Jump to content

Gwendolyne

Modders
  • Posts

    537
  • Joined

  • Last visited

Posts posted by Gwendolyne

  1. Spellhold Studios

    The Slithering Menace mod has been updated and is now available with macOS and Linux support. v4.0.0 includes v3.5 by Deratiseur (BG2:EE compatibility) and is ToB, BGT, BG2:EE and EET compatible.

    This mod is a very serious (or not...) attempt to make Throne of Bhaal more interesting. It adds a small "quest" containing sn... "an encounter of serpentine nature" on the pocket pl... "dimension", as well as a brand new (and stylish!) item.

     


    Read the Readme
    Visit the Mod Forum
    SHS Download Center
    SHS official GitHub alternate download center


    Change log:

    - Added snakes.ini metadata file to support AL|EN's "Project Infinity".
    - Renamed Setup-SNAKES.tp2 -> snakes.tp2 to support AL|EN's "Project Infinity".
    - Replaced `AUTHOR` keyword with `SUPPORT`.
    - Added `VERSION` flag.
    - Added `README` command.
    - Added missing `REQUIRE_PREDICATE` process to avoid installing the mod in inaccurate games.
    - Added component `DESIGNATED` number and "the_slithering_menace" `LABEL`.
    - Fixed infer_charsets variable name in `HANDLE_CHARSETS` function.
    - Added native EET compatibility.
    - Fixed Snake-skin loafers (jl#shoes.itm): Added missing opcodes #267 Protection from Display Specific String (14000 "Slow" and 14668 "Slowed") and #169 Immunity Special Effect Icon (41 Slow).
    - Added `ADD_JOURNAL` new WeiDU command for EE games.
    - Revamped jl#snakes.d: Replaced old-school `IsValidForPartyDialogue("XXX")` conditions with more accurate `InParty("XXX") InMyArea("XXX") !StateCheck("XXX",CD_STATE_NOTVALID)` and all APPEND banter files with CHAIN.
    - Revamped script jl#snakes.baf: Replaced old-school trigger conditions `!StateCheck("XXX",STATE_SLEEPING)` with more accurate CamDawg's `!StateCheck("XXX",CD_STATE_NOTVALID)`.
    - Added German, Italian (thanks Salk!) and Spanish WeiDU prompts.
    - Updated translations (Gwendolyne and Austin).
    - Split, updated, renamed readme file to "snakes-readme-%LANGUAGE%.txt" and moved them into new "readme" folder.
    - Reorganized mod architecture tree: created or renamed folders to sort files according to their types.
    - Lower cased files.
    - Included Linux and Mac Os X versions in the same package (thanks AL|EN's Infinity Auto Packager tool!).
    - Added archive libiconv-1.9.2-1-src.7z with iconv licence info.
    - Uploaded mod to official Spellhold Studios GitHub mirror account.

  2. Spellhold Studios

    The Heart of the Wood mod has been updated and is now available with macOS and Linux support. v7.0.0 is ToB, BGT, BG2:EE and EET compatible.

    This mod adds a magic druidic wand that summons some powerful forest monsters and creatures (with some new ones from the monsters compendium) to aid your druid in combat, although the overall HD of the summoned creatures is limited to 13. This item can be acquired from Kyland Lind (Druid Grove). You must kill him first for it of course.

     


    Read the Readme
    Visit the Mod Forum
    SHS Download Center
    SHS official GitHub alternate download center


    Change log:

    - Added heartwood.ini metadata file to support AL|EN's "Project Infinity".
    - Renamed Setup-HeartWood.tp2 -> heartwood.tp2 to support AL|EN's "Project Infinity".
    - Replaced `AUTHOR` keyword with `SUPPORT`.
    - Restored `VERSION` flag.
    - Replaced `AT_INTERACTIVE_EXIT` deprecated command with `README`.
    - Added missing `REQUIRE_PREDICATE` process to avoid installing the mod in inaccurate games.
    - Added component `DESIGNATED` number and "heart_of_the_wood" `LABEL`.
    - Fixed infer_charsets variable name in `HANDLE_CHARSETS` function.
    - Added native EET compatibility.
    - Appended tooltip.2da with heartwod.itm (and added a new strref).
    - heartwod.itm: fixed a typo in GW_UPDATE_ITM_DESCRIPTION_TO_EE string variable which prevented the right strref to be patched.
    - tdr10a.cre file is no longer overwritten, but patched now.
    - Hard-coded spells unidentified names and descriptions in .spl files to avoid writing them in installation process.
    - Added foreign languages WeiDU prompts whenever possible.
    - Updated German, Italian and Russian tra files for compatibility with GW_UPDATE_ITM_DESCRIPTION_TO_EE WeiDU function requirements which automatically removes usability restrictions for EE games.
    - Updated French and English translations (Gwendolyne).
    - Restored German translation (Cronox).
    - Split, updated, renamed readme file to "heartwood-readme-%LANGUAGE%.txt" and moved them into new "readme" folder.
    - Reorganized mod architecture tree: created or renamed folders to sort files according to their types.
    - Lower cased files.
    - Included Linux and Mac Os X versions in the same package (thanks AL|EN's Infinity Auto Packager tool!).
    - Added archive libiconv-1.9.2-1-src.7z with iconv licence info.
    - Uploaded mod to official Spellhold Studios GitHub mirror account.

