it's probably something silly I'm just not noticing because I'm frustrated now so another set of eyes is always better
Having a problem getting a script to work, somehow I broke it because I had it working.
This is the same script for Edwin and Anomen and it works for them.... and did for Neht...
IF
Global("KKNehReacts","GLOBAL",1)
InParty(Myself)
!StateCheck(Myself,CD_STATE_NOTVALID)
!StateCheck(Player1,CD_STATE_NOTVALID)
THEN
RESPONSE #100
StartDialogueNoSet(Player1)
END
this piece sets the global, and again same for edwin and anomen and works for them
+ ~InParty("SK#NEHT") InMyArea("SK#NEHT") !StateCheck("SK#NEHT",CD_STATE_NOTVALID) !Global("SK#NEHTRomanceActive","GLOBAL",3)~ + ~Neh'taniel seems a bit distressed by our news.~ DO ~SetGlobal("KKNPCJealous","GLOBAL",3) SetGlobal("KKNehReacts","GLOBAL",1)~ EXTERN KKCaliJ
the dialogue, again same for edwin and anomen and works for them and now... it only works for neht if the pc clicks on him...
APPEND SK#NehtJ
IF WEIGHT #-1 ~Global("KKNehReacts","GLOBAL",1)~ KKNehReact
Berelinde and i had this working years ago and now I want to throw calin in the recycle bin and click shred.
this is the tp2 section
ACTION_IF FILE_EXISTS_IN_GAME ~SK#Neht.dlg~ THEN BEGIN
COMPILE ~Calin/Crossmod/KKNehReact.d~
~Calin/Crossmod/KKNPCConflicts2.d~
~Calin/Crossmod/KKNeht.baf~
END
EXTEND_TOP ~AR0700.bcs~ ~Calin/Scripts/KKAR0700.baf~
EXTEND_BOTTOM ~cut218g.bcs~ ~Calin/scripts/kkTess02.baf~
EXTEND_TOP ~anomen.bcs~ ~Calin/Scripts/KKAnomen.baf~
EXTEND_TOP ~edwin.bcs~ ~Calin/Scripts/KKEdwin.baf~
anyone know what I did to break this?
I tried EXTEND_TOP ~SK#Neht.bcs~ ~Calin/Crossmod/KKNeht.baf~
still no