bugs but now I'm not sure if this is the right place since I installed the EET version of this mod that the tool autodownloaded. I guess I will anyways and you can tell me if this is the wrong place. Just launched the game and tested the pseudo dragon, I noticed that in my character sheet my magic resistance kept going up and up by 2% every time. I couldn't tell if this was a visual UI bug or it was actually at that amount but it reached over 100% before I died. I tried to aggro someone and I noticed that after they killed my dragon they kept attacking the dead body of my dragon for a good 2-3 rounds before switching targets to me which was odd. That's it so far.
  14. I'm trying to make a new client and I'm getting this error: ##### Spell Revisions v4 b18 ##### ### 0000: Spell Revisions ### Ready for installation ### 0010: Deva and Planetar Animations ### Ready for installation ### 0020: Mirror Image Fix ### Ready for installation ### 0030: Dispel Magic Fix ### Ready for installation ### 0040: Cure Sleep Fix ### Ready for installation ### 0050: Remove Disabled Spells from Spell Selection Screens ### Ready for installation ### 0055: Spell Deflection blocks AoE spells ### Ready for installation ### 0060: Update Spellbooks of Joinable NPCs ### Ready for installation ### 0065: Revised HLAs ### Ready for installation Setup-spell_rev.exe --no-exit-pause --noautoupdate --language 0 --skip-at-view --force-install-list 0 10 20 30 40 50 55 60 65 --logapp [Setup-spell_rev.exe] WeiDU version 24600 Using Language [English] [spell_rev\languages\english\arcane.tra] LEXER ERROR at line 909 column 1-4 Near Text: : invalid character [:] [spell_rev\languages\english\arcane.tra] ERROR at line 909 column 1-4 Near Text: : Parsing.Parse_error ERROR: parsing [spell_rev\languages\english\arcane.tra]: Parsing.Parse_error ERROR: problem parsing TP file [SPELL_REV/SETUP-SPELL_REV.TP2]: Parsing.Parse_error FATAL ERROR: Parsing.Parse_error D:\Games\steamapps\common\Baldur's Gate II Enhanced Edition> Any idea why?
  15. I think there might be a minor bug with some of the scrolls you added to the shops. Look at the bottom left part of the icon for Protection from Petrification, Detect Alignment and Friends. I don't know what that number means but it's not ammo and it's not amount of scrolls either. Those are the only 3 scrolls in Sorcerous Sundries that have that peculiar number.
  16. Right... Bucklers give 1 ac and an extra +1 from the enchantment so IT IS a +1. I think I should just go to bed, too much BG has destroyed my ability to parse reality in a meaningful way.
  17. I think it's added by rogue rebalancing. https://i.imgur.com/bY447IB.jpg Better screenshot https://i.imgur.com/6kY7qpS.jpg Edit: Checking the item it seems like it's handled by IR, it has a global AC bonus of 2 and a global -2 ac bonus to missile weapons. Edit2: Is this correct? Item claims to give an attack penalty of 2 to giant humanoids but (unless I don't understand how to read this window), the power is set to 0?
  18. Yes it's a +2 Buckler (Stalwart Defender) Ah I understand now, you buckler needs to give you a malus to missile AC because it's supposed to work for all AC but missiles, and since AC bonus works on all of them at once... Baldur's Gate is counter intuitive sometimes.
  19. Confirmed all of the changes working. Thank you very much. You have been instrumental to my enjoyment of the game.
  20. I use the EET installtool, but acording to the logs, its SR and IR right after.
  21. Today is not a good day for me and Reading Comprehension. Sorry for wasting your time... Are these not the right spell resources? I have nearinfinity and exploring the spell that's the only info I could find that had the word "resource" on it.
  22. Oh so it's supposed to do one at a time? Hmm do you think the necklace is bugged then? Sorry for the confusion, I'm not used to all the intricacies of SCS and SR. scrl72.itm (resource spwi127.spl) dvscrl06.itm (resource spwi906.spl) I hope that is what you needed scrl72.itm dvscrl06.itm SPWI108.spl
  23. I was testing some more, according to the log it says this Shield (cast previously) Non-Detection (cast previously) Casts Mirror Image Casts Magic Missile Casts Minor Spell Deflection I just noticed he is casting the non sr version. The second spell thrust did dispell his protection but maybe its just because it used all of its deflection levels?
  24. Okay, so it did dispelled it properly. BUT, I just realized I had a save before fighting Mutamin, reloaded, waited for him to cast Spell Deflection and the same thing happened that happened with Jaheira (animation lands and plays, says Spell Protection Dispelled but the effect remains). So for some reason, it is working on the scroll version but it's not dispelling the Necklace and the one Mutamin casts on himself.
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