  3. Spellhold Studios

    The Demon Summoning Ritual mod (Unholy Gate Opening Ritual Book) has been updated and is now available with macOS and Linux support. v8.0.0 is ToB, BGT, BG2:EE and EET compatible.

    This mod adds a demon summoning ritual book, which belongs to the master-wizard Tolgerias (Planar Sphere/Slums). You can summon different random demons with it (nabassu/glabrezu/cornugon/pit fiend/balor).

     


    Read the Readme
    Visit the Mod Forum
    SHS Download Center
    SHS official GitHub alternate download center


    Change log:

    - Added dsr.ini metadata file to support AL|EN's "Project Infinity".
    - Renamed Setup-dsr.tp2 -> dsr.tp2 to support AL|EN's "Project Infinity".
    - Replaced `AUTHOR` keyword with `SUPPORT`.
    - Added missing `REQUIRE_PREDICATE` process to avoid installing the mod in inaccurate games.
    - Added component `DESIGNATED` number and "demon_summoning_ritual" `LABEL`.
    - Fixed infer_charsets variable name in `HANDLE_CHARSETS` function.
    - Added native EET compatibility.
    - Added foreign languages WeiDU prompts whenever possible.
    - Updated German, Italian and Russian tra files for compatibility with GW_UPDATE_ITM_DESCRIPTION_TO_EE WeiDU function requirements which automatically removes usability restrictions for EE games.
    - Proofread English and French translations.
    - Split, updated, renamed readme file to "dsr-readme-%LANGUAGE%.txt" and moved them into new "readme" folder.
    - Reorganized mod architecture tree: created or renamed folders to sort files according to their types.
    - Lower cased files.
    - Added archive libiconv-1.9.2-1-src.7z with iconv licence info.
    - Updated WeiDU installer to v246.
    - Included Linux and Mac Os X versions in the same package (thanks AL|EN's Infinity Auto Packager tool!).
    - Uploaded mod to official Spellhold Studios GitHub mirror account.

  4. Spellhold Studios

    D's Odd Quest Mod (or simply Imnesvale) has been updated and is now available for Mac Os X and Linux games (in the same package). v2.0 is ToB, BGT, BG2:EE and EET compatible.

    This mod adds some difficulty encounters that takes place in Chapter 6 in the Umar Hills, after you defeated the Shade Lord

     


    Read the Readme
    SHS Download Center
    SHS official GitHub alternate download center


    Change log:

    - Added imnesvale.ini metadata file to support AL|EN's "Project Infinity".
    - Renamed setup-imnesvale.tp2 -> imnesvale.tp2 and moved it into top folder to support AL|EN's "Project Infinity".
    - Replaced `AUTHOR` keyword with `SUPPORT`.
    - Added `VERSION` flag.
    - Added `README` command.
    - Added missing `REQUIRE_PREDICATE` process to avoid installing the mod in inaccurate games.
    - Added components `DESIGNATED` number and "imnesvale_easy", "imnesvale_hard" and "imnesvale_impossible" `LABELS`.
    - Added missing `HANDLE_CHARSETS` function to convert string entries for EE games.
    - Externalized tp2 code into main_component.tpa library for more comfortable readability and maintenance.
    - Added native BG2:EE and EET compatibilities.
    - Fixed a bug compiling duar1100.baf: now the file is ONLY appended to AR1100.bcs.
    - Included BWP Fixpack hotfixes:
        - ducleric.baf (easy): Lollorian's PARSE ERROR fix (replaced wrong spell id CLERIC_SHIELD_OF_ARCHONS with CLERIC_SHIELD_OF_THE_ARCHONS).
        - duar1100.baf: Lollorian's typo fixes (removed the quotes from `GLOBAL` values).
        - imnes.d (dujug.d): micbaldur's fix for dialogue issue with Jugend after Arimayus is dead (replaced State 1 Trigger `NumberOfTimesTalkedTo(1)` with `Global("duJugSpawnForKilling","GLOBAL",1)`).
        - duspawn1.baf and duspawn2.baf: replaced `true()` condition with `OnCreation()`.
        - dumaim.itm: fixed wrong opcode #310 (Immunity to time stop) timing parameter (2-While equipped. Was set to 1).
    - Added foreign languages WeiDU prompts whenever possible.
    - Updated English, German and Russian tra files for compatibility with GW_UPDATE_ITM_DESCRIPTION_TO_EE WeiDU function requirements which automatically removes usability restrictions for EE games.
    - Added Russian translation by prowler.
    - Added German translation (from the BiG World Textpack German project).
    - Items descriptions: Added missing weight and restriction flags.
    - Split unique imnes.tra file into separate thematic files for more comfortable readability.
    - Updated and renamed readme file to "imnesvale-readme.txt" and moved it into new "readme" folder.
    - Reorganized mod architecture tree: created or renamed folders to sort files according to their types.
    - Removed useless backup folder.
    - Lower cased files.
    - Added archive libiconv-1.9.2-1-src.7z with iconv licence info.
    - Updated WeiDU installer to v246.
    - Included Linux and Mac Os X versions in the same package (thanks AL|EN's Infinity Auto Packager tool!).
    - Uploaded mod to official Spellhold Studios GitHub mirror account.

