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morpheus562

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Everything posted by morpheus562

  1. Are you looking to add thieving skills to an existing fighter kit or a net new kit?
  2. From the album: Crucible

  3. morpheus562

    Crucible

    Move along, citizen.
  4. From the album: Crucible

  5. From the album: Crucible

  6. From the album: Crucible

  7. From the album: Crucible

  8. From the album: Crucible

  9. From the album: Crucible

  10. From the album: Crucible

  11. You should be just fine. One of my tests was a heavily modded EET install with a final save before I even started working on Crucible. I installed Crucible at the end of that and was able to experience it without issue with my existing save.
  12. What about killing SoD and incorporating it into SoA and ToB? Need hell to get your soul back? You have Avernus. Need siege camps to raid? You got the friendly and crusader camps to attack. Want some great dungeons, to include a destroyed Temple of Bhaal? Those exist too. This is all one needs on an EET playthrough to skip SoD and transfer immediately into SoA upon Sarevok's defeat (it will also transfer over all SoD items into SoA): COPY_EXISTING ~BDSODTRN.BCS~ ~override~ DECOMPILE_AND_PATCH BEGIN REPLACE_TEXTUALLY ~StartMovie("SODCIN01")~ ~~ REPLACE_TEXTUALLY ~MoveToCampaign("SoD")~ ~CreateCreatureObject("K#TELBGT",Player1,0,0,0)~ REPLACE_TEXTUALLY ~Wait(3) FadeToColor([1.0],0)~ ~Wait(3) ApplySpellRES("K#REST",Player1) // No such index ApplySpellRES("K#REST",Player2) // No such index ApplySpellRES("K#REST",Player3) // No such index ApplySpellRES("K#REST",Player4) // No such index ApplySpellRES("K#REST",Player5) // No such index ApplySpellRES("K#REST",Player6) // No such index FadeToColor([1.0],0)~ END BUT_ONLY COPY_EXISTING ~K#TELBGT.BCS~ ~override~ DECOMPILE_AND_PATCH BEGIN REPLACE_TEXTUALLY ~ActionOverride(Player2,MakeUnselectable(1))~ ~ActionOverride(Player2,DropInventory()) ActionOverride(Player2,MakeUnselectable(1))~ REPLACE_TEXTUALLY ~ActionOverride(Player3,MakeUnselectable(1))~ ~ActionOverride(Player3,DropInventory()) ActionOverride(Player3,MakeUnselectable(1))~ REPLACE_TEXTUALLY ~ActionOverride(Player4,MakeUnselectable(1))~ ~ActionOverride(Player4,DropInventory()) ActionOverride(Player4,MakeUnselectable(1))~ REPLACE_TEXTUALLY ~ActionOverride(Player5,MakeUnselectable(1))~ ~ActionOverride(Player5,DropInventory()) ActionOverride(Player5,MakeUnselectable(1))~ REPLACE_TEXTUALLY ~ActionOverride(Player6,MakeUnselectable(1))~ ~ActionOverride(Player6,DropInventory()) ActionOverride(Player6,MakeUnselectable(1))~ REPLACE_TEXTUALLY ~GivePartyAllEquipment() SetGlobal("bd_plot","GLOBAL",700)~ ~GivePartyAllEquipment() SetGlobal("BD_HAVE_SOD","GLOBAL",1) SetGlobal("BD_SOD_IMPORT_11","GLOBAL",1) SetGlobal("BD_SOD_IMPORT_05","GLOBAL",1) SetGlobal("BD_SOD_IMPORT_04","GLOBAL",1) SetGlobal("BD_SOD_IMPORT_09","GLOBAL",1) SetGlobal("BD_SOD_IMPORT_08","GLOBAL",1) SetGlobal("BD_SOD_IMPORT_06","GLOBAL",1) SetGlobal("BD_SOD_IMPORT_07","GLOBAL",1) SetGlobal("BD_SOD_IMPORT_03","GLOBAL",1) SetGlobal("BD_SOD_IMPORT_10","GLOBAL",1) SetGlobal("BD_SOD_IMPORT_01","GLOBAL",1) SetGlobal("BD_SOD_IMPORT_02","GLOBAL",0) SetGlobal("bd_plot","GLOBAL",700)~ END BUT_ONLY
  13. Yes, this mod is compatible with both Tactics Remix and SCS. I would normally recommend installing it when you would install other quest mods, but after ascension and any mod component that adds iwd spells. In your case and from what I've seen in testing, you should be fine to install it at the very end of your install order for your current save without any issue. For those wondering, if you want to try this mod out and have a final save in the pocket plane right before the final fight, you can install this mod without issue.
  14. Official release for version 1.1 which brings the following enhancements: Created subcomponents so players can choose if they want NPCs to be fully voiced by AI or not. Corrected out of date YAML file, so Crucible will now work with Project Infinity.
  15. First published review for the Crucible has dropped. Please be aware, the review contains spoilers. Thank you for the kind and honest words, Llewren! https://smolderingmodsbar.com/crucible-bg2ee/
  16. I'd be more than happy to assist with set-piece battles. Right now I am taking a breather after Crucible and focusing on building out some new Tactics Remix components.
