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Trouveur80

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Posts posted by Trouveur80

  1. I currently try ToF on a Steam BGEE + SoD

    DLC Merger is mandatory before installing any mods on a Steam BGEE + SoD

    I then installed Lefreut UI 4.8, then ToF and last SCS. I didn't receive any warnings. 

    Clerical deities requires to have install IWD spells component and new divine spells component. 

  2. 10 hours ago, moggadeet said:

    And an alternate approach to ToB seems like it could potentially offer a chance to offer non-evil Charnames a path towards Lunia that's otherwise only accessed via Dorn's quest - imagine the righteous powers that be wanting to put Charname on trial, having the chance to try and prove yourself (or not).

    Though what that would entail, I'm not sure. Charname building an army of their own? Really, anything's more interesting than being dragged along by Melissan, but that's a low, low bar.

    I really like your first idea,would be a nice addon mod to ToB.

    As for the second, I thought sometimes ago about a mod in which strongholds would have a more important role, notably in ToB, in order to have a small army in order to oppose the Five and save some civils from their destruction. 

  3. 36 minutes ago, Morgoth said:

    Question: Adrian (Sorcerer) has a memorize spells icon in the menu for innates. What is it for? USing it does nothing.

     

    It allows you to memorize spells after having modify spells known by Adrian if you used the book to customize him, so that you don't need to rest.

    It can be useful if you change his class to mage or cleric for instance.

  4. Hi, yes this mod is amazing indeed.

    I'm not sure I understand what you suggest, you can already assign extra proficiency points at character creation depending of your class (warriors or swashbuckler) or your race (human have a free extra proficiency point).

    You gain extra proficiency points at various levels,depending of class : each three levels for warriors, each four levels for rogues and priests, and each five or six levels for wizards.

  5. 23 hours ago, ktchong said:

    • Not documented;

    It is actually, in the readme-scs file in the doc directory :

    "Correct various errors on race, class etc.

    The full list of corrections is:

    24 - The amnesia of the Nashkel merchant is corrected: he doesn't now comment on a winter wolf having been seen more than once. (If you can't stand this subcomponent, use the console and enter CLUAConsole:SetGlobal("DMWWNashkelPelt","GLOBAL",2) )"

  6. On 1/10/2024 at 7:22 PM, RoyalProtector said:

    1 - Chromatic Orb seems to do no damage on save success at level 11 [Fixed as of Beta 4]

    I just encountered this bug on BGEE with Beta 7 with the tweaked Chromatic Orb.

    Looking at SPWI18 with Near Infinity, all 6 levels of the spell are affected wih no damage if the save is successful.

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