  5. On 5/23/2020 at 5:21 AM, DavidW said:

    Version Beta 6 of IWDification is now released. This is a very minimal update - it just corrects a nasty logic bug on Enhanced Edition installs that (unless you installed components one at a time) messed up the animations, prevented Giant Insect from installing, and broke SCS compatibility.

    This mod is basically CamDawg's baby, not mine (I wrote a lot of the code it's based on for IWD-in-BG2, but he turned that code into something self-contained). So I haven't tried to do a more systematic trawl for bugs.

    And to be complete, it also includes the French translation of the master branch which had not been officially released. ;)

  6. La Couronne de Cuivre

    Le Kit de Rôdeur de l'Ombre (Shadow Ranger Kit) has been updated and is now available for Mac Os X and Linux games (in the same package). v1.2 isToB, BGT, BG:EE, SoD, BG2:EE, IWD:EE and EET compatible.

    This mod adds a new ranger kit in the game, restricted to lawful evil or neutral evil humans, elves and half-elves.


    Mod Forum
    Readme: English - French
    LCC Download Center


    Change log:

    - Added fr_ombre.ini metadata file to support AL|EN's "Project Infinity".
    - Renamed Setup-R!Ombre.tp2 -> fr_ombre.tp2 and moved it into top folder to support AL|EN's "Project Infinity".
    - Replaced `AUTHOR` keyword with `SUPPORT`.
    - Added `VERSION` flag.
    - Added `README` command.
    - Added missing `REQUIRE_PREDICATE` process to avoid installing the mod in inaccurate games.
    - Added component `DESIGNATED` number and "rodeur_de_l_ombre" `LABEL`.
    - Added missing `HANDLE_CHARSETS` function to convert string entries for EE games and removed useless "French_EE" folder.
    - Commented code as much as possible.
    - Added Modmerge check for SoD games.
    - Added native EET compatibility.
    - frombre.2da: Fixed wrong abilities labels per level.
    - Fixed a typo which prevented to load WeiDU fl#add_kit_ee.tpa library.
    - Renamed RIOmb kit label to SHADOWRANGER.
    - Abilities: fixed wrong innate spell level (set to 1).
    - Completed and proofread kit description with missing features and requirements. Added lower cased kit name.
    - Added English translation (from the BiG World Textpack German project).
    - Added Russian translation (thanks to Gingerrr and Aerie.ru).
    - Wrote fr_ombre-readme-english.html and fr_ombre-readme-french.html readme files.
    - Replaced Rastor's mod prefix ("r!") with more accurate French community one ("fr").
    - Removed useless "backup" folder.
    - Reorganized mod architecture tree: created folders to sort files according to their types and renamed top folder r!ombre -> fr_ombre.
    - Lower cased files.
    - Included Linux and Mac Os X versions in the same package (thanks AL|EN's Infinity Auto Packager tool!).

  7. 6 hours ago, Lauriel said:

    Ok, I tested this.  Labeling multiple options of the same subcomponent with the same label will make it so that any checks using that label will return false, unfortunately.  That would have been handy in case of subcomponents.  Oh well.

    So did I with IA to check if a creature animation was installed (might be by several different components or sub-components) and it screwed up all checking.

