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Posts posted by Lauriel
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2 minutes ago, CamDawg said:
I feel like you need to go through a state or two until the actions are processed,
Ok, thank you. It's not very handy action, then is it. LOL No wonder it's not used much.
Thanks again!
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In a dialogue with an NPC, I wanted it to switch to whom it was speaking. For instance, in a multiplayer game, having it switch focus from Player1 to Player2 (using 'DO ~SetGabber(Player2)~ GOTO NextState'). It didn't seem to work. Player 1 is still the one that responds. I had to do a 'DO ~StartDialogue(Player2)~ EXIT' for a response action to get the it work properly.
Did I do something wrong? Does it not work? I searched through all the dialogues using NI and its only used in AATAQAH.DLG so there's not a lot of examples to go by.
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The hot fix is to be loaded to fix a current game that already has v2.2 of Transitions. If you don't already have Transitions 2.2 loaded, then install Transitions 2.3.
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Transitions requires EET, BGEE, SoD, or BG2EE.
Transitions smooths out the transitions between Baldur's Gate campaigns, allowing continued play after boss enemies have been defeated. In addition, it adds personal housing, another Bhaalspawn power, quests, and other content.
This version fixes bugs in the BG2 transition introduced by the Beamdog v2.6 update as well as adds back in one missing script.For those that have already installed v2.2, a hot-fix is available here.You can find further details via the links below.
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A new version (2.3) has been released that fixes the transition from BG2 to ToB. A hotfix is also available here for those that have already installed version 2.2.
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9 hours ago, Guest darklord's pal said:
I forgot to mention I think I had mod that would return the PC's Bhaal powers after "irenicus death in hell" cut-scene. I wonder if that had an effect. After Irenicus went over the ledge into the lake of fire (with some gentle persuasion heh) the game would "bing" indicating his powers were restored, play the "ellisime thanks you" cut-scene, but then it went to a "rest at a tavern" cut-scene, then the party went to the stone head grotto.
I can't speak to the other mod, but here's a hotfix for you. Unzip it into it's own folder off of your game directory (like <yourgame>/tran_hotfix) , move 'setup-tran_hotfix.exe' to the game folder and run it. It'll work with or without EET
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Something else has changed as well. It may be due to the 2.6 update. I hadn't tested that section since then. I'm working on it now. I should have an update within the next day or so. I'll also see if I can provide a hot-fix, but no guarantees on that.
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It should work in BG2 without EET. Let me run a test in my game.
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5 minutes ago, jastey said:
have a look at the c#grey.baf
That's where I got the idea. But I'll study it in more detail. I probably missed something. Thanks!
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On 2/4/2020 at 9:40 PM, jastey said:
And, huge disadvantage: the "familiars" follow into scenes that are meant to be for the PC alone: cutscenes, dreams, ... This is something I haven't dealt with, yet.
I tried changing his EnemyAlly status from FAMILIAR to NEUTRAL, but he still follows into cut scenes where, although he's a very good boy, I don't want him to participate. Any ideas how I can make him learn to SIT! STAY!
EDIT: I also tried RemoveFamiliar() and AddFamiliar() before and after the cut scenes, and although it appeared to work, the game would crash if I brought him into the group after that to raise his level.
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never mind...found it...
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1 hour ago, Gwaihir said:
May I ask if you have another version planned for the near future? I'll probably start a new installation soon, but I'm always on the lookout for updates.
As far as I know, Transitions is finished. I've not found any other bugs and have play tested it quite a bit.
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Transitions by Lauriel requires EET, BGEE, SoD, or BG2EE.
Transitions smooths out the transitions between Baldur's Gate campaigns, allowing continued play after boss enemies have been defeated. In addition, it adds personal housing, another Bhaalspawn power, quests, and other content.
This version fixes bugs introduced in versions 2.0 and 2.1. If you've installed either of those, please reinstall using version 2.2. My apologies...You can find further details via the links below.
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A new version has been released that fixes errors introduced with versions 2.0 and 2.1. If you've downloaded the mod recently, please reinstall.
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Just now, jastey said:
Woo! So the Scar's Return quest can be played after Sarevok's death now for Transitions, too?
