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Lauriel

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Posts posted by Lauriel

  1. 15 minutes ago, Bartimaeus said:

    Spell form is set to "3", as you can see to the left of what I highlighted in my screenshot. It's possible this is an EE thing I don't know about, because I've never seen a spell set to 3...or it's not set to what it's supposed to be. Try 1 for "normal" instead.

     

    12 minutes ago, kjeron said:

    It's level (0x34) needs to be >0 if you intend to cast it normally.

    This did the trick!  Thank you all, very very much! 💕

  2. Thank you @Bartimaeus and @Gwendolyne!

    It now gets added to my NPC's action bar, but it doesn't work.  It's gotten closer at least. :)

    When I try to cast it it just looks like it's fixin' to do it's thing (the casting icon is present on the portrait) but then it just doesn't.  The spell isn't used up from the action bar and none of the effects are applied.  Is perhaps one of the affects (one that isn't in the game I guess) messing it up?

  3. Just now, Jarno Mikkola said:

    How many innate spells do you have ?

    My NPC has 9, and can get more.  If I AddSpecialAbility("someotherinnatespell") it gets added fine.

    5 minutes ago, Jarno Mikkola said:

    Or it could be the name of the spell... #... could spell figuratively doom for this. Aka, try another name.

    Changing the name of the spell gives the same results.

    5 minutes ago, Jarno Mikkola said:

    Yes, a simple question.

    Are sometimes the best. :)

  4. I've built a new innate spell and have screwed something up to the point where I can't give it to my PC...sort of.  It says MyNPC: Gained Special Ability: Mind Shield, but it's not in the innate ability selection bar.

    This is my base spell that I copy over to override

    #LPWR01.SPL

    Then I give it a description: SAY 0x0050 @1050    // Mind shield description (modified version of Greenstone Amulet description)

    Then I copy the Greenstone Amulet effects to the new spell.

    	COPY_EXISTING ~AMUL17.ITM~ ~override~
    		LPF ITEM_EFFECT_TO_SPELL
    			INT_VAR
    				type = 99
    				header = 99
    				insert_point = 0
    			STR_VAR
    				new_itm_spl = ~#LPwr01.SPL~
    		END
    	BUT_ONLY_IF_IT_CHANGES

    The resulting spell looks like it should work.

    #LPwr01.SPL

    What have I done wrong?

  5. On 11/17/2019 at 3:52 PM, subtledoctor said:

    I’ve never touched Photoshop in my life, so this is all over my head. I’ve become pretty handy with Weidu, and can do some fun and pretty complicated stuff with spells... but I cannot make icons for them, except what I manage using recoloring and similar changes with NI’s tools. It’s my modder’s Achilles’ Heel. 

    How'd you do that?

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