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Trouveur80

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Everything posted by Trouveur80

  1. It would be nice if the Bracers of Archery were usable by anyone able to use a bow.
  2. Yes, that's why I like using EET Tweaks for reducing XP gains when I have some quests mods installed.
  3. Sure : https://forums.beamdog.com/discussion/82463/mod-bg1-npcs-for-soa-tob/p1
  4. I usually put them right after DLC Merger and any UI mods, at the beginning.
  5. Yes it works on any PC version. Easy way to see if SCS is installed is to look at the difficulty slider in the options. If it isn't modified, something went wrong. But before installing any mod on a GoG or Steam version of BGEE, you should first install DLC Merger if you also have SoD.
  6. Sure, but I don't do that right away with only Imoen at my side just after escaping an ambushed and seeing the powerful Gorion killed. I first gather a full party, do some easy XP quests, found some magic weapons just in case, and then start exploring. But I tend to play noreload run theses days, so I,m probably more careful than most players.
  7. Well, the werebadger in the first map didn't bother much since it is not on the usual way for High Edge, Crossroad Way, Xzar and Montaron or Gorion's corpse. If you don't explore carefully the map, you will not find it. On the other hand, the werebadgers in Fire Leaf area were more annoying. And I play with fine weapons instead of magical ones, so yes start of the game is harder. But I'm fine with a low level charname having to run for his life. By the way I checked your weidu, and last time I tried it, the vanishing of Skie Silvershield wasn't compatible with EET.
  8. It's good to know, thank you. I4E should be installed before Endless BG1?
  9. Hi, I was wondering it was intend than Bracers of Archery are not usable by the Hawkeye of Solonor? It's a little weird than a character than can put 3 points in bows can't wear those bracers. Also, would it be possible to change the abilities from the Hawkeye of Solonor to be permanently activated or deactivated like the Expertise feat from the Artisan's Kitpack fighter?
  10. But what about shapeshift ? If you now are a bear or the slayer, why should you not be able to use your claws ?
  11. Hi, I don.t know if it is in the scope of this mod, but I encountered a bug with an equipped cursed weapon : it prevents using magical weapons from spells like Harm or Melf's Minute Meteors, or even weapons from transformation like Slayer. The original cursed weapon default attack is still used instead.
  12. Hi, i installed the improved slayer component. After hitting 2,000,000 XP I obtained the first improved form, but the old one is still available as a special ability. So I have two slayers buttons. I tried to remove the old one with EEkeeper, but it comes back after rest. How could I fix this please ?
  13. In my current BG2 playthrough, I encountered this bug mid game, in chapter 5. Before that no problem with my pseudodragon, and now when I use the release button from the item nothing happens, and the item disappears. And I can't summon again another familiar, since one have already be summoned. How could I fix my savegame please ? I didn't install any mod modifying the summon familar spell. EDIT : nevermind, I found out it was installation midgame of the new house rules tweak from The Artisan who bugged the familiar.
  14. I always thought that this farmer was talking about the bandits, which camp is in the wood and not too far from the bridge.
  15. I always install IWDification before SCS. I will try with a test installation to see if I can reproduce this.
  16. I'm not a modder, but from a user point of view, it would be great to have the same behavior for unmodded shape-shifting and for the ones add by mods, like the druid ones from IWDification.
  17. In an install with SCS and IWDification V2, i'm wondering if the Randomized Enemy Equipment disturbs some creatures AI. Bandits, Kobold Commando and Elite hobgobelins don't use ranged attacks but only melee. Could their new equipments be the reason?
  18. IMHO, it would be best to cap at 0 for all classes. It doesn't matter much for wizards and their level 9 spells, but for rogues and priests it would mean keeping up powerwise with fighters and wizards, even in ToB.
  19. HI, it would be nice to have an "un-nerfed shaman spell progression table" like the ones for cleric and sorcerer, especially since shaman doesn't get spells bonus from high wisdom.
  20. I can confirm it. With Tweaks Anthology V8, Beamdog NPC were unaffected by the component. With V14 I did read in the readme that now they should be affected too. I tried an EET game and when I kicked out Neera she said something about friendship and disappeared.
  21. The culprit from Neera seems last version of Tweaks Anthology :
  22. It is indeed the first time I try SCS with the randomized equipment from IWD.
  23. Yes I didn't see it on the mod compability list, but I wanted to check myself how it works with EET. If you could make it EET compatible it would be great, Lava's work for making Skie so much attractive in BG1 is really nice. Candlelight skin is just a recoloration skin for Dragonspear UI, it seems unlikely it would be the culprit. A very good mod that is now a must have for my SoD playthrough. I must post a more detailed feedback on its forum section. Hum that could be the cause of some problems with Improved NPC customisation maybe. I will try SCS after EET End on my next install. I forgot about the possibility to install components from the same mod not in the same order. I will remember it. Thank you all for the answers :-). I didn't encounter any new bugs, and I just cleaned the Cloackwood mines.
  24. Hello, I tried a manual EET install with some mods, there was no error messages and the game seems fine, but I encountered some bugs or weird things : - when I create a new Charname, he doesn't have a biography - the mod "The vanishing of Skie Silvershield" is installed, but Eldoth is still in Cloackwood and not at the FAI - the Improved NPC customisation and management" from SCS didn't affect all the NPC. I could choose Jaheira's proficiencies but not Xan's ones - when I kicked Neera out of the party, instead of saying she would wait for me in the FAI, she grunges about my friendship conception and leave for good - some monsters don't know how to use ranged weapon : Kobold commandos, bandits and hobgoblin elites come to melee Could you please tell me if my install order is wrong ? I tried to follow the readme instructions. Here is my Weidu log :
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