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Gwaihir

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Everything posted by Gwaihir

  1. That is super weird. Does it increase by one, or by multiples of the base number of slots? (Looks like the latter from the screenshot.) Do you have a '7th member' in the party when it happens? Do you have a savegame where Imoen has tons of slots that you can pluck out her .CRE from and upload it? The same issue is happening again. It looked like it was fine at first, but then I noticed Imoen had 518 casting slots or so.. going back through the saves, I identified a save with the issue, and the previous one without. Both attached. In n°50 I hadn't rested yet, ever. If I set spells and rest from that save, casting slots work fine. (relatively speaking: Imoen can still cast spells at lv 1, which as a jinxer shouldn't happen). She has 3, it displays 3, and they stay 3. I cast a spell, it displays 2, and they stay 2. But loading savegame n°51, she has 70 ish casting slots displayed, and they grow by 3 every couple of seconds. I'm pretty sure the only thing I did between the saves was resting, and doing a quest from Shades of the swordcoast in the same area. I did not rest a second time. EDIT - Wait! There's an interesting update. Just found out that unequipping Imoen's armor fixes this. Tried this right now: loaded last save. Imoen has 15 cast slots and growing. Double click on her armor to unequip/re-equip. Cast slots stop increasing. Cast a spell, now slots are 2 and not increasing. Rested with the armor on, slots are 3 and not increasing. Seems pretty weird, but it makes the issue a bit manageable. 000000050-Recruiting Jaheira and Khalid.zip 000000051-1st time area - High Hedge.zip
  2. Cool. Speaking of items, in my current game the secret spot in the FAI area has.. the reaching ring, with its +1 to 5th, 6th and 7th spells.
  3. @subtledoctor There has been quite a bunch of 'no effects altered' warnings in my last two reinstalls for the component 'make spell slots items work'. Does this mean that the component detects a 'bonus slots' effect on an item, but doesn't make any change? The items are ver likely added by other mods; would it help if I made a list including which mod adds what?
  4. Damn. Now I almost want to restart again. Curse you and your super cool - super efficient modding
  5. It can. I'm running an EET game right now and I installed it dead last, after EET_end, SCS, Atweaks and Klatu.
  6. Well, it won't, actually. Not in my install anyway. As reported in the previous post, I get this error: //ERROR: cannot convert eet or %eet% to an integer and the component just fails.
  7. So what does it need to be changed to make that component install? Can I just delete that line?
  8. @Angel When installing MiH_IP on my big EET game, I just noticed that component 1 was not installed due to this error: May I ask a dumb question? When looking at bg1_wands.tpa in the mod folder, at this line: // Wand of Lightning ACTION_IF is_bg1 AND enhanced_edition AND NOT eet is there a typo right at the end? Or is this supposed to not install on EET?
  9. You mean the 'initial weapon proficiencies'? Right, I suspected as much.
  10. Holy moly you've done work. Time for a new reinstall. Fingers crossed, this should be the one
  11. Huh. Well. The more you know. Fortunately, that earth mystic warrior was the only one pregenerated charname I ever made. Thanks for the tip.
  12. Yup. However, this morning I rolled another one, identical, and this time has 5 mem slots. cast slots are 5lv1, 2lv2, 1lv3. Only difference was, the one with 6 mem slots was pregenerated. I tried a few different kits at 17 WIS and checking their spellbooks immediately or after waiting for a minute: - Beast lord warrior (very cool kit, btw) has always 4 mem slots at lv 1 - casting slots are 4lv1, 2 lv2, 1 lv3. - thief/nightrunner of mask (has 40 thieving skills at character creation - intended?) has 4 mem slots, 4 lv1 casting slots. - transmuter (17 INT) has 3 mem slots, and casting slots are: 4lv1, 2 lv2, 1lv3, and having all alteration spells at the ready, can cast haste/slow already in Candlekeep. Kind of op. By the way, in my game he also picked up the spell 'sex change'. lol. - light mystic warrior has 5 mem slots; casting slots are 5lv1, 2lv2, 1lv3. - heartwarder of sune: 4 mem slots, 4 cast slots. In my opinion, the issue is not really the mem slots, but the fact that kits with some form of 'focus casting' get access to spells up to lv 3 right at the start of the game. Although I guess the two things are related. EDIT: tried also a fighter/sorcerer.. could correctly pick 2 slots with the ability.. and casting slots are 7. At lv 1. Could it be that component 201 of Scales of balance is adding its bonuses on top of an already 'bonused up' charname?
  13. Hmm, not really. Mem slots are 6, and they stay 6. I waited a good minute before doing anything. I'm pretty sure this was not the case for previous versions fo your mods; I experienced the 'abundant slots' thing in my previous install, which included SoB 5.36.3 and 5e casting 1.5.3. But with SoB 5.35 and 5e casting 1.5.1, the numbers seemed right: I remember Imoen could only cast the jinxer's focus spells because she didn't have mem slots at lv 1 - which is the intended behaviour, Afaik. EDIT: another thing I just noticed - the cast spell button blinks twice after resting. Just loading the prologue start, going inside the candlekeep inn and resting. I tried clicking on it right after the 1st time, but the 'abundant spells' are already there. After the second blink, nothing's different. I say this because quite often I have to click the rest button two or three times, before resting actually happens. This behaviour has been going on for a while now, and it happened without the double blinking, too, so it's probably unrelated.
