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Posts posted by Lauriel
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I'm so excited for this! Bravo!
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On 9/23/2021 at 7:08 PM, jastey said:
Balduran's butter knife really needs a purpose.
Funny, I had just recently come up with a purpose for it - for my Eltan mod. No biggie. I can always put in another item so it doesn't conflict.
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You're so welcome! I'm glad you enjoyed it. And thank you for so patiently providing bug reports.
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A new version has been released that fixes the dialogues in the underground caverns.
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6 minutes ago, Axatax said:
- I was a hidden thief when I initiated the dialog with the mage.
I thought you meant Prat. You spoke to Shistal I bet. That is something I didn't foresee. I'll fix that.
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3 hours ago, Guest Candlekeep said:
I had this same problem with the latest version of the mod
Shouldn't happen with the latest version. What version do you have?
3 hours ago, Guest Candlekeep said:Another problem I encountered -- sometimes speaking to the mage during the encounter in the third level of the catacombs (the cave level), put a log entry entry from something resembling the original Candlekeep quest - I don't remember what it's called, maybe "Return to Candlekeep" or something similar that can't be closed out.
I checked his dialogue. It can only happen if you charm him. I'll make a note of that.
EDIT: ... unless some helpful mod adds dialogue to him
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As far as I know, there's no way to do that from the console. I do some clean up in Transitions - well, version 2 will
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A new version has been released that fixes the problems when Unfinished Business is installed and places the dialogue and giving of the work order at the end of Scar's dialogue at the bridge. You can still obtain the work order from the Friendly Arm Inn if you go there first.
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22 hours ago, maus said:
Feldane (in front of the library) has still his/her original dialogue lines about the two groups in the library. But the two groups are now gone. Lots of other dialogues have been adjusted, but not this one
This is another gift from Unfinished Business. Unfortunately, a recent modification to the code that puts him into play, made it so that simply setting a global won't work. He is now an actual actor in the area file. And since I cannot guarantee which version the user will be using, I need to handle both circumstances. It's ... unfortunate.
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5 hours ago, jastey said:6 hours ago, maus said:
maybe you spawn "your own" gatewarden so you don't depend on an existing one? And eliminate the existing one if UB is not installed?
Or check for ub's, and spawn him if he's not there.
Or I could just SetGlobal("UBNoWardenLvl6","GLOBAL",1)
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6 hours ago, maus said:
Deactivate("GATEWA2") // Gatewarden
That's why my fix didn't work. He did exist, he wasn't dead, he was just deactivated. Thank you!
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1 hour ago, maus said:
btw: the dialogue with Tethoril can be repeated... so I can give it another try
If the Gatewarden isn't there, try: C:CreateCreature("GATEWA2") in the console
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2 minutes ago, Guest Morgoth said:
The way it is currently is confusing
Ok, I'll think this through and see if I can come up with a solution.
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25 minutes ago, maus said:
After that we talke to Tethoril who metioned the doppelgangers and in the next line that someone removed the wards. Then the dialogue was over.
This is the code for that section. If the Gatewarden is there, he should say something then the dialogue will return to Tethtoril. If he's not there, it should just continue...
IF ~~ BEGIN WRAP_2 SAY @2145 // ~We will reseal the entrance into the caverns beneath the keep. Someone must have discovered how to remove the wards.~ IF ~Exists("GATEWA2") !Dead("GATEWA2")~ EXTERN GATEWA2 PATROL IF ~OR(2) !Exists("GATEWA2") Dead("GATEWA2")~ GOTO WRAP_3 END
So, I guess there's a 3rd alternative?
EDIT: maybe he's there but unable to speak? I'll ponder this...
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11 minutes ago, maus said:
Then the dialogue was over. No change in the journal and no word about the spiders?
Ok, that's a bug. Was the Gatewarden missing from upstairs? Maybe my fix to work around his absence wasn't so hot...
