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Trouveur80

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Everything posted by Trouveur80

  1. All these years? Khalid BG2 was released last year! And it's author Lava can't make changes to original dialogues of other NPC if their original author didn't give their consent. And yes, some are so old than their authors are no longer reachable for asking consent.
  2. Hello, with last version (4.3), during the Serpents of Abbathor quest, the party must save two guys in a tavern in northwest BG. They are already dead, and if I remember right the two foes there should carry a key to a warehouse, but I tried a few times with reload but there is no key left. Is there another way to obtain this key ?
  3. I'm eager to try him along with Ajantis and Brandock. Do they also have some banters with Braegar?
  4. À neutral fighter will make many parties, good or evil, very happy in SoD, especially at the beginning where only Minsc and Rasaad are available.
  5. I was wondering which werewolf form was kept for this fix ? In BGEE, a character can still talk while in werewolf form, can equip an off hand weapon and fully use it without dual wielding penalty and still benefits from single weapon proficiency. Also the magic resistance from the form replaces magic resistance from other sources instead of being cumulative. In BG2EE, a character can't talk while in werewolf form, can't equip an off hand while shapeshifted but can benefit from passive bonus from an off hand weapon put there before shapeshifting (like the +1 APR from Belm), magic resistance from the form is cumulative with other MR sources (but items have to be reequipped after shapeshifting for it to work). Maybe it would be better to have the claws from the forms considered as a two handed weapon, so off hand item would be completely ignored and two handed weapon proficiency would be used instead ? Also, description from werewolf form precises the enchantment level of the claws, but the description from the greater werewolf form doesn't. It would be nice to have some consistencies here.
  6. Thank you, I will make a clean install and try it.
  7. If you only want EET (having BGEE, SoD, and BG2EE as a single game) you can install it like any other mods : https://github.com/Gibberlings3/EET/releases/tag/V13.4 If you want to install many mods on top of EET, there is Project Infinity : https://github.com/ALIENQuake/ProjectInfinity/releases/tag/0.10.6
  8. Thank you, I did install the update NPC spellbooks component. I will delete the level 4 version then.
  9. Hello, with V4RC19, I just found a scroll of Dimension Jump in SoD. Also, Dynaheir have the level 4 and the level 5 version of Mestil's Acid Sheath in her spellbook. The one that should be available to my party is the level 5 right ?
  10. Just in case here is my weidu.log :
  11. I had Spells Revision and Revised Bhaalspawn abilities installed too. It was going to be an unmodded run, but then I was tempted by new release of SR, then I installed revised bhaalspawn powers to match SR, and eventually I couldn't do again SoD without your improvements. Vanilla now seems unfinished without RtD, Borarskyr Bridge and AfH. But I remember having the same bug on a completely different install in a previous game. I will investigate this with a clean install and try to find the culprit. It's not a big deal, but it intrigues me. Thank you for your advice.
  12. I mean that maybe continuing a save from an unmodded game after installing a mod could have messed up some strings, not that it was specifically related to RtD.
  13. Thank you for the explanations. I always use DLC Merger before any mod, and play in english only for easier mod compatibility. Indeed, I installed RtD when I was in the middle of BGEE, so it could be the culprit.
  14. Hi, I encountered an invalid dialog choice in SoD, and I wonder if it is a dialog from RtD.
  15. Thanks, I will try it. I wonder if there also a string problem with Weaves of Fatigue, after casted on a NPC, the dialog window shows the NPC's name but nothing else is displayed. Shouldn't it says "fatigued" or something like that? Also, the lich in SoD uses one spell in his contingency which have a string problem too, but I didn't identify it yet.
  16. DLC Merger is mandatory for successfully installing any other mods on a BGEE SoD installation from Steam or GoG. Consider SoD as ToSC, when installed is part of BGEE, not a separate game. If you install a mod on BGEE, it will also be installed for the SoD part. Just do what Subtledoctor said, make a clean (delete your current folder and download it again) BGEE SoD install, then install DLC Merger, then install SCS.
  17. Sure. Lefreut UI, DLC Merger, and then SR. I play on BGEE + SoD 2.6 with English language. After SR I have aTweaks for revised Bhaalspawn powers, Another fine Hell, Road to Discovery, Borarskyr Bridge, an avatar mod and Hidden Game options.
  18. I just tried V419RC1 and when I cast Regenerate Light Wounds, I have the "where exactly are we supposed to meet up this Sarevok?" line displayed.
  19. Hello, it was a long time since I install SR on BGEE. I don't remember if it also modify the spell like abilities of the NPC like Dispel Magic from Yeslick or the bhaalspawn powers like Larloch's Minor Drain?
  20. Seems like a bug in an old version of fighter overhaul from Artisan's Kitpack.
  21. It's a separate component, you can install it without installing AI or challenges components.
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