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morpheus562

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Everything posted by morpheus562

  1. Thank you, I have gone ahead and accepted your pull request and updated the main page to point to your logs.
  2. Streamer Dav? You're right though regarding frequency. I think I have a +2 I introduce in BGEE and I can find a place for it pre-underdark. The other thing is I'm very used to my skills and abilities prof overhaul (and others do this) that combined bastard swords and long swords together into a single prof.
  3. Is there a link to the subraces and what they do?
  4. The tool also outputs the audio lines in the .ogg file format the game recognizes. No extra steps required to convert audio to the correct format and it really assists for people like me who want voiced lines but have zero experience in this area.
  5. Yes, using AI voices for characters I created or took from lore who are not previously seen in this game or anything other than footnotes. Right now I have a dozen voiced characters ranging from men, women, demons, and angels with more on the way. I don't know if this community has a dozen people with the range I am looking for. I do not have the studio equipment to properly record, the funds for proper payment, or the time as a two person mod to do full on voice production and editing. Replica Studios allows me to pick one of their voice actors, pick the emotional style the actor is trying to convey, and then record the lines that I can edit in real time. It allows me flexibility and real time adjustment that would not be timely nor realistic with a real voice actor. I'd encourage you to look at Replica Studios to assist you in gaining a better understanding for how their services work. https://www.replicastudios.com/
  6. Thank you, I have added your log to the repository. @Nalier, thank you as well and my apologies for the delay. Your log has also been added to the repository.
  7. If through the grace of some divine intervention I'm able to get some of the OG cast to respond, I'd have to resort to some form of crowdfunding like Kickstarter to compensate them.
  8. The Crucible mod is going to be wading into the use of AI Voices discussion, and I've paid to use ai software from Replica Studios. First time I've personally put money down to generate a free mod, but I think it will better the mod. Of note, I have already generated 115 fully voiced lines of dialog for various net new characters the player will interact with. I estimate there will be close to 200 fully voiced lines of dialog when it is completed. Any existing character that already has voice work (e.g. Sarevok, Imoen, etc.) will be mute in their interjections as I do view it as an ethical concern to mirror the work of an existing voice actor to voice a character they are behind. I did tweet out to the original voice actor for Sarevok to see what it would take, but I doubt I will get a response as I have no people to reach out to his people to set something up.
  9. Good catch! I accidentally listed the races as 60100 and will get that corrected shortly.
  10. Could you assign abilities to a character that when used allow you to choose the feat you want via a 2da table?
  11. Could you just put an item in the players inventory? When activated, it starts a dialog allowing the player to choose which abilities to add.
  12. Did you set Script Dialog to 0 in the ini options prior to install? Are your characters doing the prebuffing?
  13. No worries. Right now all focus is on the Crucible, but I'd have checked to ensure it wasn't already added. Sounds about right that I added the belt in that way since it is a really long lasting use item.
  14. I'll take a look and it should be easy enough to add.
  15. I don't own those mods, so I wouldn't be able to give you a proper response on those.
  16. With the components you have selected for Forgotten Armament, you will need it installed after any mods that add items. I'm also not sure how item revision weapon changes will work with Forgotten Armament.
  17. I've seen mods using the exe as having a warning associated with it. Is it solely my mod doing it or are others having the same issue?
  18. Official release for version 12.5 which brings the following enhancements: All Games Updated NUMBEROFATTACKS check used by Improved Haste. Don't target players using Project Image with Remove Paralysis. Updated check for Minor Globes. Updated use of Ring of Gaxx. Updated extra checks for mod compatibility.
  19. I was able to install my scripts with just SCS and no Spell Revisions. It might be something with SD's spell tweak pack causing your issue. Additionally, I would not recommend installing both SCS Ease-of-use party AI and my Enhanced Powergaming Scripts as my scripts will overwrite SCS ones.
  20. Do you have your entire install log you can send me, by chance? Thank you!
  21. Looks like something got rid of Greater Spell Deflection. Can you try this and see if you get any new errors?
  22. Yes, let's include partial comments spliced to not include the full sentence it was part of and without the context of the statements preceding it. I'm sorry you didn't get the answer you wanted regarding MiH-EQ and Tactics Remix, but let it go and move on instead of flaming it because you're not happy with the answer.
  23. Having the translator's name and work present is association which @JohnBob stated very clearly and publicly he did not want. Sadly, he's the one who took a private conversation that ended privately (me blocking him and stopping the partnership going forward) and then he blew it up into this public mess that didn't need to be.
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