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Nathan82

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  1. @DavidW i've just finished an install with same set-up as requested Started new BG2 game, played it a bit until i got the crash to desktop (it happened while fighting some duergars?, angry dwarfs if i've spelt it wrong, a few spells had been cast earlier fighting the ogre mage the genie summons and there were some summoned bettles, no idea if this is of any relevance ) which generates the following error, which i think (really hope) is the one you were asking about; -----TobEx: Throne of Bhaal Extender build 0.26.3.25 (Wed 08 Jul 2020 00:53:42) [Wed 08 Jul 2020 01:17:19] CEffectSetStat::ApplyEffect(): Tried to set a stat with index < 387 (expected 387-520) [Wed 08 Jul 2020 01:17:19] CEffectSetStat::ApplyEffect(): Tried to set a stat with index < 387 (expected 387-520) [Wed 08 Jul 2020 01:17:19] CEffectSetStat::ApplyEffect(): Tried to set a stat with index < 387 (expected 387-520) [Wed 08 Jul 2020 01:17:26] CEffectSetStat::ApplyEffect(): Tried to set a stat with index < 387 (expected 387-520) [Wed 08 Jul 2020 01:17:26] ASSERTION FAILED! Return Address: 0x56C49A File: CGameFireball3d.cpp Line: 560 Expression: FALSE Message: (null) I've downloaded and extracted the file you attached and created setup-dw_387_audit.exe and run it. It creates 387_log.txt in BGII - SoA\weidu_external\data\dw_387_audit But the file is empty. Is something going wrong or is it just not finding anything? Let me know if i need to try anything else or if you want more information or specific details. Thanks for the help so far everyone Weirdly, and completely unrelated, there seems to be no stutter bug caused by the bag of holding added to the weapons table in the golem room. I'll look into that tomorrow. Plus i have questions about atweaks and spell revisions revised for Bartimaeus but i need to work out what im actually going to ask first, before what will hopefully be an actual working install attempt. Getting there slowly.
  2. @DavidW I did what you said on my current install, just to see what happens, and the txt file is empty. Which install/bug did you mean? The one where i uploaded a load of files? Because I uninstalled a load of stuff on that one looking for problems. I have the weidu log though and i think i have the PI install sequence still so i can re-install it if you want. It'll take a day or so to do though. I dont mind doing it if it will be helpful. Or I can continue with current install and see if i get the same errors, 5900 installed with warnings, the same as in the previous install i uploaded the logs from. Currently you cant pre enter anything for mods that have install options, like 1PP, in PRoject Infinity. The readln thing that Bartimaeus was talking about in another thread, though im pretty sure Alien had mentioned trying to implement it in PI at some point. It will be great if that does get done as currently i have to babysit the install somewhat and being able to fully automate it except for it pausing at errors would be awesome. I'll bin RevisedBattles from my next proper install attempt. Out of curiosity, do you know if SCS does similar/better things to the AI in the areas covered by this mod? @subtledoctor thanks for looking into it. I missed that component out on current install and everything seems to be as expected. I thought it might be the kensai component because thats where the alignment problem shows up in the different .2da files that Jarno spotted. I'll look throught them again and see if i can find where the multi-class proficiencies change and if its the same mod or something else.
