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Gwendolyne

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Posts posted by Gwendolyne

  1. 11 hours ago, K4thos said:

    I've reviewed mods mentioned by Endarire and can confirm all of them, sans BG1UB and ToB-Tourist, have EET native support.

    ...

    True, should have consulted it first, sorry. Looks like Garrick: Tales of a troubadour is the most glaring example of these install order problems, from the remaining 18 mods installable on BG:EE. As mentioned I'm planning to work on native patches for those mods. Already finished one for GTotT v1.26 and sent email to mirandir with request for its internalization (of course also offering support for these changes in case EET players will notice some problem). Updated tp2 file is attached to this post, in case someone would like to test it now.

    Keep in mind that the patch is unofficial. If author won't be interested in its official internalization this file will be removed from here.

    garrick-tt.zip 116.18 kB · 3 downloads

    I know the author is not very active, but I can ask him to include your patch in his official release.

  2. Hello, I need a few lines to be translated into German before updating an old mod.

    Thanks in advance. ;)

    Quote

    @203 = ~Please, a little kill, even a little one! I'm bored.~ [Innocd]
    @204 = ~Mommy, I must sleep.~ [Innocc]
    @205 = ~Why will no one play with me?~
    @206 = ~You are mean! You don't want me to play with my knife on other people!~
    @207 = ~How can I enjoy myself without a little killing? You said that you would play with me!~

     

  3. Spellhold Studios

     

    The Jerry Singer Show mod has been updated and is now available with macOS and Linux support.
     
    This mod allows the PC and his companions to view (and take part in) the live talk show of Jerry Zinger, well known Amnish celebrity!
     
    Version 5.0 is ToB, BGT, BG2:EE and EET compatible, and provides updated Russian translation.

     


    Read the Readme
    Visit the Mod Forum
    Download the mod at SHS
    SHS official GitHub alternate download center


     

    Change log:

     

    • Added jz.ini metadata file to support AL|EN's "Project Infinity".
    • Added dynamic install order syntax and global `LABELS` to support AL|EN's "Project Infinity".
    • Renamed Setup-JZ.tp2 -> jz.tp2 to support AL|EN's "Project Infinity".
    • Replaced `AUTHOR` keyword with `SUPPORT`.
    • Added `VERSION` keyword.
    • Added `REQUIRE_PREDICATE` process to avoid installing the mod in inaccurate games.
    • Externalized tp2 code into main_component.tpa library for more comfortable readability and maintenance.
    • Added native EET compatibility:
      • Added WeiDU's built-in `HANDLE_CHARSETS` function to convert string entries for EE games.
      • Added `ADD_JOURNAL` function for EE games.
      • Rewrote install procedure to use WeiDU's built-in `HANDLE_AUDIO` function.
      • Provided alternative TIS and PVRZ files EE games (used Tipun's function to find free PVRZ-files indexes on EE-games).
      • Provided wbm movie file for the EE games.
    • Replaced deprecated old-school `DECOMPILE_DLG_TO_D` plus `COMPILE_D_TO_DLG` and `DECOMPILE_BCS_TO_BAF` plus `COMPILE_BAF_TO_BCS` processes with more accurate `DECOMPILE_AND_PATCH` command.
    • Fixed barkeeper name incorrectly displayed when hovering over it bug.
    • Fixed typos (Gwendolyne).
    • Updated Russian translation (by Austin).
    • Updated deprecated modding tools links.
    • Re-formated, updated and renamed readme file to "jz-readme-english.html", then moved it into new "readme" folder.
    • Lower cased files.
    • Included Linux and maxOs versions in the same package (thanks AL|EN's Infinity Auto Packager tool!).
    • Updated OggDec to v1.9.7 and added sox v14.4.1 for mac.
    • Added archive libiconv-1.9.2-1-src.7z with iconv licence info.
    • Updated WeiDU installer to v247.
    • Uploaded mod to official Spellhold Studios GitHub mirror account.
  4. Spellhold Studios

     

    The Luxley Family mod has been updated and is now available with macOS and Linux support.
     
    This mod introduces two joinable NPCs, Sebastian and Andrei Luxley, to your game. Sebastian is a Chaotic Neutral playwright with a rather idiosyncratic sense of humor who appears to take great delight in showing his cousin Andrei the world outside their family home. Andrei is a polite, Lawful Neutral young monk with a strong sense of self who has led a rather sheltered life until now. Throughout your journey with them, you will discover that their family is not all that meets the eye. You may have to make some tough decisions - and the path you choose will have repercussions.
     
