Jump to content

Mike1072

Gibberling Poobah
  • Posts

    3,186
  • Joined

Everything posted by Mike1072

  1. It's not intentional, but it's unavoidable. At one point, to eliminate the unfairness, there was a version of this component that affected all classes, so the behaviour for divine casters would at least be consistent.
  2. I don't think there's much we can do about that except to abandon the (outdated) version of the forum software we are currently using and upgrade to something newer.
  3. The text in the .tra files hasn't changed between v3 and v6. The stuff in the .tp2 file dealing with languages has changed slightly (see details). If you had added a LANGUAGE block to the v3 .tp2 file and want to copy it over to the v6 .tp2 file, just make sure to modify it to match the other languages (removing the "wheels/tra/" prefix from the first line).
  4. If you have a gmail.com email address, that would be the best to use.
  5. The latest uploaded version is linked here - I can't edit Demi's posts. I added you as a moderator to this forum so you should be able to update the original post now.
  6. You don't have to worry, I don't like READLN either.
  7. Yeah; EE increased the stack limits.
  8. If you'd be willing to write up clear and concise directions for Linux that address both original and EE games, we could update the template used for all G3 mods. A Markdown-formatted version of our current template is available here if you want to view and edit it directly.
  9. I'd recommend uninstalling the BG2 Tweak Pack before attempting to install Tweaks Anthology. However, if you have a save game in progress, you may want to hold off until you finish that playthrough.
  10. Thanks. The spoiler tags are still useful if people want to include text that isn't quite so big. They make it easier to read posts and they seem to provide better browser performance when scrolling through the page. They don't actually stop the data from being transmitted along with the rest of the page, though.
  11. It's probably just getting stuck on the huge amount of text behind the spoiler tags.
  12. I gave it a try, but it looks like it's no go. The G3 skin has a weird colour specified in the CSS: html, body { background: #ffffff !important; background-color: #ffffff !important; color: #03FF } The colour is ignored as invalid by Chrome and earlier Firefox versions but seems to be interpreted as a shade of blue with the latest Firefox. I was able to remove the line from the skin, but recaching the CSS files failed, so the forums are still referencing the old version. If you want to fix this on your end, you can use an addon like Stylus with this style: @namespace url(http://www.w3.org/1999/xhtml); @-moz-document url-prefix("http://gibberlings3.net/forums/") { body { color: #5a5a5a; } }
  13. There are definitely some really dumb bugs in the version we have now. The quote functionality has a tendency to completely fuck up and even change what happens between previewing and posting. Oh yeah, lists are screwy too. I'd like to update to the latest version to hopefully get something that works better and is more modern. IPB version 4 was a complete rewrite released in 2015, while we're using version 3, which was released in 2009 but based on code originally from 2002. We'd need to get control over the site again to make that happen.
  14. Kreso, did you code this in a way that the behavioural changes are only active if SR is installed? Does this version of the mod behave any differently from v30 on non-SR installs?
  15. The Shaman spell problem relates to hidespl.2da - it was updated in SoD to hide the Shaman spells from being displayed. The SR component 'Remove Disabled Spells from Spell Selection Screens' doesn't know about this, so it should be avoided until it can be updated. (The EE 2.0 update also added another column to the file.) Of course, a big question is why they bothered giving the Shaman spells a SPPR prefix. They don't need all priests to automatically learn them. They don't WANT all priests to automatically learn them, so they have to add them to hidespl.2da and assign them to Shamans in their CLAB file. Adding them to hidespl.2da wouldn't be necessary if they hadn't given them a SPPR prefix. By doing this, they've taken up one of the 50 slots at each level that can be used to automatically grant a spell to a priest. (EE has NOT implemented ToBEx's externalization of the limit to spells.2da.) The only benefit I can think of is being able to reference the spells in spell.ids, but they could do that just as easily if they'd given them a SPCL prefix.
  16. I think in order to rebalance the races, the effects of the attributes might need to be tweaked as well (as subtledoctor mentioned, they sort of go hand-in-hand). I wanted to make a point regarding strength and BGEE. 19 strength makes a noticeable difference. In original BG1, 19 strength was rare because you could only permanently get to 19 strength with 1 character starting from 18 strength and using the Manual of Gainful Exercise fairly late in the game. For a temporary boost, Draw Upon Holy Might could be used by clerics and as a Bhaalspawn power. In BGEE, Dorn comes with 19 strength and you can also equip a character with the Big-Fisted Belt (from Rasaad's quest) to give them 19 strength as long they don't mind reduced intelligence. Plus, you can make CHARNAME a half-orc, too. I've never liked the artificial jump over the exceptional strength values and BGEE makes this a lot more common. I've thought about either reducing the opportunities to gain 19 strength in BGEE or reducing the boost from getting to 19 strength and I'm leaning towards the latter. The Stat Bonus Overhaul component in Scales of Balance does something like this.
  17. I've updated Version 7 with the revised Polish translation and snuck in a little bugfix too. All known issues should be accounted for now.
  18. if Song & Silence mod will be updated, please Mike, consider internalising EET compatibility patch available here: https://github.com/K4thos/EET-patches-for-BG2EE-mods/tree/master/song_and_silence It was updated, yesterday. But it can be updated again! I wasn't aware of this patch at the time. I'd recommend making posts in the mod forums for any mods you've created EET patches for. When I release updates for mods where I wasn't the original author, I'm usually not up to date on all the issues, but I do a check in the mod forum to see what's been reported since the release of the previous version.
  19. I've silently updated the v7 release to include the funky EE-style descriptions in EE.
  20. Hmm, okay, I guess can fix that. There's going to be a heck of a lot of other mods that don't conform to this new style, though.
  21. Version 7 has been released! Less bugs! Fixed Anomen's items are now restricted to him on EE Anomen's items now display proper usability information on EE Anomen's armor wasn't providing its Sunray ability Anomen's armor was casting Negative Plane Protection as a long-lasting spell each time it was equipped rather than providing the effects while equipped Anomen's helmet wasn't providing Infravision while equipped Anomen's helmet's Phantom Blade ability was using the scroll icon instead of spell icon
  22. Yes, I've made both of those changes already. Great minds think alike. While I was testing them I noticed that some of the abilities on the items weren't working, so I'm going to try to fix those later today.
  23. I've noticed a couple of bugs with Anomen's items and I'll try to release a fix tomorrow.
×
×
  • Create New...