  3. The Breach spell crash is still happening Brand new fresh install. From scratch, installed BG2 and Tob from disc (nearly had a major tantrum when ToB wouldnt install. Several re-install/uninstall and ccleaner registry scans later it decided to work. Ithought i'd uninstalled BG2 correctly, something must have gone wrong or missed a reg entry) I then patched and ran the game, started new bg2 and ToB games - everything seems to be installed and working correctly new megamod install started minus spellpack, MIGHT_AND_GUILE/MIGHT_AND_GUILE.TP2~ 0 260 // Revised Kensai and few other little bits and everything is installing ok Paused after installing stratagems:5900:Initialise AI components (required for all tactical and AI components) It installed with warnings but nothing relating to SPWI513.SPL Checked spell description in Near Infinity and its gargage, ran the game, tried to read the description in Imoen's spellbook at start of BG2- crash to desktop ran change-log and get the following; Mods affecting SPWI513.SPL: 00000: /* created or unbiffed */ ~SETUP-OVERSIGHT.TP2~ 0 0 // Tougher Sendai (ToB Required)16 BWP Fix 00001: ~SPELL_REV/SETUP-SPELL_REV.TP2~ 0 0 // Spell Revisionsv4 Beta 18 (Revised V1.3.2) 00002: ~SETUP-REVISEDBATTLES.TP2~ 0 0 // Improved Battles - "erebusant's Patching Version" v6 I've looked in the readme for revisedbattles - component 0 in PI, (listed as 1 in the readme) Detectable Spells {Cirerrek & David Wallace} - For “Revised Battles” I replaced the previous version of the modified STATS.IDS with the latest version of Detectable Spells currently maintained graciously by David Wallace. The install sequence for RevisedBattles im using is RevisedBattles:0:Improved Battles - "erebusant's Patching Version" v6 RevisedBattles:8:Improved Cohrvale, Bregg & Alamas RevisedBattles:15:Improved Trademeet Crypt RevisedBattles:16:Improved Dungeon RevisedBattles:27:Modify .CRE Proficiencies, Abilities & Effects. This component MUST be installed. The BWP PDF states that component 0 is needed for other mods. @DavidW i think a detectable spells is installed by something else b ut im not sure, if it is do you think the other components will work without first installing it because something else installs the same or similar component? And, probably more importantly, do you know if the whole mod will work alongside SCS or should i just bin the whole thing from my install? The multi-class grandmastery problem looks like its sorted now i dropped the might and guile revised Kensai component. The WEAPPROF.2da is correct and a quick test with character creation in BG2 seemed fine.
  4. @Jarno Mikkola thanks for spotting that. I tried what you said and I can only put one * in Dagger, but you're right the columns are out of line. Running change-log has put 55 WEAPPROF.2da files in the folder. I've had a look through and it looks like its Revised Kensai that is putting stuff out of alignmnet. 00040: ~MIGHT_AND_GUILE/MIGHT_AND_GUILE.TP2~ 0 260 // Revised Kensai3.8.17 @subtledoctor any ideas? Or shall i just not bother with this component? Dont think its one i've used before anyway, just thought id take a look at it. Thanks
  5. I've found another issue, though this is more likely from me trying to install to much rather than a mod being broken. Multi-class grandmastery from CDTweaks isnt working as it should. I've used this before and it was fine, with similar number of mods to current aattempted install. Mutli-class fighters are now only able to put a single * in anything. I've tried numerous variations by starting a new ToB game, as that gives you the most *'s to play around with. All other kits and tweaks are working more or less as intended. I checked the WEAPPROF.2da in Near Infinity and i think it looks ok though im hardly an expert. I ran change-log on it and multi-class grandmastery is listed as affecting it. Are there any other files I'd need to check? Any ideas what daft problem i've caused this time? Thanks change-log7.txt WEAPPROF.2DA
  6. @davidw, I'll bin spellpack, it does some interesting things but spell rev does plenty on its own and how many spells do you actually need? Its mostly still in my install order as a remnant from old BWS installs, and because its still in the BWP pdf but as you said its pretty old and unspupported so into the old mods folder it goes. Plus it'll shave about 45 minutes off my install time too. I meant to ask you about the Improved Difficulty System component as well and see if it was still needed and if it worked with SCS, i'll bin that bit too. I think, apart from the stuttering, that i might almost have an install that will work properly. I'll do another fresh install and see what happens. Thanks for the help.
