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Trouveur80

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Everything posted by Trouveur80

  1. Thank you very much, it worked perfectly. Now on my way to try Road to Discovery again.
  2. Hi I have Breagar V11.3 installed, I just finished BG1 and went to SoD in a continuous game and just after Breagar joined me in the palace, he now have an interjection loop. Is it the problem fixed in 11.4 ? I can't reinstall now, can I fix this by editing some variable please ?
  3. Thank you very much ! it worked perfectly, all components were installed without errors or warnings.
  4. I don't think it's this component, it's a small encounter which didn't prevent to complete Tethoril's quest. Maybe it's something in the Iron Throne Headquarter ? Breagar have a quest there too, with a talking NPC ans some document to retrieve in the last level. Does Duke Eltan still first asks to investigate Iron Throne Headquarter in chapter 5 with Framed installed ? And if yes, what is supposed to happen there ?
  5. I did get the journal entry . The gatewarden told me so in the highest level (the one with Tethoril and Ulraunt), not at the Candlekeep frontdoor.
  6. Hi, I encountered again some bugs with a fresh install of SCS 34.3 on 2.6 BG2EE : INSTALLED WITH WARNINGS Smarter beholders INSTALLED WITH WARNINGS Smarter mind flayers INSTALLED WITH WARNINGS Ascension versions of Irenicus and Sendai use SCS abilities and AI INSTALLED WITH WARNINGS Spellcasting Demiliches INSTALLED WITH WARNINGS Improved Unseeing Eye NOT INSTALLED DUE TO ERRORS Improved battle with Irenicus in Spellhold INSTALLED WITH WARNINGS Improved Drow INSTALLED WITH WARNINGS Improved Sendai's Enclave INSTALLED WITH WARNINGS Improved Abazigal's Lair NOT INSTALLED DUE TO ERRORS Improved Minor Encounters WeiDU.log
  7. Hi, I'm trying this mod in my current play-through. It was nice to be able to come back to Candlekeep in chapter 5. Now the Duke Eltan asked me to go back again there to investigate the Iron Thrones, and the Gatekeeper told me that someone wants to meet me in the outer grounds. But I don't see anyone willing to talk to me. Which location is the outer grounds ?
  8. Thank you, I put back the item, I will see what will happen then .
  9. You're welcome. So for my savegame I will put again the item, and reallocate the two points I initially put in single weapon style. I read that you added some crossmod contents for BST, looking forward to it too. Are crossmod banters with some NPC like The Artisan's Aura and Drake, Glam's NPC or Skitia's NPC conceivable by the way ?
  10. That could also be fitting yes. Even without theses bonus, Breagar is a good character to bring along. In this case, it could be nice to add as a disadvantage to his kit not being able to put any point at all in fighting styles proficiencies ? After all he is a smith, not a true warrior.
  11. Yes it is a tough one. By the way, currently he can also use two hands weapons. You could make unusable for his kit all two hands weapons and shields, but it will not prevent dual wielding (although dual wielding without any point in it will not be a smart move). For preventing dual wielding, you could maybe add an important penalty to ThAC0 from main hand if there is a weapon in the secondary hand ? For my savegame I used EEkeeper to remove the item, I will just let the secondary hand slot empty.
  12. hi, I really like Breagar interjections, he blends well with original content. I have a question about something : .
  13. From my last try, I would say that the Improved Shapeshifting component from SCS is not compatible with the IWD druid shapeshifting component from IWDification.
  14. Hello, I just tried Breagar on a new install. I play with Dragonspear UI and his large portrait was blurry in the main screen during dialog. I looked with EEKeeper and found out that the game uses ACBreM for the large portrait, and ACBreS for the small one, whereas for my other NPC it uses the L file for the large portrait and M file for the small one. So far I like him, he feels so alive ! Thank you for maintaining it, and thanks to Ascalon for creating it.
  15. My bad, I didn't check the english text, only the paw files. I will play in english on my next run.
  16. Here are my findings so far with lastest SCS 34.3 on a Windows 2.6.6 BGEE install : - the IWD druid spell Smashing Wave doesn't do anything - some foes don't react when AoE DoT spells are cast on them : Davaeorn standed hopelessly in the Web + Spike Growth without activating pre casted spells or trying to teleport himself - the dialog with Carsa is bugued : after successfully recover the jar without killing her, and dealing with the Ogre Magi, we can talk to her and sens her to Gullykin. But at Gullykin, Carsa have the same dialog lines as in the Firewine Bridge, and if send again to Gullykin, just restart the same dialog again. - French traduction of the paw token for the Improved Shapeshifting component is not up to date. The one for the werewolf form have incorrect base AC (1 instead of 0) in the description. - the journal entry for finishing ToSC quests incorrectly came when killing the last cultist, but Aec'Letec was still alive.
