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Jarno Mikkola

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Posts posted by Jarno Mikkola

  1. 15 hours ago, subtledoctor said:

    (Neither here nor there, but I’d love to make a Lore Overhaul that makes identification purely binary, requiring a spell or store purchase, and re-use the Lore stat for something more interesting…)

    Right, and then you have a mod that makes every jewel(ruby, emerald etc...) indentifiable, and your non lore based thing is just expensive as the jewels themselves.

     

    18 hours ago, CamDawg said:

    Yes, it currently doesn't work that way, hence the proposal for a new component of Tweaks to change the behavior.

    The problem with this is that it can have bad effects to the efficiency of the game. As it involves Action_if (item) ... as that still causes lag even today.

  2. 17 hours ago, CamDawg said:

    Once you ID an item all future copies get ID'd automatically, e.g. if you ID an Arrow +1, all other Arrows +1 don't need ID.

    You sure ? Cause in BG1 and BG2 you needed to do that for sure. (non-EE) .. if you didn't have enough lore to ID them, vs the items lore value(0x42).

  3. 50 minutes ago, Chitown Willie said:

    But unfortunately it doesn't work with the EE's, as far as I know.

    The reason being that the mod has not been updates since for ever. A few tweaks to the first 400 lines here, and it's all golden:
    https://github.com/Sampsca/Auroras-Shoes-and-Boots/blob/master/aurora/setup-aurora.tp2

    A
    lso technically there's an EE version link available here.

  4. On 11/28/2022 at 7:19 PM, subtledoctor said:

    Not just for casting a spell, though - planetars have agency and help where and when they choose. If Bioware set up a scripted encounter where a planetar helps you, that would be interesting. If you could summon one planetar, with a name and personality, who was bound to you in some way and that’s why you could get repeated help - something to do, perhaps, with a budding divinity? I mean, this is really low fruit. 

    ...

    It's time for you to kick the bucket and make a mod out of this. The spell summons a planetar... what it will do after that will be the mod, aka you(the player) need to persuade it to go along with all your (the players) plans and it will say with it stats during the intermissions(aka it goes away and you resummon it back with a different skill). And if you ever mess up the innitial meatings, well, the thing is going to go and slash the players behind real well.

  5. Why Planetar. It fills in the Mage's lack of ability to cast cleric spells. Or be a Paladin.
    I personally would cripple this completely as a feature, as it defeats the power balance completely... as it makes no sense to give your level 20 mage a level 25+ monster that can single handidly take everything that is thrown at it... as the protagonist then becomes a sidekick. But that's just me. I have earlier told that I hate all the summons the game has ... for a few reasons. But mostly; too many hitpoints for the effect. But also kinda the summon limit... 😛 ... that is, player only. Which gives us the clear:
    "They knew it wasn't balanced"
    "Yep", -vibe.

  6. 2 hours ago, suy said:

    while SCS's bddefai.ssl uses Attack.

    Thing is, the .ssl doesn't translate that to be just Attack... as it's no where near to one to one transition, as it uses it's own extensions to what is read-able script phrases in .ssl code to bbe some tricky .bcs code. Just like any music is just binary data in a .mp3 file.

  7. On 10/29/2022 at 5:14 AM, subtledoctor said:

    You're going to have to fly to the moon and get your own cheese, brother.

    K, got my ball of cheddar. Here, if you are curious of what I found. So it's not just the weapon, but "good" luck you need to be able to attack the 10 times during the start round, even if you have 10 APR. Shocker...

  8. 28 minutes ago, Graion Dilach said:

    You mean something like

    ... more like a thread like mine in SHSforums, into which you can link-back-towards-to and so to share your knowledge, that is also accurate to the time of reference, not to a list on 1 time install that's 11 months old.
    But I will admit, your step is a one step. Time to learn how to run. By trying another step forwards, or to a side. Remember, that takes making strides.

    28 minutes ago, Graion Dilach said:

    I ended up with BG2 lockpicking XP values in the BG1 areas so I could leave Candlekeep as a level 3 thief multiclass. Was fun... I mean, confusing. I do remember it was also made with BWS.

    And did you ask help ? Cause there's a way to "fix" that if you want to do it. It takes editing a single file in your override folder with a text editor, or with a Near Infinity if you biffed the compilation. _and the install instuction of that should still work out nearly well with the 10 year old thread of mine. I won't relink to it, but ... we have come back towards the point in the beginnig of this post.

  9. 1 hour ago, Graion Dilach said:

    Wow, that thread is FULL of misinformation, horrible ideas, and outright computer illiteracy. I never ran into an UAC prompt with Baldur's Gate and the whole idea of disabling AVs and whatnot entirely was already stupid by 2015.

    BWS is outdated, abandoned and it never even worked right. Hell, EET Mod Messup still has issues from it's inherited install order even to this day. The thing with BWS is that it's strategy was to throw everything into it and try to silence install warnings but it lacks/lacked the dynamic knowledge of how an individual component was actually affecting the final result. This is why we've got stuff like Lolfixer which outright hardcodes/reverts some of the game assumptions mods might change (like item categories) to ensure it can crudely reconstruct data which was lost prior, instead of actually trying to fix the issue at it's core.

    The community moved on from BWS and this mindset it encompasses via enforcing higher standards. BWP/BWS might be acceptable a decade ago but it is completely unsuitable for a stable game simply because it sacrifices game rule consistency and quality standards in order to ensure that every random 15-20 year old overwrite-with-weidu mod gets installed.

    Clinging to BWS/BWP in 2022 is the wrong thing to do and it will absolutely fail on someone who would attempt to install mods to the EEs.