    Version 2.0.0 is BG2, ToB, BGT, BG2:EE and EET compatible.
     


    Read the Readme
    Visit the Mod Forum
    Download the mod at SHS
    SHS official GitHub alternate download center


     

    Change log:

    • Added luxleysoa.ini metadata file to support AL|EN's "Project Infinity".
    • Added dynamic install order syntax and global `LABELS` to support AL|EN's "Project Infinity".
    • Renamed Setup-LuxleySoa.tp2 -> luxleysoa.tp2 to support AL|EN's "Project Infinity".
    • Replaced `AUTHOR` keyword with `SUPPORT`.
    • Added `REQUIRE_PREDICATE` process to avoid installing the mod in inaccurate games.
    • Externalized tp2 code into main_component.tpa library for more comfortable readability and maintenance.
    • Commented code as much as possible.
    • Added native EET compatibility:
      • Added WeiDU's built-in `HANDLE_CHARSETS` function to convert string entries for EE games.
      • Converted inventory BAMs to EE: This feature attempts to modify original inventory BAMs so that both the large and small icons are utilized by the EE games. The inventory BAM must have two sequences, the first containing the "large" inventory icon frame and the second containing the "small" inventory icon frame to be processed. Inventory icon BAMs in the bam folder that meet these requirements are patched and saved back to the "override" folder.
      • Added `ADD_JOURNAL` function for EE games.
      • Provided NPCs portraits for EE games.
      • Rewrote install procedure to use WeiDU's built-in `HANDLE_AUDIO` function, and converted music files to acm.
      • Provided alternative TIS and PVRZ files EE games (used Tipun's function to find free PVRZ-files indexes on EE-games).
      • Removed useless audio decoding and tiz unpacking `AT_NOW` and `AT_UNINSTALL` batch processes.
      • `ADD_KIT` process: added missing lower kit strref and WeiDU `fl#add_kit_ee` function for EE games.
    • "Portraits for non-joinable NPCs" optional component: Does not overwrite joinable NPCs portraits anymore.
    • fhlseb.baf: Fixed wrong Gavin romance active variable (set to `B!GavRA`, was `B!GavinRomanceActive`).
    • Moved extended scripts into new "scriptsext" to avoid compiling useless baf files.
    • bfhlseb.d: Fixed the dialogue teasing Aerie not ending bug.
    • Sebastian and Andrei soundsets: harmonized string references and removed duplicated ones (due to typos)
    • Added a more robust workaround than BWP Fixpack cmorgan's ToBEx compatible ADD_KIT fix to fix Sebastian creature file installation issue with classic games if TobEx is not installed and more than 256 kits are installed. I know, pretty rare case, but who knows... http://www.shsforums.net/public/style_emoticons/default/wink.png
    • Cleaned up old ids entries patch replaced with more recent BG2 Fixpack one.
    • Updated *setup.tra* file for compatibility with `GW_UPDATE_ITM_DESCRIPTION_TO_EE` WeiDU function requirements, which automatically removes items usability restrictions for EE games.
    • Proofread strrefs (Gwendolyne).
    • TRAified the mod. Feel free to provide me with translations. I will include them as soon as possible.
    • Updated deprecated modding tools links.
    • Reformatted, updated and renamed readme file to "luxleysoa-readme-english.html", then moved it into new "readme" folder.
    • Removed useless "backup" folder.
    • Lower cased files.
    • Included Linux and maxOs versions in the same package (thanks AL|EN's Infinity Auto Packager tool!).
    • Updated OggDec to v1.9.7 and added sox v14.4.1 for mac.
    • Added archive libiconv-1.9.2-1-src.7z with iconv licence info.
    • Updated WeiDU installer to v247.
    • Uploaded mod to official Spellhold Studios GitHub mirror account.
  5. Spellhold Studios

     

    Yoshimo Friendship has been updated to v4.6 and comes with a Russian translation (by Arkie).

     


    Read the Readme
    Visit the Mod Forum
    Download the mod at SHS
    SHS official GitHub alternate download center


     

    Change log:

    • Added dynamic install order syntax and global labels to support AL|EN's "Project Infinity".
    • Added Russian translation by Arkie.
    • Proofread French translation and English strrefs.
    • Re-formated, updated and moved readme files into new "readme" folder.
    • Removed useless "backup" folder.
    • Added archive libiconv-1.9.2-1-src.7z with iconv licence info.
    • Updated WeiDU installer to v247.

