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Trouveur80

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Everything posted by Trouveur80

  1. I can confirm, I can't launch the game with the ease of use AI component installed.
  2. Thank you for all your work. The community really is in your debt. I just hope we will see one day Brage and Brandock completed for BG2EE. Thoses are really good BG companions.
  3. Did you tried installing the spells first, then warlock and shadow magic ?
  4. If you want only AI improvement, don't install tactical CHALLENGE components. And reading the readme before install could prevent nasty surprises during a run.
  5. If you manage to recover the jar without killing the woman, after killing the ogre mage, you can then tell her to go to Gullykin. When you meet her again in Gullykin temple, she have a dialogue loop with her initial dialog as if she's still have the jar.
  6. Thank for this impressive update! I didn't read in the Readme if the bug with the mad woman from the Firewine Bridge dialog loop when we meet her again in Gullykin was fixed too?
  7. A quests mod focused on the main story ? I'm excited !
  8. Infinity UI is in early beta stage and not yet compatible with SCS.
  9. Slings have only 1 APR, compared to 2 for bows and throwing daggers, and 3 for darts. Without the strength bonus slings would have no appeal compared to other options.
  10. Hum good question. From what I remember, my PC wasn't the leader in this party, so it could be the case.
  11. Skitia's Helga is now proposed with an alternative cleric / fighter option. Could you please also offer this option but with the DoF Luckmaiden of Haela fighter / cleric multiclass ?
  12. Yes, it's a recent change : "I'm testing something different. I think my version of ranger Tracking has potential, but it's a bit annoying to use so I changed it to modal instead. So the ranger can persistently keep track of enemies in the visible fog of war, which lets them scout forward with stealth, back away and show exactly where enemies are. Even though you can see the enemies in fog, you're still limited to your own visual range when it comes to attacking." Quote from Artisan's Discord
  13. With latest Aura version, the uncursed sword is far less powerful, it's a +3 sword with a -2 AC penalty.
  14. And Gorgon's Eye. We as players are really lucky because some great mods were added to BGEE in last few years.
  15. Thank you for the insight, in my EET run, Liia did exactly that during the coronation, and after killing the doppelgangers the dukes turned hostiles. Lowering the difficulty allowed me to pass the first dialog, but then when Sarevok turned hostile the dukes did the same ! The protection from magic scroll on Liia did the trick, but she couldn't survived Sarevok then...
  16. It is fully playable as of now, with many side quests and a main story quest.
  17. The same can be done in an EET install, if the mod is EET compatible of course. I use BGEE and BG2EE, or EET for my playthrough, each install is for one specific run. This way I don't install too many NPC. Why do I use EET sometimes ? 1 - when you use a custom kit, importing from BGEE to BG2EE can be messy. With EET there is no problem. 2 - continous NPC : I like to have them how I leveled them, that they are still dead if killed, that they still have their XP and killing stats, still have their spellbook with the spells I found... 3 - Some quests are EET only like the Cowled Menace. 4 - I prefer EET worldmap to BGEE one. 5 - no need to install SCS and others slow to install mods two times for one playthrough. I usually play separate games when I want to try a new mod not EET compatible yet.
  18. I will try again with a fresh install with only Brage V9. Thank you for the update .
  19. Hi, BGEE 2.6.6 with BG1 NPC Project v31 and last SCS too. During Xzar's quest, three druids attack us. But they have a strange way to do so. One of them appears in one spot, the two others in another. The first comes near Xzar to talk to him, then turns red. The other two, still in blue circle, then come near Xzar and only then turn red. It of course makes them easy to kill. Maybe it would be better to have all of three appear on the same spot, talk to Xzar from there instead of coming near, and turn red all at once ?
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