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Posts posted by Lauriel
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Slythe and whassername in the Undercellar. He wants you to go stop them. So if you do, then find Scar's body and return it to him, he's all like - you have to hurry! I just would like an option to reply to him saying, 'We've dealt with them. Relax'. There needs to be no other response from him.
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When returning Scar's body after the assassins have been killed, can there be a dialogue option to say something like 'The assassins have been dealt with. I'm just waiting for the coronation to start. I have my invitation and I'm ready to go expose Sarevok'. soo....chillax duke...basically.
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I'm giving it a stab. If I totally hose the project, I'll just blame you. LOL
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Just now, jastey said:
@Laurielfeel free to make pull requests. It's probably the fastest way and also makes sure the link goes to where you want it.
Oh crud...I really should learn Github better. :whine: Alright, I'll see if I can figure it out.
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On 2/10/2021 at 5:16 AM, Lauriel said:
Please add Transitions and Themed Tweaks to the EET compatibility list.
Framed can be added to the list as well.
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A new version has been released. This version has Tethtoril give the PC Gorion's scroll if they haven't retrieved it by the time the quest ends, but only if BG1NPC was installed before Framed. This is to stay as compatible as possible with BG1NPC.
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It doesn't need to be patched for 2.5 games. I'll be putting out a version 2 of Transitions soon and the fix for 2.6 will be in there.
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A new version has been released. The only change is to the audio of alternate chapters 6 and 7 narrations. The new ones were built using Real-Time-Voice-Cloning and modified with Audacity.
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15 minutes ago, Bartimaeus said:
Spell form is set to "3", as you can see to the left of what I highlighted in my screenshot. It's possible this is an EE thing I don't know about, because I've never seen a spell set to 3...or it's not set to what it's supposed to be. Try 1 for "normal" instead.
12 minutes ago, kjeron said:It's level (0x34) needs to be >0 if you intend to cast it normally.
This did the trick! Thank you all, very very much!
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Thank you @Bartimaeus and @Gwendolyne!
It now gets added to my NPC's action bar, but it doesn't work. It's gotten closer at least.
When I try to cast it it just looks like it's fixin' to do it's thing (the casting icon is present on the portrait) but then it just doesn't. The spell isn't used up from the action bar and none of the effects are applied. Is perhaps one of the affects (one that isn't in the game I guess) messing it up?
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Just now, Jarno Mikkola said:
How many innate spells do you have ?
My NPC has 9, and can get more. If I AddSpecialAbility("someotherinnatespell") it gets added fine.
5 minutes ago, Jarno Mikkola said:Or it could be the name of the spell... #... could spell figuratively doom for this. Aka, try another name.
Changing the name of the spell gives the same results.
5 minutes ago, Jarno Mikkola said:Yes, a simple question.
Are sometimes the best.
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I've built a new innate spell and have screwed something up to the point where I can't give it to my PC...sort of. It says MyNPC: Gained Special Ability: Mind Shield, but it's not in the innate ability selection bar.
This is my base spell that I copy over to override
Then I give it a description: SAY 0x0050 @1050 // Mind shield description (modified version of Greenstone Amulet description)
Then I copy the Greenstone Amulet effects to the new spell.
COPY_EXISTING ~AMUL17.ITM~ ~override~ LPF ITEM_EFFECT_TO_SPELL INT_VAR type = 99 header = 99 insert_point = 0 STR_VAR new_itm_spl = ~#LPwr01.SPL~ END BUT_ONLY_IF_IT_CHANGES
The resulting spell looks like it should work.
What have I done wrong?
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1 minute ago, Gwendolyne said:
this BAM converter is a real bomb!
If you like it, it must be very good.
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3 hours ago, Gwendolyne said:
Here is the NI wiki.
Thank you so much!
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Thank you! I'll try that.
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On 11/17/2019 at 3:52 PM, subtledoctor said:
I’ve never touched Photoshop in my life, so this is all over my head. I’ve become pretty handy with Weidu, and can do some fun and pretty complicated stuff with spells... but I cannot make icons for them, except what I manage using recoloring and similar changes with NI’s tools. It’s my modder’s Achilles’ Heel.
How'd you do that?
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Yes, it is. Nothing needed to be done to make it work in 2.6. I just did my last test round in 2.6 so wanted to make it clear that it will work as expected in the new version.
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Version 1.5 has been released and has been tested on BGEE 2.6.
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New version is available that improves chapter saves.
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Another update has been released. Details in the original post.
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12 minutes ago, Gwendolyne said:
It seems you forgot to update VERSION number in tp2. Hence, the package with wrong version number (1.1.3 instead of 1.2).
Thank you for catching that! It's fixed.
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A new version (1.2) has been posted that includes a few small fixes.
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Do you have the weather option turned on in your game?
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You can try to do a text search on your installation folder for the word 'specific'. Ignore it in any TRA that it finds it in. That should tell you which mod(s) flipped that switch.
Framed: Alternate Chapter 6 for BGEE and EET
in Framed: Alternate Chapter 6 for BGEE and EET
Posted
A new version has been released to include cross-mod content with Transitions.