     

  6. Spellhold Studios

    The Rolles mod has been updated to v5.0.5.


    Read the Readme
    Visit the Mod Forum
    SHS official GitHub alternate download center


    Change log:

    • Added dynamic install order syntax and global labels to support AL|EN's "Project Infinity".
    • Fixed wrong shaman usability flags setting for shaman items in EE games.
    • Added archive libiconv-1.9.2-1-src.7z with iconv licence info.
    • Updated WeiDU installer to v247.

     

  7. Isra NPC has also been updated to v3.5 with an Italian translation (thanks Coland).

     

    Visit the Mod Forum

    Download the Mod from Spellhold Studios

    Read the Readme

    Download the Mod from SHS official GitHub Mirror

     

    Change log:

    • Added dynamic install order syntax and global labels to support AL|EN's "Project Infinity".
    • Added Italian translation (by Coland).
    • Fixed wrong rh#israj.tra file encoding (was UTF-8).
    • Readme file: updated deprecated external links.
    • Updated WeiDU installer to v247.
  8. La Couronne de Cuivre

    The Shuri Ninja kit mod, from Twinblades2, has been updated and is now available on the Couronne de Cuivre forums.

    This mod adds a new thief kit to the game: the Shuri Ninja. Created many years ago by Twinblades2, it has been rewritten to the WeiDU modern standard way of coding and ported to Enhanced Editions games by Aalkaor and Gwendolyne?

    Version 2.0.0 is BG2:ToB, Tutu, BGT, BG:EE, BG2:E, IWD:EE and EET compatible, and is now available with macOS and Linux support.
    It comes with a French translation, many fixes and two new components for EE games.


    Mod Forum
    Readme: English - French
    Download


    Compatibility:

    Games supported

    This mod is designed to work on most Infinity Engine games. This includes:

    • The series of Enhanced Editions published by Beamdog, which at present includes Baldur's Gate: Enhanced Edition (BGEE) and Baldur's Gate II: Enhanced Edition (BG2EE). The BGEE Siege of Dragonspear expansion (SoD) is supported as well. All the Enhanced Edition games include the original expansion packs.
    • The original Baldur's Gate II (BG2, or just SoA) with the Throne of Bhaal (ToB) expansion. Make sure you have Throne of Bhaal patched to version 26498.
    • The conversion projects based on ToB: Baldur's Gate Trilogy (BGT), Baldur's Gate Tutu (Tutu) and Enhanced Edition Trilogy (EET).

    Other Mods Compatibility

    This is a WeiDU mod, and therefore should be compatible with all WeiDU mods. However, we cannot test every single one. Though we are striving to make it compatible with as many other mods as possible, there is always a chance that incompatibilities will arise. Below are the ones discovered thus far:

    • Kit Revisions

    If you encounter any bugs, please report them on the forum!

    Installation order

    Although it is not required for the Shuri Ninja mod to function properly, ToB players are strongly recommended downloading and install the latest version of the BG2 Fixpack before proceeding with the installation of this mod.

    Here is the recommended installation order:

    • Please install Shuri Ninja after ToBEx, BG2 Fixpack and EET.
    • Please install Shuri Ninja before EET_End, and any final "biffing" routines.


    Components:

    The installer includes the following components. The number of each is the component `DESIGNATED` number which gives it a fixed install position, lets other components detect it and allows automated installers to specify component choices.

     ⚠️ Due to IE limitations, it is not possible to restrict weapons the Shuri Ninja can equip to katana, scimitar, dagger, short bow and dart, without breaking other mods compatibility. This feature is only available in EE games.


    [10] Shuri Ninja Kit (legacy)

    This component installs the original thief kit:

    Spoiler

     

    Shuri Ninjas are trained by the Shurikai, an organisation of ninja assassins that operate across Kara-Tur. They are quick, deadly, masters of stealth and highly skilled in the use of oriental blades, hand thrown weapons and archery. It is guaranteed if one is marked by the Shurikai they will die that night. Their lethal skills have earned them the respect and intense hatred of Samurai and other rival ninja clans. Very few warriors have crossed blade with a shuri ninja and lived to tell the tale.

    Many leave the Shurikai to follow their own paths at the cost of constantly watching their backs for the blades of former comrades. Their services are highly sought after by the western thief guilds if they make it to the western lands alive. None dare double cross them as entire guilds have met their deaths by a single Shuri Ninja. Due to the rarity of demi-humans in Kara-Tur only humans are trusted with the secrets of Shurikai Ninjutsu.

