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Posts posted by tipun
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1 hour ago, Jarno Mikkola said:
I too hope you'll feel better soon.
Thank you. I hope so too. And I also hope that you are not kidding, as usual. You should have seen my face.
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3 hours ago, ahungry said:
Feel better after your rest!
Thanks for support.
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On 1/13/2022 at 11:55 PM, ahungry said:
Thanks! I see https://github.com/tipun81/Subrace-mod/blob/main/subrace/subrace_lua.tph
appears to have a check for something LEUI related - I'm guessing the problem/issue is the following lines that textually replace elements in ui.menu being incompatible with the heavily modified LeUI ui.menu file?
From the other side of things, @lefreut is there any advice you could give, if I wanted to attempt to assist with this (making subrace custom menus compatible with your ui.menu file/UI mod)?
Yes, there is this check. But I tested with IWDEE. I did not test it with the BG(2)EE interface. I'll try in a week.
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@jasteyThank you. Tomorrow I'll try to go to work. But I'll be back to modding towards the end of the week. It is necessary to have a little rest from the computer in the evenings. Until I come to my senses.
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9 hours ago, Guest Szaumoor said:
I tried it on a clean BGEE install and made a drow. It didn't seem to allow me to increase charisma or intelligence to 19, as expected. Am I missing something?
Thanks for the report. I'll check in a few days.
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Stepped away from modding a bit. But I'll be back in a few days. I have health problems.
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1 hour ago, ahungry said:
Wow this looks awesome - I didn't read all 6 pages (sorry) - will this work with LeUI (Lefreut UI)?
I assume like other UI additions (M&G Feats) I would install after LeUI is installed.
Does this work with Scales of Balance? That mod adjusts racial bonuses/penalties to some degree - curious how they stack up.
Doesn't work with LeUI yet, for some reason. Works with Dragonspear++ and standard UI. Yes, you need to install after the UI mods. I will add support for LeUI one of these days.
I have never used Scales of Balance unfortunately.
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For IWD:EE there is an action EquipItemEx (S:Object*,I:EquipUnEquip*) with the second parameter.
Although in BGEE XEquipItem equips weapons normally.
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Thank You, @jastey and @Morgoth, and all/
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Hello.
I have a question. Whether the weidu functions support overload mode. I just need to get more data. -
By the way, English, or any language, is mostly supported now. I have added only 10 lines so far. I'll think about adding them to dialog.tlk or to <language>.lua later.
But I'm going away from modding for a few days. Because of a hand injury. I hope to continue in a few days.
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Upon release, English will be immediately available. But it's more convenient for me to develop in Russian.
As for the progressbars, they are for each class at the top left. Under the portrait, a thin dark red works like in the original game. And the orange one starts from the beginning with each level increase.
On the right shows the number of experience/killed.
And I changed the colors a little.There's something else there, by the way. I wrote the lower/upper functions. Because standard lua functions normally work only with English characters. Now they work for Russian and English. For other languages, I will only do it if the mod is translated into them. To put it simply, it's just a converter of utf-8->Unicode encodings and vice versa.
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There are screenshots on the last page of the topic.
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Hi. I am making a new GUI mod. Please rate.
https://arcanecoast.ru/forum/viewtopic.php?f=31&t=1604&p=2192626#p2192626
For some reason I can't post screenshots here.
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4 minutes ago, jastey said:
@tipun just for info: guest posting requires moderation approval because we are getting bombed with spam posts currently, that is why your post above didn't show at first.
When reading the suggestion about reducing the inventory slots, I was thinking it could be realized technically by "filling" the inventoyr with unremovable, blocking "items".
Got it, thanks. I just never logged into my account from my work laptop.
For unremovable, blocking "items" are good ideas. And I didn't even think about it.
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21 hours ago, scheele said:
I would like to offer you some ideas for your mod, I hope they interest you:
1. Tactical Dog Backpacks for Grey (Dog Backpack). With the idea of a downgrade, reducing the number of inventory cells from 16 to 4 for the same allowable weight load. This will make the mod more realistic.
Unfortunately, the number of inventory slots cannot be changed. Visually possible. But not at the engine level. And if you change it visually, then in any case it will be possible to put 16 items in his inventory, but from now on these items will be unavailable.
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I gave permission to use my IWD mod for everyone. It's just that I myself do not yet know when the mod will be ready, which will combine all this into one big saga. And Roxanne started testing them. I myself am now in the mountains on a business trip. And I can only go online a couple of times a day. When I rise higher. And yes, I do not speak English well and do not always fully understand the message. But I will try to learn the language better.
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I'm sorry. I am not a bot. But I have a difficult job in the mountains.
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I'll drop everything on the github one of these days.
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There are no viruses there. I can guarantee it. But to play, you need to install another mod.
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I don’t understand why many people don’t like SOD. Not a bad addition at all.
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21 minutes ago, subtledoctor said:
Well, it would only have to fire once, since this ability will only be used once. I could also use CheckStat() in the script that calls the dialogue...
Sorry, I thought this would be available many times.
Mod idea: Break all the things (magical weapons/armor)
in General Mod Discussion
Posted
In BGEE/EET, weapons stop breaking after chapter 5. Breakage is implemented through opcode 146 and a spell that changes weapons to broken weapons.