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Necromanx2

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Everything posted by Necromanx2

  1. Hi Subtledoctor, I installed Faiths_and_Powers-79sd8 on BG2EE and then installed the multi-class part of the mod. I get an error trying to install the cleric multi-class component. I attached Weidu and debug. EDIT: In SoD, my Northern Druid reached 9th level, but I don't see a resist poison icon or a 100% resistance in the character sheet. EDIT2: My Druid Mage multi-class is getting a bonus mage spell slot per level as if he is a specialist. SETUP-FAITHS_AND_POWERS_MULTICLASS.DEBUG WeiDU.log
  2. The winter wolf breath weapon worked. However, it remains after I turn back to normal. Must need to add a remove effect. Where would I add what to remove the frost breath ability after changing back? I got the Remorhaz to have the 50% weapon resistance. I am not seeing the -4 to Slashing, crushing and missile. I did this with an effect: Type: AC bonus (0) Target: Self (1) Power: 0 AC value: 4 Bonus to: ( Crushing weapons(0) Missile weapons(1) Slashing weapons(3) ) Timing mode: Instant/While equipped - 2 Dispel/Resistance: Natural/Nonmagical (0) Duration: 0 Probability 1: 100 Probability 2: 0 Unused: 00 00 00 00 00 00 00 00 h # dice thrown/maximum level: 0 Dice size/minimum level: 0 Save type: ( No save ) Save bonus: 0 Special: 0 Where did I screw up? Guessing AC value, but not sure?
  3. Hi Subtledoctor, is there something I can do to get the Norther Druids winter wolf his breath weapon and get the Remorhaz his armor and resistance bonuses? I am just about done with BGEE and BG2EE is where those forms will be used (not doing SoD) and was hoping to have them all set to go. Note that the Northern Druid has been great! Like his spells and abilities.
  4. Just tried Moradin in BG2EE and EEKeepered to 3.5 M. Worked great. Got all abilities as advertised. Thanks for the update!
  5. One more minor item (BG2EE with v79sd8). I leveled up a Northern Druid using EEKeeper After each rest I get the special ability icon again for switching to spontaneous casting. It does nothing if you click it and goes away, but wanted to note it. I see it reappear at each level up. EDIT: In BG2EE I EEKeepered my Northern Druid to 3 million XP (21st level) and now can cast only 6th and 7th level spells. Rested and same issue. Also, I only get 1 casting of 6th level and 3 castings of 7th level spells. No option to pick a HLA as well. EDIT 2: Created a ToB game and after several rests my Earth Mystic losses the ability to cast any spells (made him a spontaneous caster). The cast spell icon goes dark and has yet to come back. I had noticed this in BGEE with v79sd5, but had chalked it up to a corrupt save (tried a BGEE and rested a bunch, but have not seem it yet). WeiDU.log
  6. Thought I would give the new update a spin for spontaneous casting (v79sd8). I do get the ability to select spontaneous casting as an ability and it does convert me to it. However, my Earth Mystic earth spells do not appear in my spellbook. They are available in the casting icon (so i can cast them), but not in the book even after resting. Two questions: 1) Are spontaneous casters suppose to get universal spells for free? My Mystic gets universal and earth spells plus my picks. 2) What was the shapeshifting bug that was fixed? I play a druid and had not noticed a serious bug (good for me I guess).
  7. Found another item. In both FnP v79sd5 (in BGEE) and FnP v79sd7 (in BG2EE) i find that the Waveservant of Umberlee gets storm shield as a special ability instead of Smashing Wave per the kit description (only one use even at 14th level though description says I should have 3 use). Also, for having focused access to Water sphere, I don't get water spell access any earlier in my spellbook.
  8. You can see in the weidu above I installed the NPC kits and the NPC multi-class kits. Yeslick is a Fighter/Priest class (says base class in EEKeeper). P.S. Not sure if this matters, but both Faldorn and Yeslick can select any weapons to put pips into.
  9. Just ran into the same issue with Yeslick in the mines. Only universal spells up to 3rd level.
  10. BGEE FnP v79.5. Just got Faldorn and she only has universal spells up to 3rd level. No other spells. Her class shows as Druid only (not a kit). She is 6th level (32k XP). WeiDU.log
  11. I am in BG2EE (FnP v79.5) and notice the following (weidu log attached): 1) My Northern Druid, some forms do not provide listed abilities/resistances: - Remorhaz says I should get -4 AC bonus to slashing, crushing, missile and 50% resistance to physical damage. Don't see these bonuses in character sheet (Beetle shows all the listed bonuses). - The winter wolf does not seem to get its breath weapon (could not find an ability or anything to use it). - Class descriptions says North Druid should have a fire beetle form, but As of 14th level, I do not see it available. 2) Spell icons not displaying: - In druid spellbook, the 2nd level spell Stone Fist has no icon as well as no icon in quick cast. - In druid spellbook, the 2nd level spell Watery Fist, does have an icon in spellbook but not in quick cast. WeiDU.log
  12. Does OlvynSpells (81 new spells) work with FnP? If yes, does it go before or after FnP for install?
  13. Two questions on the Mystics using FnP 79sd5 with BGEE: 1) Mystics have spell selection and use similar to a Shaman? When I first create a character it looks like I will have a cleric type spells (select the spells to memorize), but when the game starts the spells I selected have no slots and are dark grey in the spellbook. I click the special icon and things change, though the spellbook now only has what spells I know. The spell counts are always 0/0. 2) I can't put any spells in my quick cast slots (that I figured out anyway). The slots are dark like when no spells are available to cast, but if I click the cast spell icon I see the list of available spells. Is the Mystics not able to use quick cast slots?
  14. Ran into a couple items on FnP 79sd5 with BGEE. - Mystics allow me to select two pips in any weapon they can select. Description does not note that. Is this intended? - The Elementalist says he should get an extra spell slot per level in the description, but does not get the bonus slot. WeiDU.log
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