  8. Example of detecting component install with LABEL:

    ACTION_IF (MOD_IS_INSTALLED "grammarsalad_mod.tp2" (ID_OF_LABEL "grammarsalad_mod/grammarsalad_mod" "test1")) BEGIN
        PRINT "grammarsalad_mod installed: component test1"
    END ELSE BEGIN
        PRINT "grammarsalad_mod not installed: component test1"
    END

     

  9. Spellhold Studios

    Adventures in Papperland has been updated and is now available for Mac Os X and Linux games (in the same package). v6.0 is BG2, ToB, BGT, BG2:EE and EET compatible.

    This mod adds a few amusing dialogs with a legendary four musicians named "The Beatles". You can meet them in the Five Flagons Inn Theater. These famous musicians by the will of fate found themselves on Faerun. It's just an unusual meeting and couple of dialogs, no new stuff, spells or quests.

    Original note from the author:

    This little mod was created as a joke.

    - Charles Bisson


    SHS Download Center
    SHS official GitHub alternate download center


    Change log:

    - Added aip.ini metadata file to support AL|EN's "Project Infinity".
    - Renamed setup-aip.tp2 -> aip.tp2 and moved it into top folder to support AL|EN's "Project Infinity".
    - Replaced `AUTHOR` keyword with `SUPPORT`.
    - Added missing `REQUIRE_PREDICATE` process to avoid installing the mod in inaccurate games.
    - Added component `DESIGNATED` number and "adventures_in_papperland" `LABEL`.
    - Added missing `HANDLE_CHARSETS` function to convert string entries for EE games.
    - Added native BG2:EE and EET compatibilities.
    - Fixed an animation issue if the mod was installed after Infinity Animations.
    - sar0510.baf: Included BWP Fixpack hotfix (Lollorian's methodical OnCreation() removal from blocks that have a `LOCALS/GLOBAL` associated with them).
    - cbpaulmc.d: replaced wrong AMNISE and AMNISE2 BG1 creatures with BG2 AMNG1 and AMNG2 in `CreateCreature` actions.
    - Added missing portraits and new portraits for EE games.
    - Added German and Spanish WeiDU prompts.
    - Proofread English .tra files.
    - Updated Russian translation (thanks Austin!).
    - Added English translation (from the BiG World Textpack German project).
    - Updated, renamed readme file to "aip-readme.txt" and moved it into new "readme" folder.
    - Removed useless "backup" folder.
    - Reorganized mod architecture tree: created folders to sort files according to their types.
    - Lower cased files.
    - Updated WeiDU installer to v246.
    - Included Linux and Mac Os X versions in the same package (thanks AL|EN's Infinity Auto Packager tool!).
    - Uploaded mod to official Spellhold Studios GitHub mirror account.

  10. There are two ways of using a trigger region to enter a new area. A travel trigger (usually, but not always, linked to a door), and an info region triggering a script that teleports the target into a new area. The problem with Waukeen Promenade is the search map that does not allow your character to "walk" to the trigger. The info trigger tip is the best way to achieve what you need imo.

  11. 1) Does the door also exist in AR0700.wed file ?

    2) Do the open tiles exist in tis file ?

    If not, my macros won't work as they have been written for a specific case: using effective doors that are not used in the game. To create a brand new door in a map, the process is much more complex and I did not wrote an automatic process for it. It might be possible but I have no time for it at the moment.

  12. Here is the code commonly used to check for SoD:

            OUTER_SET is_bgee = (GAME_IS ~bgee~ AND NOT GAME_INCLUDES ~sod~) ? 1 : 0    // bgee without SoD
            OUTER_SET is_sod = (GAME_IS ~bgee~ AND GAME_INCLUDES ~sod~) ? 1 : 0            // SoD

    So, yes:  if you don't care for checking bgee without SoD, GAME_IS ~bgee~ is your friend.

  13. Spellhold Studios

     

    Isra NPC for BG2 has been updated and is now available for Mac Os X and Linux games (in the same package). v3.1 is ToB, BGT, BG2:EE and EET compatible.

     

    Visit the Mod Forum

    Download the Mod from Spellhold Studios

    Read the Readme

    Download the Mod from SHS official GitHub Mirror

     

    Change log:

    - Added isra_bg2.ini metadata file to support AL|EN's "Project Infinity".
    - Replaced `AUTHOR` keyword with `SUPPORT`.
    - Added missing `REQUIRE_PREDICATE` process to avoid installing the mod in inaccurate games.
    - Added components `DESIGNATED` numbers and "isra_npc_for_bg2" and "isra_npc_for_bg2_crossmod_content" `LABELS`.
    - Externalized tp2 code into main_component.tpa and isra_bg2_crossmod.tpa libraries for more comfortable readability and maintenance.
    - Commented code as much as possible.
    - Replaced `GAME_IS` conditions with variables checks to speed up install time.
    - Added missing `HANDLE_CHARSETS` function to convert string entries for EE games (to prepare for possible translations).
    - Removed redundant `IF_FILE_EXISTS` conditions in isra_bg2_crossmod.tpa.