  17. That would be really nice. It's funny you talked about orcish pantheon, since my nextevil playthrough will probably have an Eye of Gruumsh main character.
  18. Hi, I really like this mod, thank you for all the hard work. I was wondering if you could add the specialist priest of Finder Wyvernspur ?
  19. Thank you for the workaround. Here is my setup-AjantisBG1.DEBUG : "Transitions Mod detected... Compiling 1 dialogue file ... [AjantisBG1/translations/French/AJANTISBG1_TRANSITION.TRA] has 35 translation strings [ajantisbg1/crossmod/ajantis_transitions.d] loaded, 5104 bytes Processing 1 dialogues/scripts ... [./override/AJANTJ.DLG] loaded, 378030 bytes [AJANTJ.DLG] loaded [AJANTJ.DLG] saved 1626 states, 3996 trans, 143 strig, 1479 ttrig, 954 actions Compiling 1 dialogue file ... [AjantisBG1/translations/French/AJANTISBG1_TRANSITION.TRA] has 35 translation strings [ajantisbg1/crossmod/ajantis_transitions_endlessbg1_korlasz_tomb.d] loaded, 2098 bytes Processing 1 dialogues/scripts ... [./override/AJANTJ.DLG] loaded, 381321 bytes [AJANTJ.DLG] loaded [AJANTJ.DLG] saved 1632 states, 4005 trans, 145 strig, 1480 ttrig, 956 actions Extending game scripts ... [ajantisbg1/crossmod/ajantis_transitions.baf] loaded, 1865 bytes [./override/AJANTIS.BCS] loaded, 228169 bytes Extended script [ajantis.bcs] with [ajantisbg1/crossmod/ajantis_transitions.baf] Extending game scripts ... [ajantisbg1/BG1_end/c#ajan_bg1end_sod.baf] loaded, 1961 bytes [./override/AJANTIS.BCS] loaded, 231695 bytes Extended script [ajantis.bcs] with [ajantisbg1/BG1_end/c#ajan_bg1end_sod.baf] Extending game scripts ... [AjantisBG1/crossmod/ajantis_transitions_eet.baf] loaded, 448 bytes Extended script [#L_CUT09.bcs] with [AjantisBG1/crossmod/ajantis_transitions_eet.baf] [./override/CAMPAIGN.2DA] loaded, 1675 bytes EndlessBG1 detected: Installing crossmod.." The last line surprises me since actually I don't have EndlessBG1 installed.
  20. It should be this one : "IF InParty("Ajantis") // Ajantis !StateCheck(Player1,CD_STATE_NOTVALID) !StateCheck(Myself,CD_STATE_NOTVALID) Global("C#Ajantis_BG1KorlaszDefeated","GLOBAL",1) THEN RESPONSE #100 ActionOverride("Ajantis",StartDialogNoSet(Player1)) DisplayStringHead(Myself,103735) // Running block 3 of AJANTIS.BCS END"
  21. How can I see that please ? I'm not familiar with stutterdebug sadly. EDIT : I read the readme and install NI. Here is my ajantis.BCS file. AJANTIS.BCS
  22. Hello, thanks for the quick answer. Here is the result :
  23. I hit a pretty hard bug. After defeating Korzak, Ajantis stuters with the same banter : But more importantly, when I click on the rope to exit Korzak's tomb, BGEE always crashs on desktop. I will try console command to teleport to the Palace and see what will happen then... EDIT : when teleporting to the Palace via the console, I could complete Sarevok's minions and Dead Three's Documents quests normally. But if I talk again to Belt and Liia, I can received XP and rewards from their quests indefinitly.
  24. Hello, I'm playing on BGEE 2.6.6 on Windows, with Ajantis Expansion 18.1 and Transitions 2.0 installed. I don't know if the bug comes from Ajantis mod or Transitions (or maybe my install order, I added Ajantis very late in my current install), but Ajantis spams the same after defeating Korlaz.
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