  7. Great, thank you. I'll add that in on the next install. and se what happens.
  8. I got the chane-log to work. Its case sensitive, which i hadnt realised the first time. I used this, this time and it actually worked. WeiDU.exe --log nul --change-log SPWI513.SPL >change-log/change-log.txt --out change-log WeiDU.exe --log nul --change-log spwi513b.spl >change-log/change-log1.txt --out change-log WeiDU.exe --log nul --change-log spwi513c.spl >change-log/change-log2.txt --out change-log (No one else noticed i done it wrong the first time either, before anyone calls me a donut ) change-log1.txt change-log2.txt change-log.txt
  9. These are copies of the original spwi files for Breach spwi513b.spl spwi513c.spl SPWI513.SPL
  10. Guest, no worries. Hopefully it'll be useful to someone else too. I'll try and summarize everything once its working. @DavidW I've found which component is screwing up the Breach spell and causing the crash. stratagems:5900:Initialise AI components (required for all tactical and AI components) It installs with errors too. I've attached the spwi files and the error log. I'll put copies of the spwi files from before installing any SCS components in next post. I'll try running change log again and see if it shows anything this time as well. BTW, this is with version 33.2 Same problem happening with 33.1 Is it worth trying with some older versions? Thanks spwi513b.spl spwi513c.spl WAND18.ITM SPWI513.SPL ProjectInfinity-Weidu-Debug-stratagems-5900-Error.log
  11. ignore this, i figured it out, was something stupid i'd done
  12. Im still getting this problem. On my current install i've removed a couple of mods and components that add bags of holding etc and its still failing to install with same error; ERROR: error loading [cdtweaks/bam/t-bhld47.bam] Stopping installation because of error. Stopping installation because of error. Stopping installation because of error. Stopping installation because of error. Stopping installation because of error. ERROR Installing [Unique Containers -> Unique icons and names], rolling back to previous state Will uninstall 223 files for [CDTWEAKS/SETUP-CDTWEAKS.TP2] component 182. Uninstalled 223 files for [CDTWEAKS/SETUP-CDTWEAKS.TP2] component 182. ERROR: Unix.Unix_error(20, "stat", "cdtweaks/bam/t-bhld47.bam") Please make a backup of the file: SETUP-CDTWEAKS.DEBUG and look for support at: http://gibberlings3.net/forums/index.php?showforum=34 Automatically Skipping [Unique Containers -> Unique icons and names] because of error. If i install the unique containers mod at this point it installs without problem. (http://www.shsforums.net/topic/40775-unique-containers-v3/) This seems really strange, as afaik the component in cdtweaks is basically the unique containers mod. @Sam. I did think about renaming some .bam files to see what would happen but im not sure, knowingly my luck, whether that would be a good idea, I'd probably make things worse. I had a look in the debug file and its geting stuck on d1bag.sto, which is in the override folder, not sure if its an original one or one added by a mod. Thanks for the suggestion though. Except from setup-cdtweaks.debug; @CamDawg have you got any suggestions? Thanks
  13. I've found out which mod was causing the problem preventing spell selection at start of a new BG2 game. It's the Improved Difficulty System from The Bigg Tweak Pack. It's difficulty selection is the first thing that appears when starting a new game. I was selecting option 3 = Normal Then after leveling up I was being prompted to change the difficulty to Novice or Normal and thats where the problem came in. Changing the difficulty via the slider in game options wasnt making a difference. Once i'd found the mod that added the new difficulty system i had another look at the readme and tried changing that difficulty - press 'k' with AI on and it worked. So i started a new game and selected option 2 = easy and i had no problems at all, spell selection dialogue appeared without me being prompted to adjust the difficulty. The difficulty can then be set to after the game actually starts. Thats one less problemto worry about now. I've nearly got to the point of installing SCS, no issues with the Breach spell found yet. I've just seen version 33.2 released, i'll use that on this install.
