Jump to content

tipun

Modders
  • Posts

    99
  • Joined

  • Last visited

Posts posted by tipun

  1. I am making a new subrace (human: half-dragon). Rate how balanced it is. Or too strong.

    Spoiler

    @1000 = ~HALF-DRAGON~
    @1001 = ~HALF-DRAGON
    When a dragon in polymorphed form mates with another creature, the union sometimes produces half-dragon offspring. A creature might also transform into a half-dragon as a result of a mad wizard's spell or a ritual bath in dragon's blood. In all these cases, the result is a creature that combines the essence of a dragon with the form of its original race. Regardless of their origins, all half-dragons have similar features and appearance, gaining special senses, resistance to destructive energy, and a breath weapon.

    Advantages:
     Infravision
     Immunity to sleep, paralysis, blindness
     Strength: +2
     
     Resists 50% different damage. The type of resistance depends on the color:
     - Fire: Brass, Gold, Red
     - Cold: Silver, White
     - Electricity: Blue, Bronze
     - Acid: Black, Copper
     - Poison: Green
     
     Half Dragon Breath:
     Breath attack 1 time per day. Damage depends on color:
     - Fire: Brass, Gold, Red
     - Cold: Silver, White
     - Electricity: Blue, Bronze
     - Acid: Black, Copper
     - Poison: Green
     Damage starts at 1d6 and increases as you level up:
     - Level 1: 1d6
     - Level 4: 2d6
     - Level 8: 3d6
     - Level 12: 4d6
     - Level 16: 5d6
     A saving throw against breath reduces damage by half.

    Disadvantages:
     Cannot use helmets, shields, cloaks
     Can't Find Familiar
     Dexterity: -2
     Charisma: -1
     Gains only 85% of experience~

    And please check my english.

  2. Ezakimake

    I'll take a look at the links and see what can be done. What other subraces can be added. But I don't know about the alignment limitation. In BG, alignment can depend on the class. I think this will require writing a lot of Lua code.

     

    Endarire

    I have not used this mod. I'll have to look at it.

  3. jastey

    The mod can be installed after your mod. The main thing is to install it after mods that greatly change the user interface. After those that replace ui.menu. (Like Dragonspear UI and similar ones)

     

    Artemius I

    As for Korgan, apparently I was wrong. Need to check.

    I added only subraces that are in IWD2. As for additional subraces, you can add. But I need a source where I can see what subraces are still there. I'm not very good at this.

     

    PS And it is desirable to install on version 2.5+. Since AREATYPE support in SPLPROT.2DA was added only in this version. On earlier, not all features will work (such as Day Blindness, etc.)

  4. Mod only for Enhanced Edition version. To check the subrace, the local variable SUBRACE is set. You can check the subrace using this  variable with TriggerOverride(Player1,Global ("SUBRACE","LOCALS",3)).

    Available Values:
    1: Aasimar
    2: Tiefling
    3: Drow
    4: Wild Elf
    5: Gold Dwarf
    6: Gray Dwarf (Duergar)
    7: Strongheart Halfling
    8: Ghostwise Halfling
    9: Deep Gnome (Svirfneblin)

    Subrace has also been added to Viconia(Drow), Baeloth(Drow), Haerdalis(Tiefling), Korgan(Duergar), and Caelar(Aasimar). They can be checked in the same way.

    There will be no option for the original versions of the game. The mod uses the capabilities of Enhansed Edition and Lua, so it will be difficult to remake it for the original games.

  5. I didn't do the DROW race on purpose. Since this will break the romances in the game. Drow is an ordinary elf. Just with effects that make him drow. The mod was created to select a subrace for the CHARNAME. Added subraces for Viconia, Baeloth, Korgan and Caelar. The check can be done using the local variable SUBRACE. I can make this variable for Solafain. And now he will be blind from some fire spells. Not all of them yet. But I am working on it.

     

    About the old file. It looks like google doesn't update the date if you replace the file.

     

  6. Thanks. Here's how to say. I tried to make it as versatile as possible. But how did it happen. Officially, BG does not support subraces. I had to compromise. And only for Enhanced Edition versions of the game. If anything is needed, I can add changes based on your mod.

  7. Mod updated:

    The link has been moved to the first post.

     

    Changelog:

    Version 0.2
    - change of descriptions of subraces
    - magic resistance for drow and svirfneblin set to 50%
    - added protection from reducing Charisma to 0
    - the thief abilities of ghost halflings are only available for thief classes
    - change in hair and skin color is determined by the user's choice
    - subrace icon made transparent (Other options are being tested)

  8. On 12/29/2020 at 3:34 AM, DavidW said:

    The icon trick was the only way I found to display a subrace. You can disguise it as a clone of an icon the creature ought already to have (e.g. magic resistance) if you also give them immunity to the original icon.

    Oh. Thank you, I didn't think. I will try to do this.

  9. On 12/24/2020 at 8:22 PM, Chitown Willie said:

    Just realized it's EE-only (no BGT)

    Yes, the mod only supports EE due to implementation features.

    The update will be a little later. Now I have some personal problems. But I will try to take into account all the suggestions.

  10. Good. Received. I would be grateful for further corrections.

    But so far I do not see an opportunity to remove the icon from the portrait. But if I find something, I will immediately update.

    I will update by the evening. Not at home now.

  11. What about how much percentage to put on magic resistance? I think it is possible to make an increase as the level up. But need to check for multi / dual classes. And then there are problems with them. It is not yet known how splprot.2da will work, as far as I know, the problem with checking the level/experience points remains.

  12. Thanks for the feedback. I will try to fix everything.

    About the icon on the portrait. It does not show up in effects, but is used to display a subrace in a Character Record. So far I haven't found another way to display it other than using EEex. But I can make it transparent.

  13. No, I didn't. But the mod is compatible with BG1EE, SOD, BG2EE, EET, IWDEE.

    As for the documentation, I'm sorry. In general, this is the first time I release a mod on an English-language site. I knew that I would forget something.

  14. I speak English poorly, but I will try to explain.
    In IESDP is not specified.
    If you use an external EFF file and parameter 2 = 1 (Cynicism):
    * parametr1 = 0
    * parametr3 = first strref
    * Special = number of strrefs

    Then the number of lines of "Special" will be displayed starting with "parametr3".

×
×
  • Create New...