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morpheus562

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Posts posted by morpheus562

  1. 38 minutes ago, haze said:

    Thanks for the quick reply, but no luck. I attached the new debug file.

    I am not sure if it is the same issue or a different spell causing an issue. It is weird. I think the only new mods I am installing are updated SCS and SubtleD Spell Tweaks. Both are veteran modders, as you know, that usually don't break things. I wonder if there was an error somewhere in one of the mod installs that buggared things. 

    enhanced-powergaming-scripts.debug.zip 34.21 kB · 1 download

    Do you have your entire install log you can send me, by chance? Thank you!

  2.  

    On 12/21/2023 at 8:55 AM, haze said:
    ERROR Installing [Install Enhanced Powergaming Scripts -> Normal Pre-Buffing Speed], rolling back to previous state
    Will uninstall  80 files for [enhanced-powergaming-scripts/enhanced-powergaming-scripts.tp2] component 14.
    Uninstalled     80 files for [enhanced-powergaming-scripts/enhanced-powergaming-scripts.tp2] component 14.
    ERROR: Failure("Invalid spell number: -1")

    Mods I have installed that I know change spells are:

    • Spell Revisions
    • SCS
    • SubtleD Spell Tweaks

    I just did a fresh install a few weeks ago with Enhanced Powergaming Scripts without issue. The only two two changes two my mods setup that I recall are: NEW version SCS amd SubtleD Spell Tweaks.

    enhanced-powergaming-scripts.debug.zip 57.79 kB · 0 downloads

    Looks like something got rid of Greater Spell Deflection. Can you try this and see if you get any new errors?

     

  3. Yes, let's include partial comments spliced to not include the full sentence it was part of and without the context of the statements preceding it. I'm sorry you didn't get the answer you wanted regarding MiH-EQ and Tactics Remix, but let it go and move on instead of flaming it because you're not happy with the answer.

  4. 38 minutes ago, jastey said:

     

    @morpheus562 It's one thing to disable a translation because it's outdated, but it's another thing to outright delete it and erase the translator's name from the readme?

     

    I'm sorry it came to such a dispute, but I lack knowledge of the background.

    Having the translator's name and work present is association which @JohnBob stated very clearly and publicly he did not want. 

    Sadly, he's the one who took a private conversation that ended privately (me blocking him and stopping the partnership going forward) and then he blew it up into this public mess that didn't need to be. 

  5. 10 hours ago, JohnBob said:

    I'm probably stupid and stubborn too, but If you think you can legitimately threaten people that disagree with you... You're really pathetic.

    Go ahead I don't care and I don't want to be associated with someone like you.

    I don't know why you bemoan and create an issue when you were the one who pulled translation support months and months ago. Much of the French was outdated, incomplete, or missing, and I was referring to maintaining the status quo and not accepting any new updates you would provide (if you decided to ever provide them). I am giving you literally what you are asking for here and removing association at your request.

  6. No. There are already a number of incompatibilities, and there are going to be a large number of new components for Tactics Remix in 2024 which will bring additional imcompatibilities. There are downstream impacts from MiH (which is the same as a downstream bug: something downstream gets broke), and a large number of bugs I've found that I haven't even bothered reporting on due to the fallout. I will say again: the owner very publicly stated he blocked me across all mediums, to include the git repositories. I'm not going to attempt to maintain compatibility if communication paths are blocked off and he's unreceptive to feedback. Communication needs to flow for compatibility to be achieved.

  7. No threats were made, and I was being open and transparent due to his conduct in private messages that I was leaning towards not supporting the French translations moving forward. This is a hobby, and I have every right to not want to be involved with him when our interactions involve his personal attacks against me in private messages as I'm getting ready for my daughter's music recital this morning. He can disagree with me, that is fine, as he has disagreed much in the past via private messages. What he did not do was accept "no" as the response the first time and move on and instead he went personal with it. Right wrong or otherwise, he is the ambassador for that community. If someone from that community wants to step forward, that is great, but I am not going to actively make attempts on my end.

  8. 7 minutes ago, rpmaster said:

    Or maybe dummy line has to smth to with compatibility issues in case ToF is not last mod installed?

    kitlist.2da 56.83 kB · 0 downloads

    It looks like @DavidW is adding a few dummy rows that use "*" instead of an integer. Are those being added for testing or are they a placeholder for something else? I doubt I'm the only person iterating through kitlist.ids, so this could cause issues for other mods if they are not adjusted to handle a non-integer character.

    64 DW_DUMMY_0x4040 * * * * * * * *

     

  9. I personally wouldn't install my blade kit revisions or allow fighter multiclasses to achieve higher than specialized as it likely conflicts with what ToF is doing. Can you send me your kitlist.2da file, please? I have a suspicion there is a column inserted into it via one of the ToF components.

  10. 19 minutes ago, dispenseri said:

    Excellent, thank you for the help and the mod itself! Another question, is it intentional that stealthed characters don't attempt to backstab by themselves?

    There is no way for scripts to determine which direction a character is facing, thus making backstabbing via scripts not feasible. I could dive into EEex as that may offer a solution, but the player is going to simply do this better than a script if I could even make it work.

  11. 1 minute ago, Chinop said:

    Would it be possible for Shaman Dance to be toggle-able like the other skills? Or at least it be a choice like Bard Song?  Unless I'm missing something.  I'd like my Shaman to use their basic attack in easy fights which are usually over before the first summon even actually appear.

    It's been awhile since I've coded that up. Have you tried toggling bard song to see if that works on shaman dance?

  12. 3 hours ago, Connelly said:

    Re: the revised Proficiency System. It reads to me like it doesn't change the proficiency groups, only how they progress. I see S&A and TA are already preventing their proficiencies to be installed after ToF, but could their groups and new proficiencies still work as expected? Or would the game shortcircuit and start giving everyone starting proficiency points in groups they shouldn't, or in new proficiency groups unrelated to weapons like M&F and S&A do (it would be odd for mages to start by receiving free training in armor or long/bastard/2handed swords, and fighters in spellcasting).

    Speaking on behalf of S&A, and it will need to be installed after ToF. With regards to attempting to combine both mods prof overhauls, ToF I suspect will attempt to put profs into the wrong prof slots. To make compatible, I would either 1) have to figure out where and how @DavidW does these assignments and then change them on S&A install or 2) @DavidW does a check on his end asking the player if they plan to use S&A revised profs and then installs it on his end where it will point correctly once S&A is installed. Option 1 makes the most sense to me, but not sure when I can get around to digging in deep enough to see how this is being done.

    The races and subraces component throws a slight curve ball as humans now get +1 prof at level 1 and it alters the profs.2da files. As such, if wanting to use both the ToF races and S&A profs, you will be restricted to the vanilla proficiency progression.

    Tonight I plan on updating S&A revised 2h weapon damage (1.5x STR dmg) to update based off the two versions of ToF's revised abilities.

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