  17. This is a really good question and probably the biggest area that will be tweaked based on player feedback and experiences. Right now the difficulty is based solely on the slider. Some general feedback during testing was the experience and fights were too difficult, so a lot of work was done to scale it back in difficulty. We had some who wanted the quest/story experience and were not in it for the combat, so it was toned down for that group (anything less than Insane difficulty). On the flip side, I increased the difficulty on Insane and LoB difficulties (they are the same encounters just the nuance of whatever LoB brings to the table). This was done for the powergamers, like myself, and will provide challenges akin to those found in Tactics and Ascension. My personal test party for normal/core difficulty test had 5mil exp and consisted of Berserker (main), Korgan, Dorn, Imoen, Sarevok, and Viconia. The only mods used in testing were my scripts, Ascension, and IWDification (solely to check enemy use of these spells). It was pretty easy to get through the content with this party while just letting my scripts do their thing with minimal player involvement.
  18. I'm guessing you have something open, such as eekeeper or the game itself, that prevents you from installing it.
  19. Noted and updated within the Compatibility sections.
  20. It is for EE, non-vanilla.
  21. There are story element spoilers involved with this mod. As all things spoiler related, no one likes that guy who ruins the surprise. I kindly ask that when wishing to discuss a topic that one would reasonably deem as a spoiler or plot twist, to please use the spoiler tag to hide that section. Much appreciated!
  22. I appreciate all the help and support in making this a reality!
  23. In collaboration with Acifer, it is with great joy that I am announcing the release of our newest mod, Crucible. Crucible features a continuation of the story once the player closes their pocket plane in ToB. Instead of immediately beginning the final fight at the Throne of Blood, the player will find themself in Gehenna outside of Bhaal's kingdom. From here, the player will need to assault Bhaal's kingdom and fight to the Throne. This mod includes about a dozen new areas, created by Acifer, and delves into the lore surrounding Bhaal while offering many new and challenging opponents and tactical encounters. The player should expect the mod to add about 1 to 3 hours to the game. Forum at G3 Readme: English Download directly at GitHub
  24. In collaboration with @Acifer, it is with great joy that I am announcing the release of our newest mod, Crucible. You can download the latest version of the mod here. You can view the readme for the mod here. We were recently featured in an article for EIP located here. Introduction Crucible features a continuation of the story once the player closes their pocket plane in ToB. Instead of immediately beginning the final fight at the Throne of Blood, the player will find themself in Gehenna outside of Bhaal's kingdom. From here, the player will need to assault Bhaal's kingdom and fight to the Throne. This mod includes about a dozen new areas, created by Acifer, and delves into the lore surrounding Bhaal while offering many new and challenging opponents and tactical encounters. The player should expect the mod to add about 1 to 3 hours to the game. Difficulty Difficulty for this mod is heavily tied to the difficulty slider to include the numbers and types of enemies encountered along with the abilities they choose to use. Insane and LoB difficulties are going to be in line with Tactics/Ascension level difficulty while anything less will be much more approachable to users who avoid difficulty increasing mods. Components The player has the option to install the mod with or without ai generated voices for the NPCs. Please note: even if the player chooses to install without ai for npcs, the opening scrawl will still be voiced by ai. Compatibility This mod is for Enhanced Edition ONLY and compatible with Ascension and mods that add IWD spells into Baldur's Gate. In both instances, Crucible needs to be installed after these mods. Emerging Technology This mod uses ai voice acting for net new characters courtesy of Replica Studios and ElevenLabs.io. Any characters with prior voice work, such as NPCs, do NOT have voice acting for any new lines of dialog. Special Thanks Lava, thank you for the numerous bam files and feedback lowman02, thank you for the testing and feedback Cam for all of your help and assistance. The reasons are many, thank you. All those who assisted in testing and providing feedback! I appreciate every single one of you for all that you do!
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