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maus

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Everything posted by maus

  1. And I have to correct the first post: it is numbers für K and C (Kit and Class?). I also see them displayed in the dialog to change the kit from NPC_EE mod. To give same examples: Transmuter{K=29,C=1} Militant Invoker{K=79,C=1} And fun fact: selecting weapon proficiencies in this NPC_EE book process I got the dialog line: "subrace stat - should not be visible"
  2. Maybe this is a similar mistake like the multiple saving throw bonus? So you get the Int-Bonus more than one-time?
  3. Well, when I recognized that the issue is with Nephele I cursed myself, because I didn't take into account that she is a specialty priest (Yondalla) with her own kit und ToF is doing lots of stuff on priest kits. And maybe there is some problem, that the cre could not handle the additional weapon proficiency or that ToF recognized a kitted cleric but does not have the information which weapon proficiency should receive the second weapon proficiency point; and the error message was a bit misleading... but the sling proficiency was really not ok
  4. ToF after EET_end. WeiDU.log attached if that helps WeiDU.log
  5. System: EET Using the standard UI from EET (should be classical BG2EE) I can not access the two Blackguard-Kits. Changing to the "Dragonspear UI" (not the mod) that is optionally included in EET I can access both Kits as Paladin-Kits. But this UI is so crappy with additional text (K and O values??) after the classnames that, well, I won't use it. But definitely the UI is relevant for such problems. Maybe I try to install another UI to make some more checks.
  6. Removing the weapon proficiency just triggered the next one: ERROR: cannot convert weapprof_array_97_LKNEPH or %weapprof_array_97_LKNEPH% to an integer ERROR: [LK#NE25.CRE] -> [override/LK#NE25.CRE] Patching Failed (COPY) (Not_found) 97 is WARHAMMER: could not detect any issues with this one. Then I removed all weapon proficiencies and got the next one: ERROR: cannot convert weapprof_array_92_LKNEPH or %weapprof_array_92_LKNEPH% to an integer ERROR: [LK#NE25.CRE] -> [override/LK#NE25.CRE] Patching Failed (COPY) (Not_found) Which is strange, because 92 is axe.
  7. ERROR: cannot convert weapprof_array_107_LKNEPH or %weapprof_array_107_LKNEPH% to an integer ERROR: [LK#NE25.CRE] -> [override/LK#NE25.CRE] Patching Failed (COPY) (Not_found) LK#NE25 is Nephele (NPC-Mod). Trying to find the problematic line. I guess the problem is not ToF but Nephele. So this is more a note than a bugreport. Maybe I can provide a fix soon... Hopefully edit: the sling-proficiency (107) of the cre is strange (requiring an AMULET as Source item slot ; usually there is NONE; and other issues compared to "normal" sling-proficiencies of other characters)
  8. The bug was reproducible with ToF9. But I can't point on Aura. Because there are several mods that I had not installed in the minimal-mod EET version (EET-14 in my numbering) compared to the EET-installation with many mods (EET-13). Actually I'm doing EET-15 with most of the mods of EET-13 but without Aura (and Sirene). And the installation is working. But this no proof or justification, just a hint. And regarding priorisation for the author: If this doesn't ring a bell, assign a low priority to this issue
  9. Question relating to these errors: could there be a conflict between ToF (using kits for multiclass) and the multiclass-kit-script from Argent a7#add_kit_ex.tpa? Maybe also paging @argent77 I suspect that Aura is causing incompatibility with ToF and Aura is using this tpa for the x/articifier multiclasses.
  10. I can add, that axe weapon proficiency is available in my EET installation for character generation. Therefore it is not a principle EET problem. Maybe you have some other tweaks installed as well ?
  11. Maybe incompatibility to the UI as I guess that this menu was not taken into account when the UI was designed. I play EET with classic UI and I can use the minus/plus-Buttons to deselect/select the abilities. At least till level 8
  12. When you are choosing "feats" (abilities) at least I can deselect them with the button "on the other side". Usually all the time I tried.
