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RoyalProtector

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Everything posted by RoyalProtector

  1. Just trying to get a sense of the justification, I don't remember enough details to be sure. Okay, so as far as aasimar, I suppose it's not really plausible, because then it would mean that Alianna (charname's mother) was a half-celestial, which are always good-aligned, which clashes with the fact that she was a devoted disciple of Bhaal who bore his children. As far as drow... I think I need more explanation. It's not just appearance, I imagine, which would normally cause trouble for a drow on the surface (you might as well roleplay being an albino drow -- aka szarkai -- that blends with other elves normally). What am I missing from BG2EE that would make a drow charname unlikely or problematic lore-wise/plot-wise? Cheers.
  2. Yes, some of them are quite underwhelming for a once-per-day spell. Also some of the vanilla ones are made for multiple uses, as far as I'm concerned (like Spirit/Shadow form -- 30 seconds of half physical damage once per day is not that appealing), and as such I don't agree with the generalized one-per-day deal. But that's a topic for ToF forums.
  3. I like the component provided the spells are powerful enough to be worth having even only once per day. Otherwise, increase uses or improve spell. Improved Alacrity is a good example of a spell that should be castable only once per day. It's outrageously powerful, after all, to the point where you can trivialize many fights, without giving much thought at all about strategy every round/turn. But I think the some of the new quest/10 spells need some work.
  4. BG1NPCProject does a really good job at fleshing out Imoen convincingly. I will admit though that it was a bit disappointing that in BG2 after rescuing her, she has no interactions with any quest. I think she has banters, but completely unvoiced? I may be misremembering.
  5. Looks like a custom UI issue. Was working fine when I had tested this in vanilla UI. The problem really is that he is not a follower of Baervan but of Baravar Cloakshadow (any excuse to add a couple more kits to the mod, please).
  6. That's really cool. I'll see if I can test it today.
  7. I agree. Anything to make bards feel less like subpar Fighter/Mages.
  8. No worries at all, thank you for your work and dedication, despite the probably overwhelming amount of reports.
  9. Very nice. So only left is the 20th of January report, as well as the possible issue with dragon breath I mentioned a few posts away. @Trouveur80 also has indicated that Chromatic Orb is misbehaving: And then onto the (much longer) list for BG2EE. Exciting stuff. Endless bug squashing is the favorite activity for developers
  10. Very exciting. I've never finished ToB since I started playing the game 18-ish years ago. Never say never!
  11. Since we're talking about that -- is there a rough approximation as to how much time after the cast should pass before it's definitely safe to pause? And does it happen with any spell? Would like to know about that, and if there's a known type of magical effect that is more susceptible than others
  12. I share your enthusiasm, but yeah, definitely a bit early. Still many issues remaining
  13. There's probably a hacky way of "fixing it" like providing physical invulnerability for half a second or something along those lines. But hacky solutions are hacky.
  14. I fully endorse this. Free replenishment removes the managing aspect of this feature. While you could ignore it, I wouldn't want my supplies to be replenished automatically, by accident or not. If it was something more fully featured, like a tweak to all strongholds, such that you could buy provisions to provide the stronghold, then I would be fine with it. ini sounds fine to me. A minor inconvenience, but as long as it's documented, it's all good, in my personal opinion
  15. Huh, really? Because I tried to talk to them, but I didn't see any options. I might have missed it because I was playtesting rather quickly, but is there any other chance to talk with them other than when they're partying outside? Many thanks for the update.
  16. Ugh, those pause bugs are so annoying. They'll never be fixed, so we have to live with it. (Or maybe fixed in 20 years, in the next update cycle?)
  17. OK, since you asked: the green dragon projectile is the same as before as far I can tell. There is also a mismatch between being hit with damage, and the animation of the spell, i.e. characters suffer the damage before the poison bubbles get close enough to them. The "cone" of damage is very small too -- quite unforgiving. Also the description of the spell is always about a "gout of flame", in case I didn't report this before.
  18. Another issue in Shadows and Echoes. I dropped the note and then met the target. The target was deleted when they explained their actions to the quest giver, but the quest giver did not react in any way. I cannot progress the questline any more. The target respawned at the same place, however, but they cannot be interacted with, and killing them made no difference. So yeah looks like it completely broke the questline. Deleting them yourself outright as a result of the dialog completed the quest as expected.
  19. Just noted a potential issue in Shadows of Revelry quest. Only one of the nobles can be pickpocketed. I think one of them cannot be pickpocketed because their bag of money is in the helmet slot. The one who can be pickpocketed has it in the inventory slots.
  20. Ah, sorry, I didn't know it was a common unsolved issue in EE modding. Hopefully some clever cookie will untangle this problem at some point, but no big deal regardless
  21. I was quickly playtesting it. There seems to be a small graphical issue next to Black Molly. I edited the picture so the issue can be seen more clearly, but it's fairly easy to spot https://drive.google.com/file/d/1114aiD1oUZBj8WcCfeR0QWpjuSLyi2iL/view?usp=sharing
  22. And very welcome! Limited special abilities is one of my biggest pet peeves, unless the ability is seriously powerful. Will do. The download link seems to be broken at the moment, so I'll wait until that's fixed.
  23. Very nice, I crossed out the various things you mentioned. Not sure about the proficiency issue, since I saw someone saying it was still happening... I'll check for myself later.
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