Yes, Liia will no longer repeat her line...not that it was all that horrible to have happen, it was just ... untidy.
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Transitions by Lauriel requires EET, BGEE, SoD, or BG2EE.
Transitions smooths out the transitions between Baldur's Gate campaigns, allowing continued play after boss enemies have been defeated. In addition, it adds personal housing, another Bhaalspawn power, quests, and other content.
This version allows quick transition to end of SoD even when EET isn't loaded (thank you Baptor for the idea) and includes a small update to accommodate BG1RE changes.You can find further details via the links below.
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A new version (2.1) has been released. This version allows quick transition to end of SoD even when EET isn't loaded (thank you Baptor for the idea) and includes a small update to accommodate BG1RE changes.
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6 hours ago, JohnBob said:
I propose the French translation of Framed.
Thank you! I've posted the new version. You can get it from GitHub or from the website. I've updated the original post of this thread to link to the newest version. The forums main download page has also been updated.
Thank you again @JohnBob!
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This version includes the French translation provided by JohnBob. Thank you!
The Framed mod provides 2 different versions of Chapter 6 and makes going to Candlekeep a possible side quest not involving the Iron Throne. If Candlekeep is visited before the Iron Throne Building is investigated, Eltan will have a different task for the group to be done in Chapter 6. To experience the new version, a work order will need to be obtained from Bentley (Friendly Arm Inn) or Scar (initial meeting only and only if PC admits to clearing the Nashkel mines) during Chapter 5.
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Ditto what @Graion Dilach said. The compatibility I put into Transitions works with variables and such that are set while you're in the game.
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Has anyone done up seated animations for the protagonist (which would have to cover all available PC animations) or various NPCs? I know there are some commoner ones in the game where the 'Stand' animation is actually them being seated. I guess that would do in a pinch if it covered all the available PC animations and it were possible to determine which the PC was using from in-game script. But it would be so much better if a new 'Sit' category could be added to each animation. Is this controlled by the engine and therefore impossible? Probably, eh?
Anyway, does anyone have animations already available? @Gwendolyne? Have you or anyone you know done them?
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7 hours ago, argent77 said:
fj_flags = BIT6 | BIT8 | BIT12 | BIT13
I had no idea this was even a thing. So much better than the way I was doing it.
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Transitions requires EET, BGEE, SoD, or BG2EE.
Transitions smooths out the transitions between Baldur's Gate campaigns, allowing continued play after boss enemies have been defeated. In addition, it adds personal housing, another Bhaalspawn power, quests, and other content.
All planned content has been finished and tested. Some of these include:
- new Bhaalspawn powers given at first rest (Mind Shield and Charm Creature)
- personal housing is available in BGEE
- access to personal residences located in the city of Baldur's Gate during the SoD prologue
- a new housing option: across from the Flaming Fist headquarters
- closure of BG1 quests that are normally unable to be completed after Sarevok is defeated - pub rumors won't reopen them
- BG2 changes have been fixed and tested
- Imoen's training (or not) is now completely under the player's control
- player's personal chest follows through to BG2 strongholds and pocket plane (EET only)
- two new characters in ducal palace after Sarevok has been defeated (treasurer and Fenster - healing services)
You can find further details via the links below.
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A new version of Transitions is available. This version completes all planned changes and is ready for translation if anyone feels so inclined.
Please post any bug reports or feedback for version 2.x in this topic.
New features include:
- new Bhaalspawn powers given at first rest (Mind Shield and Charm Creature)
- personal housing is available in BGEE
- access to personal residences located in the city of Baldur's Gate during the SoD prologue
- a new housing option: across from the Flaming Fist headquarters
- BG2 changes have been fixed and tested
- Many lingering quests have been closed and pub rumors shouldn't reopen any old ones
- Imoen's training (or not) is now completely under the player's control
- player's personal chest follows through to BG2 strongholds and pocket plane (EET only)
- two new characters in ducal palace after Sarevok has been defeated (treasurer and Fenster - healing services)
Transitions 2.x Bug Reports and Feedback
in Transitions
Posted
No, it doesn't. I've never used that mod. Excellent idea, though. I will put it on my list of things to do.