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Kitanna

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Everything posted by Kitanna

  1. Ah, I thought so. So, need to start a new game then. Got messed up install from installing and un-installing calin too much because using EXTEND_TOP still didnt work. Thank you for your help! How you have been well and thanks again.
  2. Hey Jastey! And thank you, so extend top like i did for ed and ano. (Doing COMPILE ~Calin/Crossmod/KKNeht.baf - that was there from 7 or 8 years ago and I dont know why because i cant remember. I know Berelinde said I needed to compile stuff related to Neht. so I dont need that?
  3. it's probably something silly I'm just not noticing because I'm frustrated now so another set of eyes is always better Having a problem getting a script to work, somehow I broke it because I had it working. This is the same script for Edwin and Anomen and it works for them.... and did for Neht... IF Global("KKNehReacts","GLOBAL",1) InParty(Myself) !StateCheck(Myself,CD_STATE_NOTVALID) !StateCheck(Player1,CD_STATE_NOTVALID) THEN RESPONSE #100 StartDialogueNoSet(Player1) END this piece sets the global, and again same for edwin and anomen and works for them + ~InParty("SK#NEHT") InMyArea("SK#NEHT") !StateCheck("SK#NEHT",CD_STATE_NOTVALID) !Global("SK#NEHTRomanceActive","GLOBAL",3)~ + ~Neh'taniel seems a bit distressed by our news.~ DO ~SetGlobal("KKNPCJealous","GLOBAL",3) SetGlobal("KKNehReacts","GLOBAL",1)~ EXTERN KKCaliJ the dialogue, again same for edwin and anomen and works for them and now... it only works for neht if the pc clicks on him... APPEND SK#NehtJ IF WEIGHT #-1 ~Global("KKNehReacts","GLOBAL",1)~ KKNehReact Berelinde and i had this working years ago and now I want to throw calin in the recycle bin and click shred. this is the tp2 section ACTION_IF FILE_EXISTS_IN_GAME ~SK#Neht.dlg~ THEN BEGIN COMPILE ~Calin/Crossmod/KKNehReact.d~ ~Calin/Crossmod/KKNPCConflicts2.d~ ~Calin/Crossmod/KKNeht.baf~ END EXTEND_TOP ~AR0700.bcs~ ~Calin/Scripts/KKAR0700.baf~ EXTEND_BOTTOM ~cut218g.bcs~ ~Calin/scripts/kkTess02.baf~ EXTEND_TOP ~anomen.bcs~ ~Calin/Scripts/KKAnomen.baf~ EXTEND_TOP ~edwin.bcs~ ~Calin/Scripts/KKEdwin.baf~ anyone know what I did to break this? I tried EXTEND_TOP ~SK#Neht.bcs~ ~Calin/Crossmod/KKNeht.baf~ still no
  4. I knew the error he got wasn't because of playing on a MAC or because of Neht but i thought if I got a Mac version it would help him. I do know he said he had to remove all the apostrophies from Neh'taniel to get it to work... which i don't understand but I am glad you were able to install it flawlessly. That makes me very happy. I thank you kindly for your help with this. I will be sure to speak to Wisp
  5. Thank you very much! there are special ways to handle areas and audio files as well for Mac yes? I ask because my Neh'taniel mod has several custom areas and it's that mod I am hoping to get converted for SaberO. He is having a lot of trouble trying to install/play Neht on Mac. I want to help him, I just don't know how.
  6. Could some one please explain to me, or help me, convert a mod of mine to MAC? I don't use Mac and I have no idea how to do it or where to begin. There are things about coding I am still learning and this is unknown territory to me. Thank you in advance
  7. If this has been addressed already, I apologize but I need some help. I need someone with knowledge of custom kits to help me make one compatible with EE so I can release a mod I made many years ago. I just need to know what to do, if anyone would be so kind as to show me
  8. Thank you for the reply. I'll try it. If the two kits are for the same class, you should be able to use the scripting command to change the kit of the creature. An example use in a script/dialogue to make X into a kensai would be ActionOverride("X",AddKit(KENSAI)). Ideally, you'd check to make sure they're a fighter beforehand. The game may have trouble detecting and changing kits in this manner if the BG2 Fixpack is not installed, because the default kit.ids file that comes with the game is messed up.
  9. Need the help of an expert with kits, please. Berelinde and I have been trying to fix this for days and we are both out of our element. I have a NPC with a custom kit and if a certain thing happens in the game...we're trying to swap the kit for another custom kit. Nothing we have tried so far works. Is there a way to make this happen? Any help would be greatly appreciated.
  10. This probably isn't the place to post this but, I'm working on an NPC and I want to give him the Blade Master kit that's part of SPStuff. I am new to all this and have no idea how to do it. Is the instructions given here the best way? If not, is there a tutorial that can help me as I haven't been able to find one. Also, I am a bit confused as to how to assign the kit to the cre. I assume with NI but again, at a loss. Any help, advice would be greatly appreciated.
  11. Awesome! I can't wait to play it
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