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Necromanx2

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Everything posted by Necromanx2

  1. Is the Arcanist being able to select Crossbow, but not able to equip them (or the bolts) addressed?
  2. @subtledoctorhere you go. This is interesting. Dynaheir works fine, but Xzar and Neera do not. I also have a bard (Kiaria Silverstring) from DSotSC not working. BALDUR.bmp BALDUR.gam BALDUR.SAV PORTRT0.bmp PORTRT1.bmp PORTRT2.bmp PORTRT3.bmp PORTRT4.bmp
  3. @subtledoctor One more item I noticed in BGEE. Mod added NPCs that are Bards or Multi-class mages are not gaining bonus spell casts for high ability scores. DSotSC adds a few NPCs and I am not getting the bonuses even after resting. I waited a bit too and no luck. EDIT: As a note, the hotfix is working fine. I find that I get allot of spell slots to memorize, but if I only select like I am a mage, then the excess slots are removed after rest and I end up memorizing the same number as mage slots. Thanks for the quick fix!! WeiDU.log
  4. My thought is that an Arcanist is better then a Sorcerer because of the spell switching flexibility and they can pretty much have almost all mage spells known (with a high INT). So I was thinking what they can memorize per day should be one less then a Sorcerer (Same as Sorcerer at best). No bonus memorization for high INT, just bonus casts. Would love a hot fix so I don't need to restart my game.
  5. For the Arcanist, how do the the memorization slots progress? At 4th level I have two level 1 slots (same since level 1) and one level 2 slot. Wondering what the progression for memorization slots is?
  6. Question: Should the Arcanist not be able to select and cast spells even with a 12 INT? I can't do either with a 12 INT. Could be lack of patience again on my part.
  7. I see I need to be more patient. It takes time for things to take effect and if I do things too quickly it looks off. Like the Evermemory ring, it can take 15 seconds for the bonus to show up so at first it looked like it wasn't working (but it does work per you note of one extra spell cast only). The Arcanist is really cool and I am looking forward to playing him more!
  8. I installed v0.9 and am trying the Arcanist. It looks the the bonus for high abilities on an Arcanist work like the Sorcerer (Charisma). Is this correct? In BGEE, I did not installed the revised specially mage component. I see that I can put a pip in crossbows, but I can't equip them (I do have the needed strength for light crossbows). EDIT: One more thing. I am getting two spell casts at level 1 when I was expecting 1 cast with an 8 charisma. Is this correct?
  9. I created a Favored Soul in BGEE and find the Anticipation cantrip (I made it innate) casts and immediately ends instead of lasting the 3 rounds it says. The icon flashes on my character portrait for a fraction of a second. Of course I get no bonus to AC. Note: I was able to fix it using Near Infinity as there were two removes in with the give that seemed to have caused it. I'm not good at modding, but it seems to work and lasts 3 rounds after the NI edit.
  10. I installed the ~TOMEANDBLOOD/TOMEANDBLOOD.TP2~ #0 #67 // Choose-Your-Own Familiar: 0.8.54 component and am able to select my familiar. When I talk to my familiar I get the SoD dialog instead of the familiar dialog.
  11. Hi Raduziel, AionZ came out with a new druid kit (Elementalist). Can this be supported by DoF like the Hivemaster?
  12. Hi subtledoctor, I was wondering why druids get so many more spheres known that the Priest kit? Just curious?
  13. Found the items in my override: cdplcase.itm - Case of Plenty cdplquiv.itm - Quiver of Plenty I used NearInfinity to remove the restrictions. EDIT: Thanks subtledoctor for guidance on how to update the items! EDIT 2: I wonder if it is cdteaks exotic item pack? That would be a bummer as it installs near last in my mod lineup.
  14. The +1 infinite cases are good. It is the non-magic infinite cases that have issues. I'm in BGEE, I wonder if a mod is adding those non-magic cases?
  15. Is there a way for the weapon proficiency component of this mod to also update the infinite missile cases? Quiver of plenty and Case of Plenty cannot be used by priests or druids even though this mod expands them to use crossbows and bows.
  16. Does the OlvynSpells mod that adds 123 spells (some are cleric spells) work with FnP? Would I install the spells before or after FnP?
  17. Question for you @Raduziel. I started a Cleric of Azuth and another of Mystra. Looking at the Faiths and Avatars book, it says Azuth should be able to cast wizard spell scrolls, while Mystra can use wizard items (wands and robes). Would it be possible to give the kits these abilities? Giving both kits the ability to use all wizard items would be a fine compromise as it would be close to the book and allow Azuth to use robes (given his no armor restriction). What do you think? EDIT: I looked at the book again and saw that in the kit descriptions for "Magical Items" they both say use all mage items, but Mystra says except scrolls while Azuth includes scrolls.
  18. Found a minor bug. The kit description for Moradin does not appear on the Fighter/Cleric multi-class at character creation of in game.
  19. @subtledoctor thought I might need to post this here. The Priest of Mystra starts BGEE with a wand that cast the cantrips. In BG2EE I don't get the wand so cannot cast any cantrips. Using v79.9.2. Question. The Priest of Azuth Arcane weave spells, do they always cast at minimum level? (EX: Magic missile will only ever have 1 missile). It seems that haste and improved haste do more than 1 round. Is there assigned spell caster levels for each Arcane Weave spell? My priest of Azuth got to 5th level, but does not gain any ability to identify items per the kit description.
  20. I understand that these are challenging times. Happy to hear they are still on the list! Best of luck!
  21. Great work as always! Do you still have plans to introduce the Elemental Lords priest?
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