    Go ahead and make your own stupid thread .. and I'll come back 10 years from now and prove you how stupid all your ideas are by then. Yes, the community might have moved on to no where after BWS/BWP cause you fucking burned the whoile thing to HELL. Try to work something out of it ... darn idiot.

    2 minutes ago, Graion Dilach said:

    Selecting a red or a yellow checkbox isn't really comparable to looking up the 15-20 year old mod, downloading it externally ...

    And not reading the ingrained info plate what the yellow and red meant was your mistake, now, get it through your head that that was not how people used it at the time, and should not use it now either. And organize a list that help people to go thoguh a proven playthrough. Like the BWP people did..

  10. 1 hour ago, HotaruPL said:

    106. Generalised Biffing (?) - Do EE version needs it?

    No.

    EE also contains the "Unfinished Business"'es.

    1 hour ago, HotaruPL said:

    2. Drizzt Saga

    3. Dark Horizons (although I really struggle with finding download, is there any still available? If so, do you have a link?)

    4. Saradas Magic

    5. Stone of Askavar

    6. Drake NPC

    7. Sirene NPC

    8. Verr'sza NPC

    9. White NPC

    (And now after EET)

    1. The Darkest Day

    2. Shadows Over Soubar

    3. Check The Bodies

    4. Dark Side of the Sword Coast (could be Tethyr Forest Patch but I don't think it's needed in EE edition)

    You might want to kick out like 7 of these. your party is already full with one of them.  Yes, the 7 was an arbituary number desided by google.

     

  11. It doesn't matter what you did or what I did, ... as if you were to say that I did nothing. It might be old, but it far more read topic than what you did to support the megamoding of it. And that kinda needs to have the name correct. Or do you disagree ?

    1 hour ago, jastey said:

    @skellytz is actively supporting BGT,...

    Really, cause I don't see him supporting this, yes, I found the thing I didn't want to.

  12. 2 hours ago, CamDawg said:

    ... but these days it's definitely BGT.

    Sure sure, it's not like the last version of it was what ? A v3.03 that was a beta ? (from 2005) .. no, I won't go search for it.
    Question you might want to ask yourself ... do you actually mean the EET, rather than the BGT-weidu or the original BGT ? And we could just all agree that the question might have had agendas unrelated to "better idea" -thing.
    Cause all those had completely different things in mind, and ways to go about doing so, and we all ended up to the latest and then the EET is your answer, as it became online the last and had the tools that were developped in the way there. And now we have the culmination. Cause I am pretty sure BG1EE wouldn't have been made if there was no Tutu for example. But that's a different discussion.

  13. 8 minutes ago, Graion Dilach said:

    EET comes first, then the UI overhaul.

    Doesn't this depend on the exact wants of the user, and so the install order differs... as the User Interface can be wanted to be different in yours and in their games.

    Also usually the BGEE and SoD come as a package in a one install, so there's no 1-2, just 1, and 5 can be skipped as that can also be installed way before 1.
    And 3 needs to be installed on the BGEE + SoD game. Reply to the original user about this:

    7 hours ago, subtledoctor said:
    1. Install SoD
    2. Install DLCMerger
    3. Install any pre-EET mods onto the merged BGEE (there are only a few... UBBG1, Sirene, Drake, Tenya)
    4. Install BG2EE
    5. Install EET on BG2EE*
  14. On 7/5/2022 at 11:03 AM, Bartimaeus said:

    It's nobody's business but the person who added them to ignore, default_no.gif. I have nine posters on my ignore list, and I'd say that only one of them doesn't deserve it, but they're on it because their very particular writing style is so irritating to me that it's better that I just don't see their posts unless I have to.

    🤣🤣🤣🤣🤣🤣🤣🤣🤣

  15. 31 minutes ago, jastey said:

    No.

    You should also tell them that this would be practically impossible to do due to how the Tutu utilizes the BG2 game to make itself. Yes, one can compile it to external folder, but then it's a separate game, and not doing this will result with the need to uninstall the whole of BG1Tutu to revert back to the BG2 game, all the while uninstalling every mod installed ... and undoing possibble and probable biffing. A scennario you don't want to walk into. 
    And besides, it's not automatic in BGT-weidu either. You will have to either install a mod, or do other stuff than just kill Sarevok for this to trigger.

    1 hour ago, HotaruPL said:

    Never liked EE for some reason :D 

    Define some ? You will want to reconsider that desition ... it's time to do this.

  16. 22 hours ago, subtledoctor said:

    Sigh.

    Hahahaha.
    <rest of the message>
    Now, that would have been a good explanation in the above message.. so now who should sign here ?
    OK, asking to maker a video about the subject might have been too much to ask... well, it wasn't, as one can ask for the moon, while knowing the other will not hand you a cheese ball... but that's besides the point.
    But I really want my cheese ball, so where's my moon ?

  17. 6 hours ago, subtledoctor said:

    Pretty sure you can’t go negative with APR adjustments in WSPATCK. 

    You sure ? Cause say we take a character with 10 attacks per round*, then say those are done with zero attack speed, which would probably indicate that the character can complete 10 attacks if they are next to an enemy or a friend they attack against. Now, take the same situation but with a character that has attack speed of 10. What happens in the round, can they complete all t h e 10 attacks they were assigned with... or will it take then a round to adjust and then be able to attack 10 times the next round ?

    Go test... and make a video about it.

    *And yes, that's with improved haste to get the 10 attacks rather than the normal max 5 via double attacks per round, and bonuses via proficiencies etc. and bonus APR as you norrmally can't get to the max 5 without any of that. OR with a cheat-in test-character.

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