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Trouveur80

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Everything posted by Trouveur80

  1. Most mods are meant to be downloaded with latest release, not with the master branch.
  2. On my install it's on \Baldur's Gate Enhanced Edition\mih_eq\docs MiH QE 5.1.
  3. There is a complete readme in the doc subfolder.
  4. Hi, it would be nice to have a tweak allowing to have in BG the dream sequences with special abilities gained automatically at the first chapter eligible rest. I often don't rest in chapter 6 and not often in chapter 7, and I can finish the game before getting the two last abilities.
  5. From the OP : "Current progress: The mod version is beta V. 0.7 The English version is currently being proofread and Beta tested. As soon as this is completed I will officially release the English version of the mod and provide a download link."
  6. I always saw this as Sarevok wanting to neutralize all groups able to challenge his future iron fist rule on the city (Rededge says adventurers and all competent sword and magic wielders are also targeted). It's one stone two birds : strengthen his grip on the city, and also make it more focused on the war against Amn, with no outlaws weakening the war efforts.
  7. "The guild is all but lost to the Flaming Fist." line seems to imply more than some success.
  8. Congratulations! I'm not native English speaker, so I will eagerly wait for the official release. Thank you for this amazing work.
  9. I'm almost in chapter 7 in my current unmodded run. I will do some captures from the banters about the thieves guild.
  10. When returning in BG city in chapter 7, Alatos is dead, most thieves are either imprisoned, killed, or have flee the city because of Flaming Fist brutality under Angelo's rule. So you will probably also need to edit some vanilla dialogs for consistency.
  11. When you lose against Shar Teel, she have a banter and take 20 GP. But if she kills the other fighter, she then turns hostile and don't talk at all. Is this intended or a bug ?
  12. I always successfully brought the ones from Balduran's Island for this quest.
  13. Indeed, I always install some aTweaks components before SCS without issues : ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #102 // Change Spiritual Hammer into a ranged force weapon: v4.53 ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #103 // Allow Dispel/Remove Magic to take down Globes of Invulnerability: v4.53 ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #104 // PnP Color Spray: v4.53 ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #125 // Rangers' Animal Empathy improves with experience: v4.53 ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #201 // Instant casting for warrior innates: v4.53 ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #202 // Revised Bhaalpowers -> Enhance the Bhaalpowers and standardize their casting time: v4.53 ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #203 // Make druidic shapeshifting uninterruptable: v4.53 ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #204 // Prevent Mislead clones from singing Bard songs: v4.53 ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #205 // Prevent Project Image and Simulacrum clones from using quickslot items: v4.53 ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #211 // Make Death Ward protect against Vorpal Hits: v4.53 ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #210 // Restore the Dispel Magic vulnerability to Nishruu and Hakeashars: v4.53 ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #212 // Make alignment detection spells more accurate: v4.53 ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #217 // Bard songs break invisibility -> All Bard songs break invisibility: v4.53 ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #262 // Altered XP rewards from locks, traps and scrolls -> No XP rewards from locks, traps and scrolls: v4.53 ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #310 // Distinctive creature coloring: v4.53 ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #315 // Distinctive creature soundsets: v4.53 ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #500 // Slightly expanded storage capacity for containers -> Use the recommended storage capacity value (999): v4.53 ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #999 // BG2-style icons for aTweaks content: v4.53
  14. Another option would be to make starting thAC0 higher than 20, so the to hit bonus from ability scores would not lead to a very low thAC0 until end game? It would also slightly advantage warriors in the beginning thanks to their faster thAC0 progression. Edit : also, the 3e bonus system option for scores higher than 18 would probably be more balanced than the custom one. With the sub races component and the BGEE tomes, strength of 19 or 20 is easy to reach in BGEE, and there is the big belt and the gauntlet of ogre power too, meaning at least three characters in the party can have high strength easily.
  15. It's the culprit then. This component also affects familiars and so increase HP gain from the spell. You can edit the familiar CRE file in Near Infinity before casting the spell, so you don't gain too much HP.
  16. You didnt have either her greeting dialog nor the one with her story? She doesn't turn red on my game too.
  17. Did you also installed Tweaks Anthology max HP for all creatures component?
  18. Centeol talks after being wounded normally. I never encountered duplicate items there with BG1 NPC Project.
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