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Lauriel

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Posts posted by Lauriel

  1. 3 hours ago, Guest Candlekeep said:

    I had this same problem with the latest version of the mod

    Shouldn't happen with the latest version.  What version do you have?

    3 hours ago, Guest Candlekeep said:

    Another problem I encountered -- sometimes speaking to the mage during the encounter in the third level of the catacombs (the cave level), put a log entry entry from something resembling the original Candlekeep quest - I don't remember what it's called, maybe "Return to Candlekeep" or something similar that can't be closed out.

    I checked his dialogue.  It can only happen if you charm him.  I'll make a note of that.

    EDIT: ... unless some helpful mod adds dialogue to him

  2. 22 hours ago, maus said:

    Feldane (in front of the library) has still his/her original dialogue lines about the two groups in the library. But the two groups are now gone. Lots of other dialogues have been adjusted, but not this one ;)

    This is another gift from Unfinished Business.  Unfortunately, a recent modification to the code that puts him into play, made it so that simply setting a global won't work.  He is now an actual actor in the area file.  And since I cannot guarantee which version the user will be using, I need to handle both circumstances.  It's ... unfortunate.

     

  3. 25 minutes ago, maus said:

    After that we talke to Tethoril who metioned the doppelgangers and in the next line that someone removed the wards. Then the dialogue was over.

    This is the code for that section.  If the Gatewarden is there, he should say something then the dialogue will return to Tethtoril.  If he's not there, it should just continue...

    IF ~~ BEGIN WRAP_2
    	SAY @2145 // ~We will reseal the entrance into the caverns beneath the keep. Someone must have discovered how to remove the wards.~
    	IF ~Exists("GATEWA2") !Dead("GATEWA2")~ EXTERN GATEWA2 PATROL
    	IF ~OR(2) !Exists("GATEWA2") Dead("GATEWA2")~ GOTO WRAP_3
    END

    So, I guess there's a 3rd alternative?

    EDIT: maybe he's there but unable to speak?  I'll ponder this...

  4. 11 minutes ago, maus said:

    Then the dialogue was over. No change in the journal and no word about the spiders?

    Ok, that's a bug.  Was the Gatewarden missing from upstairs?  Maybe my fix to work around his absence wasn't so hot...

     

    15 minutes ago, maus said:

    talked first to Arkanis (whom we didn't meet in the catacombs) 

    Really?  Hmm, he's there by default - I don't put him in, I just use him.  I wonder if another mod removes him.  I'll see what I can do.

     

    16 minutes ago, maus said:

    Suprisingly Sistal was quite a challenge in this scenario. Nice idea to place him there. 

    That is a tough fight, I admit.  But thank you.. :)

  5. 1 minute ago, maus said:

    I would recommend to keep it as it is. Because at this position no other mod interferes. For the later parts of the dialogue there is Drake at state 6 or 7, Walahnan, VerrSza at earlier states, some BG1Project interjection. So if you put your part at the end you will have to deal with the installation order and have to rely that the other mods use I_C_T in a correct way that your GOTO state is copied correctly. 

    The slight irritation is not worth the possible problems in my opinion. In the end, the text of the note explains the task and one gets the journal entry. 

    Ok, noted. :)

  6. 2 minutes ago, maus said:

    Looks like a timing issue. The message, that I received the item was printed after Scars long text of state 1. Your part is after state 0 and before state 1. The message of the journal entry is at the right place.

    I did a replay of the scene to confirm this. 

    For those who want to watch it ;)

    https://youtu.be/Z4vlocE1N4k

    You will always receive items after the dialogue is finished.  The 'command' to give the item happens when he says his line.  It just doesn't actually happen until the dialogue is finished.  The only way I could change that is to make his 'folks from Candlekeep' line to happen last.  And I could, however it would make for a messier changes.

    Since you found that to be confusing, and the dialogue does seem to get buried in his other dialogue, I'll see about putting it at the end...if it makes sense in the flow of dialogue.

  7. 9 hours ago, maus said:

    I got the candlekeep work order (which I associate with framed) from  Scar during the first encounter on the bridge; without any comment on that item. Is this intended? From the description I expected Eltan to do such a thing... (version 1.9.1). 

    I'll look into it.  He should have said that the folks from Candlekeep were looking for the PC.

    EDIT: I double checked.  He says "Folks from Candlekeep sent a messenger here looking for those that cleared out the Nashkel mines.  They wanted me to give this to you if I saw you."  The rest should be evident from reading the item he gave you.

    Eltan gives you an alternate chapter 6 if you do Candlekeep early.  If you choose to not do Candlekeep early, he'll take back the work order.

  8. On 9/10/2021 at 7:31 AM, Axatax said:

    I'm playing with Framed, and I could easily see how the PC could return to BG and be the one to sicken Duke Eltan if they align with Koveras and his party in Candlekeep.

     

     

     

    that's actually what I wanted the PC to be framed for.  But opted for the simpler route.  I will consider this.

  9. Is this by any chance on a linux system?

     

    1 hour ago, RelentlessImp said:

    ERROR: cannot resolve trigger 0xeb
    ERROR: [#L_SKIP.BCS] -> [override/#L_SKIP.BCS] Patching Failed (COPY) (Not_found)

    The only trigger in that file is IF CutSceneBroken().  There's no reason EET would have an issue with it.  So it must the file itself.  Which, if this is linux and I didn't copy the BAF to the BCS with the upper case file extension, it would probably have issues.  There's a external program that can be run against the files to bring them into the correct case.

  10. 4 minutes ago, RelentlessImp said:

    Gotcha. I'll give that a go. I'm gonna attempt a manual megamod install this time and get a fresh download and run it early as I can, then.

    If you'll be installing EndlessBG1 as well, Transitions needs to go AFTER EndlessBG1.  They're compatible, but only in that order.

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