  14. Can confirm everything on EET. For me 5e casting was always initialized correctly, but I've also only ever tested going from lv 0 to 1.
  15. So I did another full reinstall and updated the list in the first post. I did a couple of changes in Tome and blood - the components for item/ability bonus to casting spells; also added two compnents: no opposition schools and revised specialists, and changed the innate metamagic in accord with the latest versionof 5e casting. Notably, 'indelible familiars' was skipped. Well, seems like that issue with Imoen's displayed casting slots is gone. Maybe it was a problem with the previous version, maybe the latest update changed an interaction with another mod. Speaking of spell slots: it does seem that some characters have too many of those.. at a quick glance I have: - my protagonist: Earth mystic warrior with 17 WIS, at game start has 3 casting slots (including the earth focus spell). After using the change spells ability, it's revealed that he has 6 lv1 mem slots; and after resting, he has 5 lv 1 casting slots, plus 2 lv2 and 1 lv3 for the focus spells. - Imoen: Jinxer, 17 INT (lv1). After changing her, she has 1 casting of doom. Changing spells: she has 4 mem slots, and after resting the casting slots are: 3 lv1, 2 lv2, 1 lv3. (2 and 3 are 'focus' spells); - Jaheira: after recruiting her, she is fighter 1/cleric 2. (FnP fighter/druid). She has 4 lv1 mem slots, and 5 casting slots. Then there's Vienxay's case: after recruitment she has no mem slots at all. I tried using the NPC_EE book to give her her same mage/thief kit (shadowmage) with no other changes. After that, she has 2 mem slots and 4 casting slots, that for an 18 INT character at lv 1 sound about right. So.. it looks like some of the FnP and MnG kits get 2 spell slots too much? Or something? Not that I'm complaining, but its probably worth mentioning
  16. If it's any help, I got my big EET install up and running again, with all new UA mods to test with.
  17. Oh don't worry, I'm doing just that right now. Nope, always starting from Candlekeep. Imoen is mage 1/ thief 1 in that screenshot.
  18. Oh sorry, I got it wrong then when I read the post. @jastey take all the time you need and more, you're already doing such a good job! The same. I got it from the 'secret spot' south of FAI. And yes, a lot of SoD filenames, like portraits for example, start with BD - and I'm playing with EET, so yeah. Dang.. I already deleted the game folder to ready the new install. I'll try to describe from memory: - after turning Imoen into a jinxer, she has one casting slot of 'doom'. And it stays at 1. - click on 'change prepared spells': all works fine. She has 2 mem slots (from her 18 int, I presume); - I rest. Also seems to work fine. Casting slots are: 3 lv1, 2 lv2, 1 lv3 (2 and 3 being the jinxer's 'focus' spells); - Hit esc. wait a second or so. Open the spells menu again: casting slots displayed are 6 lv1, 4 lv2, 2 lv3. Close, wait, reopen: they become 9, 6, 3. - Spells are cast fine; casting slots are actually tracked correctly, if I cast the 3d level spell, then I can't cast it again. It looks like the bit of code that displays the casting slots is missing a line to make it stop after doing it's job, so it just keeps doing it. Or something like that - I tried it with Grey in both 7h member mode, and actual member. Same results. Though to be fair, the issue with 5e casting and Grey always ever affected the protagonist - Jaheira and Imoen worked properly. Now that I think about it, I never tested that with another party leader.. don't know if it would make a difference.
  19. Heh, alright, fair enough... done. Though I really hope this is the last update for a while, barring any little fixes that people find necessary. Well, what Graion said Anyway, I've barely started a playthrough so it doesn't make a lot of difference doing another reinstall.. tonight I'll think about it. In the meantime, I'm running into the same issues described before: - Resting with Grey the dog in 7th party position still prevents the PC's 5e casting from working; - Jinxer: doesn't get feats after the NPC_EE book conversion; also, after resting the displayed casting slots keep growing: casting works fine, and Imoen can run out of spells, it's just whatever adds the little numbers it's doing it every second or so; - the ring of wizardry doesn't seem to do anything (item name is BDRING08); This is with 5e casting 1.5.3, MnG 4.17.3, TnB 0.9.25.2, SoB 5.36.3, NPC_EE 5.0b6
  20. @subtledoctor So, just noticed that the multiclass bard kits were not installed in my current game. Quick look at weidu log showed that component 210 was not there. Did a quick install on a clean BG2 game, and this is the error: (this is with Might and Guile 4.17.2)
  21. Component 30 of Faiths and powers still recommends to not install if planning to use 5e casting.
  22. That looks good. Is this little tweak going to be included in a component of EEUITweaks as well?
  23. Yeah, I was reading about the issue with resting and waiting and I started to get worried.. now I see I have exactly those versions Thank you very much for the hotfix, but I'll just start all over again, with all the proper last updates. With Project Infinity it's not that annoying.
  24. @subtledoctor I get this report while installing component 2013: SBO only for casting slots: I'm using the latest version on my big EET install, with 5e casting v. 1.5.2
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