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pochesun

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Everything posted by pochesun

  1. i will let you know if i encounter similar ones.
  2. I am not sure if it pertains to SR, anyway, Tiax got a description of Barskin spell insted of Summon Ghast description ability.
  3. right. I have no idea if it confronts with any opcodes tbh, i am not a programmer
  4. @Bartimaeus thx for explanation. Honestly i agree with original charm effect, i think it should not last forever, for sure, form both gameplay and game mechanic perspective. But it would be interesting maybe to create a spell (say level 3 or 4), maybe particular mage school, something like that: Oblivion, this spell erases1 spell from target mage spellbook (good in combat), and when cast on a neutral creature (merchant for instance) erases all memories regarding main charachter (so, when you unsuccesfully try to steal from the marchant, that merchant wont turn enemy against you forever). Maybe add some other features. Again, just an idea. Regarding 4.19rc1. Does it have Master version (same as SRV4 had) or is it just a finished release?
  5. So, as far as i understand, now i have to instal 4.19rc1 and then SRR on top of it (with all required files being overwritten) instead of SRV4 and the SRR on top of it (with all required files being overwritten)? So basicaly i never touch SRV4 ever again? I would like to clarify what "hostile reaction" means For instance, i tried to attack a merchant and then i cast charm on him/her and then, after charm effect expires, that merchant will not have "red" circle and will behvae the same way he/she behaved before i attacked? Also, wanted to ask about BG1 NPC Project. I wanted to try it but i dont know how it will behave with SCS, IRR and SRR. Does it have any conflicts with those? Also, whats the best order to install it if i use SCS, IRR, SRR and very limited components of CDTWEAKS (Tweaks Anthology)?
  6. Hello, i was away for a while. what is Source release v4.19rc1 ? :)) also i have an idea. I found 1 tweak from bg tweak interesting: "disable hostile reaction after charm". I was wondering if its reasonable to implement it in SRR?
  7. I see, thx. Also wanted to ask if you could share your weidu log fo BG2 (last time you shared it but its not available for downloading anymore). I used it as an example for installation order for different mods (Rogue rebalancing, ATweaks etc.)
  8. @Bartimaeus hello. I have a question, would you recommend to use master versions of IR and SR or release versions for those? (like https://github.com/Gibberlings3/SpellRevisions and https://github.com/Gibberlings3/SpellRevisions/tree/v4b18 for SR; https://github.com/Gibberlings3/ItemRevisions and https://github.com/Gibberlings3/ItemRevisions/tree/v4b10 fpr IR). In description there are links to release versions but i always wanted to try master one Also wanted to ask if you can share your WEIDU log for BG2 once again plz
  9. i was talking about BLUE scroll (basically mage can learn it to memorize the spell, but it also can be used once): its name "protection from Petrification". When i try to use it it wont let me choose target, it automatically being cast on the caster. If we draw parallels with, for instance, protection from evil (blue) scroll - it can target other people. Also wording implies that it should allow targeting "this spell grants the recepient ...." and "area of effect : 1 creature" (not caster when its only for caster purposes).
  10. @Bartimaeus can protection from petrification scroll (spell scroll - blue one) be cast on anyone or only on the cacster (user) of the scroll? I thought anyone can be recipient of it but in my current game its automatically casted on the caster.
  11. yeah, i had an idea that it was caused by SRR tbh since i thought that Shapeshift relates to transformation and in theory should be SRR domain. I guess i shoudl have told you about my suspisions. So i presume you gonna disable that that restriction for EE version, do you think it can cause other problems in theory (like incorrect shapeshifting)? I guess you gonna test it with new fix, please let us know what the results are Ona side note, i clearly remeber that that Cloack (shapeshifting effect) worked correctly in older SRR/IRR versions, also i noticed that in SRR commits you made 25 days ago "Fix Greater Wolfwere having the wrong reaction" can it has somethign to do with the issue? Maybe it will help. Also wanted to ask if you managed to fix Chromatic Orb?
  12. done, attached changle-log folder change-log.rar
  13. sorry, what? lol You still need the file? Could you tell me what to do step by stepm cuz i aint finding that change-log folder.
  14. File attached. I tested against both my party members and other enemies: my party member could hit with regular long sword and gnolls could hit it with regular halberd. I did other testing and realized that (it seems) the cloack does not work at all: when turn into wolfwere it does not change anything on character (no stats change, wepons and shiled i was wearing before transformation stayed on me and continued giving same bonuses (i thought some time ago werewolves were fixed in IRR so they could not abuse that shiled bonuses etc, but in my case it seems that shileld just continued giving bonuses) and i think i proceeded dealing same dagame as i did with weapon. I have not checked Thac0 change but i suspect it still being valued by weapon i am holding (i could remove and equip wepon, shiled and armor while being in wolfwere form and i was gaining bonuses from them). Regeneration from the cloak still worked though clck04.itm
  15. Sorry if i was not clear but it was hypothetical assumption for EE+SCS (no other mods). Basically i was trying to clarify for myself the opcode "interraction" as it is presented in EE version and also i compared it with Vanilla (Old BG) version. @jmerry explained it well and @Bartimaeus indeed already pointed out that in SRR Barrier and Sanctuary interraction is different.
  16. ok gotcha. file attached. Also, i have a suggestion, if you feel that Prot from Normal Weapons is too OP for BG1 (i feel the same way tbh) maybe make that wearer receives only half of damage from Normal Weapons (difficult to implement due to reasons you stated above) or just move the cloack to another place (maybe Durlag's Tower). dvwere.itm
  17. Sorry for being dumb, i still dont understand your request So is it bug with the Cloak or...?
  18. Honestly i have no idea Its Relair's Mistake, also named as Cloak of the Wolf from BG1 (found in same cave as tome of Constitution), which turns wearer into werewolf once per day. Its Discription says it should protect againts Normal Weapons ( i presume while in werewolf form) but i got hit by normal weapons while being werewolf.
  19. Sorry for being obtuse but i dont fully understand what you mean. If Sanctuary cast after Blade Barrier it should still dissapear immediately since Blade Barrier '"continues" to be active and deal damage. Also i dont quite understand what "Sanctuary cast before the Blade Barrier becomes active will remain" means. How can i postpone Blade Barrier becoming active? If you mean that precast spells with SCS is a condition met both Blade Barrier and Sanctuary remain active its also not correct in case of Bassilus fight: Blade Barrier is precast spell and Sanctuary is spell Bassilus tries to cast AFTER so by no means it explains "cast spell and on condition" opcode. Again, sorry for not fully comprehending your explanation, i am not a programmer or something As far as i understood you, basically there is no way in EE to combine Blade Barrier and Sanctuary if i dont use precast with SCS, right?
  20. @Bartimaeus hello Cloak of the wolf discription contain a line "Special Characteristics: Protected against: Normal Weapons" but i did notice it did (neither in werewolf form nor just being equipped). Could you check it please?
  21. In current version of SRR modified saving throws are set to 1 as default in settings.ini. and they got modified in my current installation. I never knew that feature was introduced in SRR tbh. Is there any table of modified ST to compare those with the old ones?
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