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RoyalProtector

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Everything posted by RoyalProtector

  1. I understand. For the time being I can shrug off lack of interactivity with the game world as far as your subrace is concerned, i.e. elven subraces are just referred as elves, humans/planetouched/yuanti are treated as humans (though hopefully not by referring to them with the "human" string). As long as there is not too much mind-bending, I'm good, I'll make up my own stories.
  2. That is a recurring problem with some mods, especially megamods that insist on showering you with extremely overpowered stuff, which you might as well sell instead to not unbalance the game (not saying that mod is like that). I have sometimes just dug a hole and dumped them in there to avoid the temptation to unbalance my game. I do like depreciation in stores component because depreciation it's a bit of a "gamey" half-baked feature in the worst sense. If the shops behaved more dynamically, I would accept it, but I suppose it increases the chances of economical unbalance (I don't see the fun in searching for stores to get the best selling value though).
  3. That's too bad. I suppose a fixed price for when you're filthy reach and when you're poor is going to feel either unfair or too easy. I don't have any suggestions for a fairer quantity, regardless. Would be nice if it could be at least controlled with user commands (not the most immersive thing, but I'm a developer lol so I don't mind things like that).
  4. I suppose the price should change in different stages of the game (and perhaps based on how many times the resurrection was requested, although I never liked that system too much -- that does promote more save scumming).
  5. You can't really prevent "save/load scumming", there will be people who will reload the game just because having to resurrect a character could mean that the dead characters don't get the final XP of the fight, and/or and equipping them back and remanage the inventory is a pain and they'd rather redo the fight more cleanly (and I've done that myself -- mostly because I absolutely hate that characters can get uneven amounts of XP because of such events)... But generally I'm in agreement with OP's perspective. In ToB, 2000 gold is cheap change, you get that by selling the loot of one or two basic enemies (most of the them have some sort of weapon or armor that is magical, and magical gear tend to have a substantial jump in selling price compared to non-magical).... And generally, in my experience, by the time you reach ToB, if you started from SoA, you are already extremely rich anyway.
  6. Perhaps the idea is that the default value is worth reconsidering?
  7. Well, thanks for that. I didn't know that was a possible path to take. Note to modders: More charm reactions to BG2EE please!
  8. Oops, nice, I didn't notice that. I mentioned this before too, I don't like shapes being outclassed definitively and permanently by others in late game. So I'm 100% in favor of this. Perhaps feats to improve shapes, much like the ones to improve elemental shapes would be nice. It would be a way of focusing your druid in shapeshifting. That is really cool as far as I'm concerned. Nice! Time for the BG2EE list I suppose? Unless you're planning to release Beta 8 soon to address other more foundational issues?
  9. They're supposed to be there to possibly point you to quests and add other tidbits of information, but to me it was always a rather lackluster and unrewarding feature. Any mod that expands on this? It's the little things
  10. Yes, please, go right ahead. I have many thoughts on this. It's not a priority now of course, but would be nice as an optional component or something like that in the future.
  11. True. Some big mod would have to rewrite reactions across all the games. Not to mention other mods that add quests and companions would certainly not be aware of this -- and again, more weirdness could happen. Although to be fair tieflings are also seen with much more suspicion than the rest of "civilized" races. Not as much as drow, but it is still there.
  12. I am all for this (it would just be a variety of half elf), and generally speaking including races that are present in NWN2 too: Pureblood Yuan-Ti (they were born to pass off as humans anyway, so why not? I'm already thinking of a racial ability to charm serpents and Yuan-Ti), Orcs (probably not that big of a deal, either). (The NPC-only ones in MotB are probably inadequate, like Hagspawn or Half-Celestial for a Bhaalspawn). A dragonborn race could be nice perhaps, although it would probably add some complications. But I think David wants to keep to the races present in IWD.
  13. Could work, or perhaps the Druid can simply choose which type of shape to morph into (visually), according to the situation (i.e. color-tinted great wyvern or actual dragon shape). Could be too ugly as a solution, I suppose, and probably inappropriate lorewise. I am all for making druid shapes stronger (and anything that gets deprecated naturally early in classes and kits in the vanilla game).
  14. Looks like you have a very tiny limit, and when it's reached, you have to essentially remove stuff previously attached to posts. I didn't figure this out immediately, and I thought it was completely unreasonable that I could only upload 6 Kb files. It's somewhere in your account settings.
  15. I'm okay with more clicking if it leads to more unreleased, tasty content. But obviously the excitement leads to boredom if you have to do it every time in order to proceed further at the start of the game. What exactly is it not working in the mod?
  16. The mod is still in "use at your own risk" beta stage. You'll have to wait until things are more stable.
  17. Someone correct me if I'm mistaken but I believe those two are actually dragons to start with who can shape-shift into a human form. NWN featured high level druid transformation into a dragon though, which would be cool, but probably difficult to do correctly, and more importantly, balance. But anyway, getting a bit off topic.
  18. If that's the case I think enabling aasimar is sensible enough. Alianna doesn't have to be a half-celestial (and didn't need to be good, regardless, as you pointed out). Aasimar are also known to be evil sometimes so, that's fine. Tbh I think roleplaying-wise it's kinda interesting -- like how paladins are better equipped in a way to resist Bhaal's evil influence. I support this decision. I understand the reluctance to add drow -- and we can leave that for those who want it regardless... or in conjunction with a mod that attempts to accommodate the game with the awareness of a drow charname.
  19. Yeah, but CHARNAME's mom is surely not someone who would be a priest of Bhaal, since half-celestials are always good. Although, on second thought, why not? There are fallen solars after all so... The possibility should exist.
  20. Thanks for that link to your blog. I was actually just now thinking of whether they were good tutorials around for quests.
  21. Congrats on the release. The concept of this mod is right down my alley. I'll definitely give this a try and I'll report if there are issues. Cheers.
  22. I get it, but isn't that a minor part of the plot? If you were a drow already, then, the only part that would need to be tweaked is the matter of whether you require to be disguised by Adalon or not, I think? EDIT: Well, and a bunch of dialogs referencing your party or CHARNAME not being drow I guess. I'm no expert in modding this game, but I believe that type of tweak would not be too difficult to do? Anyway, out of the scope of this mod.
  23. Probably. Unless someone wants to make a mod to accommodate this. This part is a minor detail that could be tweaked, but then, it's out of the scope of this mod.
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