  14. @davidw Im starting a completely fresh install. I've renamed the faulty install folder and i'll hang onto it for a bit to check couple of things but i always start from scratch. I'll check the breach spell description in near infinity as i install mods to see if/when it gets corrupted. Its just going to take ages. 3 SCS components installed with warnings last time so i'll probably install it one component at a time and ask if i get any warning this time apart from the Breach issue. Should i ask in this thread or start a new one in the SCS forum? Thanks
  15. @DavidW I've uninstalled SCS and checked the spell description in NearInfinity and its still messed up and trying to read the descripion is still causing issues. I'll start a fresh install and do it in chunks and regularly check to see if i can narrow down whats causing the problem. I have a few other things to check for too. Thanks for all the help from everybody so far.
  16. @DavidW Just to check, im probably being dumb, can i just uninstall scs and it will uninstall everything that was installed after it first or do i have to manually uninstall each mod that was in stalled after scs before uninstalling scs? Sorry if stupid question. Thanks
  17. @subtledoctor i tried editing the description with this But it just seems to cause Near Infinity to crash. I then used the Find References button and have attached the results (find references results.txt). No idea if thats of any help. I also had a look in the PI logs and have attached the error logs for the SCS components that had errors. @DavidW i've attached the stats.ids I'll start uninstalling stuff and and let you know what i find Thanks for all the help july 1st 2020.7z
  18. Hello I edited change-log.bat to; :: Replace ########.### and ********.*** with the file name you are looking for. :: Run the batch file in the BGII directory and see the change-log.txt. :: You can make multiple logs from multiple files if you copy-paste the last line, change the log txt files number and remove the "::" at the start. :: Ersetzt ########.### und ********.*** durch den Dateinamen, nach dem Ihr sucht. :: Führt die Batch-Datei im BGII Verzeichnis aus und seht in die change-log.txt. WeiDU.exe --log nul --change-log spwi513.sp >change-log/change-log.txt --out change-log WeiDU.exe --log nul --change-log spwi513B.sp >change-log/change-log1.txt --out change-log WeiDU.exe --log nul --change-log spwi513C.sp >change-log/change-log2.txt --out change-log I ran it, logs were generated but they aren't showing anything, as before. Am i doing something wrong or is it just not picking up any mods that have made changes, if any? I started the game and tried to read the Breach spell description and got another crash to desktop but it generated an error code this time; [Wed 01 Jul 2020 13:12:02] ASSERTION FAILED! Return Address: 0x59CEAB File: ChUIControls.cpp Line: 5599 Expression: m_plstStrings != NULL Message: (null) I checked the spell desciption in Near Infinity and it shows this; So this looks like the problem. Just got to figure out whats done it. I can export and upload the SPWI513B and C files if you think they'll be of use Thanks
  19. I did read the instructions. And the smaller download doesnt have a weidu.exe file. Not sure where the one in the game folder game from, i did notice the version number and think it was a bit low. Anyway, i did what you said and got this; [WeiDU.exe] WeiDU version 24600 Mods affecting SPWI513.SP: Im going to take a guess and say thats still not right, either that or nothing is affecting it. I've exported the file if its any help. SPWI513.SPL
  20. I tried that and got this; [WeiDU.exe] WeiDU version 24000 In state 68, I expected one of these tokens: [10] AUTHOR Parse error (state 68) at ~~ [BG2FIXPACK/SETUP-BG2FIXPACK.TP2] PARSE ERROR at line 2 column 1-7 Near Text: SUPPORT GLR parse error [BG2FIXPACK/SETUP-BG2FIXPACK.TP2] ERROR at line 2 column 1-7 Near Text: SUPPORT Parsing.Parse_error ERROR: parsing [BG2FIXPACK/SETUP-BG2FIXPACK.TP2]: Parsing.Parse_error FATAL ERROR: Parsing.Parse_error change log.bat; :: Replace ########.### and ********.*** with the file name you are looking for. :: Run the batch file in the BGII directory and see the change-log.txt. :: You can make multiple logs from multiple files if you copy-paste the last line, change the log txt files number and remove the "::" at the start. :: Ersetzt ########.### und ********.*** durch den Dateinamen, nach dem Ihr sucht. :: Führt die Batch-Datei im BGII Verzeichnis aus und seht in die change-log.txt. WeiDU.exe --log nul --change-log spwi513.sp >change-log/change-log.txt --out change-log :: WeiDU.exe --log nul --change-log ********.*** >change-log/change-log1.txt --out change-log Have I done it wrong? I downloaded the smaller of the 2 files in the link and exstract that directly into \BGII - SOA
