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Kitanna

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Everything posted by Kitanna

  1. Kitanna

    Calin NPC Mod

    That's true, I just didn't know if people actually kept saves at that point. So, I figured better safe than sorry. Calin has a forum now, so you can report things here.... https://www.gibberlings3.net/forums/forum/206-calin/
  2. Kitanna

    Calin NPC Mod

    Thanks Jastey I hope all is well with you. New version is up!
  3. Kitanna

    Calin NPC Mod

    I think I know why that happened but, I'm just getting over being sick. Yesterday i was pretty sure I was dying LOL. I'll get it fixed and upload it as soon as I can but please be patient with me, I'm still not feeling my best.
  4. Kitanna

    Calin NPC Mod

    Calin is now available on the download page here at G3 sorry it took so long to answer my internet has been out all day
  5. Thanks! About time I finished it lol I did realize lastnight, that I never wrote epilogues! OMG LOL So, that I have to do immediately.
  6. Kitanna

    Congratulations!

    Thank you Jastey!
  7. Let me introduce to you a new NPC called Calin for Baldur's Gate II. Calin is a Neutral Good Blade Master. He's 26 years old, easy going and not really looking to start adventuring again. But he is more than willing to help the protagonist, even if you don't want his help right away. As long as your not rude to him. There are romance and friendship tracks for the protagonist. Calin will romance female protagonists who are human, half-elven or elven as long as they are not evil or thieve's. Will TOB be required to play the mod? This mod is designed to work with Baldur's Gat
  8. Kitanna

    Calin

    Version 1.6

    1,369 downloads

    This mod introduces Calin, a human Blade Master to BG II. Calin is neutral good and will romance a female who is Elf, Half-elf, Human and of non evil alignment. Project Page Forum Readme
  9. Kitanna

    Calin

    He has banters with all Bioware NPC's and a friendship track as well. He has some crossmod content with Neh'taniel but only if Calin is installed after Neh'taniel. Calin has a serious issue with thieves and his comments through the game are harsh, but he has a reason for that. He will romance female thieves but he will ask the PC to make a sacrifice for the romance to happen... if the PC has the thief stronghold. IF the PC is a thief, but doesn't meet the romance requirements, he will leave the group if you accept the thief stronghold. Calin has content for both Shadows
  10. Kitanna

    Calin NPC Mod

    It's ok, just extract it, in your game folder. Do you not use winrar?
  11. Kitanna

    Calin NPC Mod

    It's installed the same way, it's a zip when you download it.
  12. Kitanna

    Calin NPC Mod

    Is anyone willing to help me by proof reading Calin? I could use the help
  13. Kitanna

    Calin NPC Mod

    Fixed some lovetalks that weren't firing properly and fixed PID/flirts
  14. Kitanna

    Calin NPC Mod

    Fixed the lovetalk that goes to Calin's home. Fixed the crossmod with Neh'taniel, what I have done of it - Thanks to Jastey!
  15. Kitanna

    Calin NPC Mod

    I will do that! Thank you. As soon as I fix a few dialogues, I'll update the version and put it there.
  16. Kitanna

    Calin NPC Mod

    Thanks! Didn't want to until it was done but why not right?
  17. Kitanna

    Calin NPC Mod

    Banter previews CHAIN IF WEIGHT #88 ~Global("CalAnoTalk2","LOCALS",0) CombatCounter(0) !AreaType(DUNGEON) InParty("Anomen") See("Anomen") !StateCheck("Anomen",STATE_SLEEPING)~ THEN KKCaliB calano2 ~Anomen, when you're finished, mind letting me borrow your shaving mirror? I seem to have left mine at home.~ DO ~SetGlobal("CalAnoTalk2","LOCALS",1)~ == BANOMEN ~Certainly, Calin. It is important to maintain a neat appearance.~ == KKCaliB ~While I agree, it isn't my favorite duty and even worse with no mirror. Knowing my luck, I'd cut off my nose.~ == BANOMEN IF ~Glob
  18. Kitanna

    Calin NPC Mod

    Thank you! Hope you like it
  19. Kitanna

    Calin NPC Mod

    Hello all, I started this mod 15 years ago and for one reason or another, it kept getting put off. I decided to update what I had finished about 8 years ago to EE and finish the mod. It isn't finished yet, at the moment it is SOA only but you can summon him in TOB from the fate spirit. I always thought it was odd that all that commotion takes place in the Promenade and no notices or cares and an idea was born. So, let's meet Calin... again Calin is a Neutral Good Blade Master. He's 26 years old, easy going and not really looking to start adventuring again. But he is more than will
  20. No, they aren't attached, the dlg is tho
  21. The entire KKNeht.baf doesn't. I did EXTEND_TOP ~SK#Neht.bcs~ ~Calin/Scripts/KKNeht.baf~ bleh. IF InParty(Myself) !Global("SK#NehtRomanceActive","GLOBAL",3) Global("KKNPCJealous","GLOBAL",1) !StateCheck(Myself,CD_STATE_NOTVALID) !StateCheck(Player1,CD_STATE_NOTVALID) CombatCounter(0) !See([ENEMY]) THEN RESPONSE #100 IncrementGlobal("KKNPCJealous","GLOBAL",1) StartDialogueNoSet(Player1) END IF Global("KKNehReacts","GLOBAL",1) InParty(Myself) !StateCheck(Myself,CD_STATE_NOTVALID) !StateCheck(
  22. Still something wrong with the script. The global gets set but, if I kick Edwin and Anomen out of the party, the dialog that sets the global doesn't fire either. The script is in the override but it doesn't recognize it or something because its as if the script isn't even there
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