15 minutes ago, maus said:talked first to Arkanis (whom we didn't meet in the catacombs)
Really? Hmm, he's there by default - I don't put him in, I just use him. I wonder if another mod removes him. I'll see what I can do.
16 minutes ago, maus said:Suprisingly Sistal was quite a challenge in this scenario. Nice idea to place him there.
That is a tough fight, I admit. But thank you..
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47 minutes ago, maus said:
Feldane (in front of the library) has still his/her original dialogue lines about the two groups in the library. But the two groups are now gone. Lots of other dialogues have been adjusted, but not this one
I've never seen that NPC. I'll search it out.
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1 minute ago, maus said:
I would recommend to keep it as it is. Because at this position no other mod interferes. For the later parts of the dialogue there is Drake at state 6 or 7, Walahnan, VerrSza at earlier states, some BG1Project interjection. So if you put your part at the end you will have to deal with the installation order and have to rely that the other mods use I_C_T in a correct way that your GOTO state is copied correctly.
The slight irritation is not worth the possible problems in my opinion. In the end, the text of the note explains the task and one gets the journal entry.
Ok, noted.
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2 minutes ago, maus said:
Looks like a timing issue. The message, that I received the item was printed after Scars long text of state 1. Your part is after state 0 and before state 1. The message of the journal entry is at the right place.
I did a replay of the scene to confirm this.
For those who want to watch it
You will always receive items after the dialogue is finished. The 'command' to give the item happens when he says his line. It just doesn't actually happen until the dialogue is finished. The only way I could change that is to make his 'folks from Candlekeep' line to happen last. And I could, however it would make for a messier changes.
Since you found that to be confusing, and the dialogue does seem to get buried in his other dialogue, I'll see about putting it at the end...if it makes sense in the flow of dialogue.
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52 minutes ago, temnix said:
What this game REALLY needs is a mod where Charname IS Sarevok.
Oh that's very interesting!
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9 hours ago, maus said:
I got the candlekeep work order (which I associate with framed) from Scar during the first encounter on the bridge; without any comment on that item. Is this intended? From the description I expected Eltan to do such a thing... (version 1.9.1).
I'll look into it. He should have said that the folks from Candlekeep were looking for the PC.
EDIT: I double checked. He says "Folks from Candlekeep sent a messenger here looking for those that cleared out the Nashkel mines. They wanted me to give this to you if I saw you." The rest should be evident from reading the item he gave you.
Eltan gives you an alternate chapter 6 if you do Candlekeep early. If you choose to not do Candlekeep early, he'll take back the work order.
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On 9/10/2021 at 7:31 AM, Axatax said:
I'm playing with Framed, and I could easily see how the PC could return to BG and be the one to sicken Duke Eltan if they align with Koveras and his party in Candlekeep.
that's actually what I wanted the PC to be framed for. But opted for the simpler route. I will consider this.
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I'm out of ideas then. I'm very sorry, but you should probably just not install Transitions.
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Is this by any chance on a linux system?
1 hour ago, RelentlessImp said:ERROR: cannot resolve trigger 0xeb
ERROR: [#L_SKIP.BCS] -> [override/#L_SKIP.BCS] Patching Failed (COPY) (Not_found)The only trigger in that file is IF CutSceneBroken(). There's no reason EET would have an issue with it. So it must the file itself. Which, if this is linux and I didn't copy the BAF to the BCS with the upper case file extension, it would probably have issues. There's a external program that can be run against the files to bring them into the correct case.
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4 minutes ago, RelentlessImp said:
Gotcha. I'll give that a go. I'm gonna attempt a manual megamod install this time and get a fresh download and run it early as I can, then.
If you'll be installing EndlessBG1 as well, Transitions needs to go AFTER EndlessBG1. They're compatible, but only in that order.
Themed Tweaks for BGEE, SoD, BG2EE, ToB, EET
in Miscellaneous Released Mods
Posted
Mi casa es su casa. You're most welcome.