    - ToB: Summoning Isra via fate spirit will be deactivated if Isra was in the party during ToB transition.
    - rh#isr.baf: Fixed wrong strref entry (was missing in rh#isr.tra).
    - rh#quest.d and rh#quest.tra: Integrated BWP Fixpack tokens typo fix (replaced <PRO_BOYGIRL> with <PRO_GIRLBOY> at entry @150).

    - Fixed Isra portraits in EE games.

    - Mantle of Roses (rh#cloak.itm):
        - Fixed item description: added missing weight (3).
        - Removed Enchantment value (was 2).
        - Added missing opcodes for a full Immunity to Confusion effects: op#296 Protection from Specific Animation (SPCONFUS), op#267 (protection from string = 14782 Confused - 14791 Rigid Thinking), op#169 (Immunity Special Effect Icon = 2 Rigid Thinking, 3 Confused, 47 Chaos).

    - Updated setup.tra file for compatibility with GW_UPDATE_ITM_DESCRIPTION_TO_EE WeiDU function requirements which automatically removes usability restrictions for EE games.

    - Fixed typos in .tra files.
    - Traified rh#isstr.baf and completed isra_bg2.tp2 traification.
    - Updated deprecated modding tools links.
    - Re-formated, updated and renamed readme file to isra_bg2-readme-english.html and moved it into new readme folder.
    - Removed useless files and folders (backup, batch...).
    - Reorganized mod architecture tree: created folders to sort files according to their types.
    - Updated OggDec to v1.9.7.
    - Included Linux and Mac Os X versions in the same package (thanks AL|EN's Infinity Auto Packager tool!).
    - Uploaded mod to official Spellhold Studios GitHub mirror account.

  14. Spellhold Studios

     

    Isra NPC has been updated and is now available for Mac Os X and Linux games (in the same package). v3.0 is Tutu, BGT, BG:EE and EET compatible.

     

    Visit the Mod Forum

    Download the Mod from Spellhold Studios

    Read the Readme

    Download the Mod from SHS official GitHub Mirror

     

    Change log:

    - Added isra.ini metadata file to support AL|EN's "Project Infinity".
    - Renamed setup-isra.tp2 -> isra.tp2 to support AL|EN's "Project Infinity".
    - Replaced `AUTHOR` keyword with `SUPPORT`.
    - Added missing `REQUIRE_PREDICATE` process to avoid installing the mod in inaccurate games.
    - Added components `DESIGNATED` numbers and "isra_npc_for_bg", "isra_valerie_crossmod_content" and "isra_gavin_crossmod_content" `LABELS`.
    - Externalized tp2 code into main_component.tpa library for more comfortable readability and maintenance.
    - Commented code as much as possible.
    - Added Modmerge check for SoD games.
    - Replaced `GAME_IS` conditions with variables checks to speed up install time.
    - Removed SoA checks as Isra needs BGT or Tutu to be installed.
    - Added missing `HANDLE_CHARSETS` function to convert string entries for EE games (to prepare for possible translations).
    - Reworked install procedure to use WeiDU's built-in `HANDLE_AUDIO` function.
    - Added EET compatibility.
    - rh#israj.d and valerie.d: fixed wrong tutu variables that were patching wrong dialog files in BGT games and added a workaround to patch right states according to the games.
    - Updated cpmvars files.
    - Cleaned up old ids entries patch replaced with more recent BG2 Fixpack one and removed animate.ids patching that was ruining Infinity Animations fixes if installed after IA.
    - Simplified area type flagging and Tutu area script assignment patching.
    - Fixed Isra portraits in EE games.
    - Traified rh#isfix.baf and crossmod banters.
    - Updated deprecated modding tools links.
    - Re-formated, updated and renamed readme file to isra-readme-english.html and moved it into new readme folder.
    - Removed useless files.
    - Updated OggDec to v1.9.7 and added sox v14.4.1 for Mac.
    - Included Linux and Mac Os X versions in the same package (thanks AL|EN's Infinity Auto Packager tool!).
    - Uploaded mod to official Spellhold Studios GitHub mirror account.

×
×
  • Create New...