  21. I've started yet another install to try and find the issue with Breach causing crash to desktop and few other issues. In the base, unmodded game, Imoen has 4 level 5 spells including Breach, and you can read the description fine. I installed first few mods, including spell revisions revised and BGT and tested it and its still fine. I've had a look throught my install sequnece for PI and the only specific mention of anything affecting the Breach spell is; atweaks:200:Allow Breach to take down Stoneskin effects applied by items @Bartimaeus and @DavidW (sorry yet more questions. Thanks for fixing the f/m/t issue with smarter mages from a while ago and taking a look at the crash i mentioned above) Do either of spell revisions revised or SCS make changes to the Breach spell that combined with the atweaks change could be causing the problem? Any one got any ideas on this? I still have the old install so could check spell info in Near Infinity in both installs if that would be useful, though not sure exactly what im looking for. Help appreciated. Thanks
  22. Just found yet another fun and exciting crash to desktop. This one does generate an error code; [Mon 29 Jun 2020 23:39:40] CEffectSetStat::ApplyEffect(): Tried to set a stat with index < 387 (expected 387-521) [Mon 29 Jun 2020 23:39:40] ASSERTION FAILED! Return Address: 0x56C49A File: CGameFireball3d.cpp Line: 560 Expression: FALSE Message: (null) I was fighting the ogre mage summoned by the genie at the start of BG2. I googled it and found this; Could it be a similar issue to this? @DavidW
  23. Just tried that, it (the bird thingy) must not be a creature, can't talk to it (it doesnt have a cirle under it), plus PC is still locked in cage. When i tested it and it was working (at earlier stage of the install) it automatically opens a dialogue window and asks you to select spells but now it's just sat (hovering) there flapping its wings
  24. Me again. So, I've finally got a sort of working install. Using Refinements 3.31 on a fresh install with RR HLAs installed after, has fixed the crash to desktop with mages. I can create a mage class character and start a new BG1 game and get mage NPCs to join without any problem. But, i now have a couple of small issues. Firstly, its not really a problem but is odd, when starting a new BG2 game, Jonny is invisible. He says his bit and casts spells etc, and then the golem turns up etc. But he's invisible. No idea why. Secondly, and more importantly, there's another couple of issues with mage class characters. Start new BG2 game, create character. Dungeon loads, prompted to select difficulty - Novice to Insane The intro movie then plays Then back to the dungeon, character levels up. After levelling up the little spell selection birdy appears and theres a prompt saying to pause the game, change difficulty to Novice or Normal and unpause. But this does nothing. It never progresses to the spell selection dialogues. I tested the install at the first stable point after installing BGT and this was working correctly. It only affects mages - single or multi-class. I started a new game with every character class and nothing else is affected. Bards just start with no spells and Sorcerers get to pick theirs as normal at level up. I guess a work around would be to change a character to a non mage class via shadowkeeper prior to transitioning from BG1 to BG2 and then changing back. Could it be something to do with the changes to, and additions of, spells are causing an issue where a list of spells to select can't be found? Also, trying to right click on Breach in Imoen's spell book to read the description causes the game to crash to desktop with no error message. I installed LStest and there are numerous scripts running but i didnt see any difference between character classes. Any ideas? Thanks
  25. It looks like its the Thief HLAs that are causing the problem. Not sure quite why i ignored that bit from the BWP pdf, must have been an oversight on my part, quite annoyed with myself. I've done a few tests with a reduced mod install. I used the following install sequence for PI Why can't i seem to put text after a spoiler tag ? Why is everything after the closing tag disappearing inside the spoiler?
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