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morpheus562

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Everything posted by morpheus562

  1. It applies -x to Dex if the characters Dex goes over the limit. This is done via a repeating effect, so any benefit from casting restoration should be temporary and should go away in a couple seconds.
  2. I'm going to say "no" on my end. This is an item mod, not a spell mod.
  3. You need to be a pure, un-specialized mage that is not dual or multi-classed. Once you reach the level and other requirements you will be given a dialogue to choose to become an archmage. The reason to install this on bgee is to ensure the kits have the correct ids when you import over to bg2ee. You will not become an archmage during normal course of play in bgee.
  4. Official release for version 4.0 which brings the following enhancements: Added new Armor Overhaul component. Added 28 new items. Hindo's Doom +4 now provides immunity to disease and level drain. Gram the Sword of Grief (upgraded) becomes a +6 enchanted weapon instead of +5. Ravager +6 now deals 1d10 slashing damage if a creature is immune to the vorpal strike. World's Edge (BGEE) and Harbinger +2 (BG2EE) share the same item resource. Updated to ensure the correct item receives the updates. Add Ruby Ray Scrolls to Trademeet Store component. Only one charge on the Greenstone Amulet at all stores and the Beholder Lair. Corrected bug on Bone Club where incorrect eff files were applied. Updated Purifier +5 description updates. Fixed multiple minor item bugs. Forum at G3 Readme: English Download directly at GitHub
  5. Official release for version 4.0 which brings the following enhancements: Added new Armor Overhaul component. Added 28 new items. Hindo's Doom +4 now provides immunity to disease and level drain. Gram the Sword of Grief (upgraded) becomes a +6 enchanted weapon instead of +5. Ravager +6 now deals 1d10 slashing damage if a creature is immune to the vorpal strike. World's Edge (BGEE) and Harbinger +2 (BG2EE) share the same item resource. Updated to ensure the correct item receives the updates. Add Ruby Ray Scrolls to Trademeet Store component. Only one charge on the Greenstone Amulet at all stores and the Beholder Lair. Corrected bug on Bone Club where incorrect eff files were applied. Updated Purifier +5 description updates. Fixed multiple minor item bugs.
  6. Official release for version 0.6.2-beta which brings the following enhancements: Added Chinese translation. Updated Lich in the Docks to not overwrite the area script if one already exists.
  7. Official release for version 2.1 which brings the following enhancements: Add Concentration Check to Resist Spell Disruption component. Updated Wizard Slayer chance to dispel magic on hit from 10% to 25%. New component: Physically Attacked Breaks Time Stop. Stat increase HLAs now show as permanent stat increases (non-highlighted). Bug fix provided by ewelsh42 to improve compatibility with Artisan's Kitpack Fighter Overhaul (16th lvl spec not applying). Updated class.ids check to be compatible with IWDEE.
  8. Skills and Abilities rndtres.2da is not actually making it into the game as the component it's part of is deprecated.
  9. This should correct the bug, if you want to try it out. The class.ids in IWDEE, and most ids files in this game, seem to have a different header than in Baldur's Gate. IWDEE column 0 has only 1 row while Baldur's Gate has 2. skills-and-abilities-v2.1.exe
  10. What is "~D5_EXTRA_CANTRIPS_FIX/D5_EXTRA_CANTRIPS_FIX.TP2~ #0 #0 // fix extra cantrips" that comes after Skills and Abilities? Does that alter the hla tables?
  11. Going through my code and it should account and not have an issue. Can you please provide me your weidu log?
  12. Then that's something on my end that I need to look at and see what is going on.
  13. What is your mod install order? Do you have skills and abilities installed after tome and blood? I am guessing this is simply a case of mods being installed out of order.
  14. I'm guessing you have something going on with your mod setup that alters the mage HLA table. Possibly another kit mod or rules tweak. I just tested on my modded game and it is behaving as desired.
  15. In non-SCS SI:Abjuration does nothing to block Breach and can be safely ignored. SCS requires SI:Abjuration to be taken down with a spell remover prior to a Breach. It is also helpful as you mention for when the enemy throws remove/dispel magics at the party which seems to be the more likely occurance.
  16. It isn't something I add, but it looks like it protects a creature from Carsomyr if the creature has Mantle up. I would look at your other mods and see which one adds it. Combinations of Ruby Ray or Breach won't work on hit without EEeex as they would still require on-hit which Carsomyr can't do through PfMW.
  17. That's the HLA since you installed my component to add HLAs into IWDEE.
  18. That is how Alacrity is spelled in BG2EE. Looks like IWDEE corrected it.
  19. All scripts you provided look good and should generate no errors. I am guessing the issue is you are using EEex version 0.9.7 while the current version is 0.9.22. Otherwise, I see Improved Shamanic Dance mod which I'm not sure how that interacts with Battlesong(), and that is what is used right before your error is generated. Those are my best guesses as I am not seeing an issue on my end with either a vanilla or heavily modded IWDEE game.
  20. What does the block of script above it look like?
  21. I haven't had a chance to look at it. If you can send me the block of script around line 25959 and stating which line that is, that's all I'll need.
  22. Perfect, thank you. It actually didn't install the scripts, but it saves the output file so I can see where it actually hung up on you.
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