  13. I will try my main character has some 70k XP. If a new group member joins one of the components ensures that the new member has more or less the same level. The new group member starts at level 0. First step is to level the character up to level 1. After this is done, the next level up can be done. This is a level up for example to level 6. All spellcasters can get the ability to increase the caster level by 1. But this ability is designed to available at level 5 (3rd grade spellcasting as requirement). If I level up Neera/Dynaheir/Branwen they all can chose in the level up process two abilities at level 6. For all of them I could choose to increase the caster level twice. If they would have been leveled up step by step, I could choose an ability at level 2 (but not increase the caster level) and another one at level 5(?). So at level 6 I can only boost my caster level by 1 as intended by the design. At least I guess this is the intention for the requirements for these abilities. But in fact I can increase the caster level by 2 if they join late. I guess this is not intended. Well, I would say: no big deal and the additional abilities are intended to be nice but no gamechanger (referencing the readme), so no problem that one has this increase in caster level earlier. But if you (DavidW) have set up the requirement you might be interessted to know that this is not always working like intended
  14. You can alter the definition of the item not be a helmet. But keep the head as the place to wear it
  15. Neera joined with the possibility to level up to level 6. The level up happens in one "process" so I was able to select the abilities for Level 5 (3rd grade of spells) with the first pick. Don't know if this could be changed or is intended. But it compromises somehow the idea, that not all abilities might be selected straight forward.
  16. General consideration: Shifting the barbarian to be a class of its own, it should need some ability requirements. Otherwise it is to easy to dual-class into a barbarian. Don't think that this is a big issue regarding balance oder gameplay, but maybe just for consistency?
  17. During playing: Abilities: Extra Smite Evil; text for requirements: "NUMBER level CLASS". Well, I guess that is a placeholder Earth-Genasi: the protection against petrification is not protecting against the gaze attacks of the basiliks.
  18. This is the line that Revaniel says, when you visit the temple after the accident. After this line she leaves and is heading to the smithy so help Breagar.
  19. Could install all major components (did not like every one), especially those who failed with beta 8. Kudos for DavidW! Minor issues: - F/M/T is as expected regarding weapon proficiencies available. F/Elementalist/T can only choose the 4 weapon proficiencies available to mages and use one skill point for each. On Level 1 this is possible but I expect that future weapon proficiency points will cause problems. I did not install the component "Revised Weapon Proficiency System" obviously. I guess that would solve the problem. Same problem for "Force Mage" Option. - Blackguards are not a class of their own and the Blackguard kits are not available. I guess this is related to each other. - Confirm the multiple Saving Throw boni already reported, also for single class character (Paladin) - The description of the undead hunter is changed at character creation but ingame in the character screen ("class" tab) the "old" description is displayed. - Wild Elf with Dex and Str 19 created with "pregenerate character" option. Loaded afterwards for "new game": Str is 18/57 reduced to 18 ingame and Dex is 18. Same with Earth Genasi bonus on Str, Dex and AC.
  20. Same here with Beta 8 (EET installation, new game starting in Candlekeep). Character is multiclass and I received warnings during the installation which says that a *.2da resource was not found (received this warning for all kit installations).
  21. After installation of ToF and starting the game I receive the following message (windows-pop-up) before the game is going to the first screen: [string "M_DW_LVD.lua"]:20: attempt to index field 'imoen' (a nil value) other problems in this installation detected yet: multiple saving-throw bonus for multiclass character (already mentionend in another topic here). I can start the game anyhow. But I have not played it yet just created a character.
  22. Installation with significant less mods let me install most components. Not been able to install new races and subraces with the relevant error message: ERROR locating resource for 'COPY' Resource [*.2da] not found in KEY file: [./chitin.key] Which is a bit strange on what is not found in the chitin.key-file ... SETUP-DW_TALENTS.DEBUG
  23. The following spell components could be installed. Next critical one in line is new races and subraces. Created also a debug-file for this error by trying to install only this component. SETUP-DW_TALENTS.DEBUG
  24. New installation with Beta 8 (including Hotfix). Only tried to install one critical component (bard songs from IWD), so the debug-file is small enough to be attached. SETUP-DW_TALENTS.DEBUG
  25. Tried to install before EET-end. Doesn't change anything. Some error-messages from the DEBUG-File: ERROR: COPY ~luMT0.2da~ ~override/lu*.2da~ FAILED: cannot open target Stopping installation because of error. ERROR: [luabbr.2da] -> [override/luabbr.2da] Patching Failed (COPY) (Sys_error("override/lu*.2da: Invalid argument")) DW_TALENTS/DW_TALENTS.TP2 0 2520 Installed ~Revised Elementals~ ERROR: Sys_error("override/lu*.2da: Invalid argument") Please make a backup of the file: SETUP-DW_TALENTS.DEBUG and look for support at: DavidW Using Language [English] [English] has 1 top-level TRA files [dw_talents/lang/english/setup.tra] has 173 translation strings and the one for the subraces-component: [override/SODRACE.2da] loaded, 644 bytes override/SODRACE.2da copied to weidu_external/backup/dw_talents/20000/SODRACE.2da, 644 bytes Copied [override/SODRACE.2da] to [override/SODRACE.2da] Copying 1 file ... ERROR locating resource for 'COPY' Resource [*.2da] not found in KEY file: [./chitin.key] Stopping installation because of error.
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