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Trouveur80

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Everything posted by Trouveur80

  1. Herold's dagger is now a +1 item with a sell value of 1 GP, I suppose it's from IP? ^^ Is there a way to upgrade it or I can safely discard it without missing something?
  2. Drake uses the vanilla priest of Tyr kit, so should be fine.
  3. Impressive ! I will try the new version in my next run. Thank you for this awesome mod !
  4. Now I know why I didn't see the dagger ^^.
  5. Just download the ones you are interested in (there are several mods, not just one), then extract it. You will find the readme in the docs subfolder. I encountered a small glitch with IP : when I bought the shadow armor from Lily, the price was doubled and after doing the transaction, I indeed had two shadow armors in my inventory.
  6. Hello, from the HLA readme : "The character may call upon the spirits of ancient snakes to infuse him/her with their cunning and wisdom. When activated, this ability has the following effects: Intelligence: +5 Wisdom: +3 Immune to poison and charm effects The ability lasts indefinitely, but only one animal spirit power may be active at a time. Requirements: high level Totemic Druid." Druids gain immunity to poison either at level 9 (iWD) or 15 (BG2), so it's a little disappointing that a druid only HLA provides it again. Maybe the poison immunity could be replaced by a disease immunity ?
  7. Great idea. and yes battles are very challenging, it's a no reload run with a druid elementalist from Artisan's kitpack, and adrenaline runs fast. ^^
  8. But doesn't death ward should indeed protect against the death effect from the kiss ? That's typically something you would expect from this protection spell.
  9. Baby wyverns are very dangerous now, and the new bounty hunters were deadly, I needed to throw all I had to them to defeat them. Did you also updated baby wyvern form for avenger kit ? It was nice to meet again the Surgeon. Did you also allow to speak to the hamadryad in wyverns part cloakwood ? It was nice not to have to kill her with my druid.
  10. I don't know if it is a bug or a feature. After having a character permanently killed by Shoal's kiss, I was surprised and asked on Discord if it was the normal behaviour. Argent77 kindly explained this to me : "For party members other than the protagonist there's a 50% chance that the "kiss" only reduces HP to 1 instead of killing the target outright. Both spell variants also allow to save vs. breath at -2 penalty. The way the lethal effect version is applied it can kill permanently if current HP is less than max. HP by a certain margin since the spell removes the total number of max. HP from the target." Fair enough, but since Shoal following dialog usually allows to ask her to raise the dead, I was wondering if the permanent death by taking too much damage based on max HP was really intended, or was just the consequence of a work around to put a death spell in the old BG engine before the numerous death spells were properly added in BG2. So I am wondering if the death effect from the kiss should be more like the level 6 Death spell instead of doing flat damage, in order to prevent perma death and thus allows Shoal to raise the dead NPC like her dialog suggests ?
  11. fair enough. It's nice to see basiliks having some tricks against low level farming.
  12. I really like MiH QE, my trip in the Cloakwood spiders area was a struggle against five phase spiders thanks to SCS, and only three characters survived. I noticed that sometimes poison from phase spiders didn't put the poison icon on the character portrait. I don't know if it is related to MiH QE, but I never encountered this before. Also, greater basiliks are immune to normal arrows, but there is no display of this immunity in the text box or a warning from the attacking character. If I didn't read the readme, I could have thought it was a bug instead of a feature. ^^ No having access to two ankheg armors really affects the balance. I never bought so many healing potions before trying your mods.
  13. Yes I went a little too far. ^^ There is definitely some overlap between ToF and AKP, notably the vanilla kits overhauls : berserker, wizard slayer, kensai, barbarian, shapeshifter, assassin, cavalier, inquisitor, undead hunter... Yes sorry, I somehow misunderstood the overlap focus.
  14. I would also add in the cleric faith category : Deities of Faerun from Raduziel And in the Class and Kit Revisions : Artisan's Kitpack from The Artisan: https://artisans-corner.com/the-artisans-kitpack/ Bardic Wonders : https://artisans-corner.com/bardic-wonders/ And alternative spellcasters : Shadow Magic : https://artisans-corner.com/shadow-magic/ Warlock : https://artisans-corner.com/warlock/ Rule-system and proficiency tweaks : Artisan's House Rules : https://artisans-corner.com/house-rules/
  15. I encountered this bug on BGEE with Lefreut UI installed first.
  16. Encountered notably with Tarnesh, which let me pass without problem ;-).
  17. I can confirm, I can't launch the game with the ease of use AI component installed.
  18. Thank you for all your work. The community really is in your debt. I just hope we will see one day Brage and Brandock completed for BG2EE. Thoses are really good BG companions.
  19. Did you tried installing the spells first, then warlock and shadow magic ?
  20. If you want only AI improvement, don't install tactical CHALLENGE components. And reading the readme before install could prevent nasty surprises during a run.
  21. If you manage to recover the jar without killing the woman, after killing the ogre mage, you can then tell her to go to Gullykin. When you meet her again in Gullykin temple, she have a dialogue loop with her initial dialog as if she's still have the jar.
  22. Thank for this impressive update! I didn't read in the Readme if the bug with the mad woman from the Firewine Bridge dialog loop when we meet her again in Gullykin was fixed too?
  23. A quests mod focused on the main story ? I'm excited !
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