    Advantages:

    • +20% bonus to Hide in Shadows and Move Silently.
    • +2 bonus to Dexterity.
    • At high levels, gains the fighter's special abilities.
    • +1 bonus to hit and damage rolls every 4 levels, starting at 4th level.
    • +1 bonus to Armor Class every 5 levels, starting at 5th level.
    • May specialize (two slots) in katana, scimitar, dagger, dart and short bow.
    • May achieve Specialization (two slots) in Single-Weapon Style and allocate three slots in Two-Weapon Style.
       

    As Shuri Ninjas increase in level, they learn new deadly techniques to aid them in combat or assassination:

    • 5th level (Blue Belt): Learns to detect illusions (may use the True sight ability twice per day).
    • 10th level (Purple Belt): Learns to strike opponents at pressure points (may use the Stunning Blow ability twice per day). All successful attacks within the next round force the victim to save vs. Spell or be stunned.
    • 15th level (Red Belt): Learns to maximize the damage they deal for a limited time (may use the Blinding Strike ability once per day, and gains an additional use every 10 levels thereafter). All successful attacks within the next 10 seconds deal maximum damage.
    • 20th level (Brown Belt): Learns to use the monk's Quivering Palm ability once per day (The secret was stolen from an eastern monastery). The next successful attack forces the opponent to save vs. Spell or die.
    • 25th level (Black Belt): Learns to coat their weapons with poison (may use the Poison Weapon ability once a day).
    • 30th level: Learns to strengthen their minds against all mental attacks (may use the Chaotic Commands ability once per day). Gains an additional +20% bonus to Hide in Shadows and Move Silently.
    • 35th level (First Dan): Their skill in combat increases (+1 bonus to THAC0). Gains an additional use of the Poison Weapon ability.

    POISON WEAPON
    Each successful hit within the next 5 rounds will inject poison into the target. Each target can only be affected once per round. The amount of poison damage depends on the character's level:

    • 1st: Target suffers 1 poison damage per second for 6 seconds (Save vs. Death at +1 negates)
    • 5th: Target suffers 1 poison damage per second for 12 seconds (Save vs. Death negates), and also immediately suffers 2 poison damage (no save)
    • 9th: Target suffers 1 poison damage per second for 18 seconds (Save vs. Death at -1 negates), and also immediately suffers 4 poison damage (no save)
    • 13th: Target suffers 1 poison damage per second for 24 seconds (Save vs. Death at -2 negates), and also immediately suffers 6 poison damage (no save)


    Disadvantages:

    • May not use the Set Snare ability.
    • Incurs a -2 penalty to Strength, Constitution and Charisma.
    • May only use the following weapons: katana, scimitar, dagger, short bow and dart. ([iI]EE games[/i])
    • May only use the following weapons: long sword, short sword, katana, scimitar, dagger, club, quarterstaff, crossbow, short bow, dart and sling. (classic games)
    • May not place any slots in Two-Handed Weapon Style and Sword and Shield Style.
    • May not dual class.
    • Alignment restricted to any chaotic.
    • Race restricted to human.

     


    The two next components don't need further explanation, I guess... ;)

    [20] Shuri Ninja may not wear heavier armor than leather (EE only)

    [30] Shuri Ninja may not wear any armor (EE only)


    Enjoy !

     

    Change log:

    • Added shurininja.ini metadata file to support AL|EN's "Project Infinity".
    • Renamed Setup-Shurinin.tp2 -> shurininja and moved it into mod top folder to support AL|EN's "Project Infinity".
    • Replaced `AUTHOR` keyword with `SUPPORT`.
    • Added `VERSION` flag.
    • Replaced `AT_INTERACTIVE_EXIT` deprecated command with `README`.
    • Added `HANDLE_CHARSETS` function to convert string entries for EE games.
    • Added missing `REQUIRE_PREDICATE` process to avoid installing the mod in inaccurate games.
    • Added components `DESIGNATED` numbers and "gw_shuri_ninja_kit_original", "gw_shuri_ninja_kit_only_leather" and "gw_shuri_ninja_kit_no_armor" `LABELS`.
    • Added "always.tpa" library.
    • Added Modmerge check for SoD games.
    • Externalized tp2 code into "main_component.tpa" library for more comfortable readability and maintenance. :)
    • Commented code as much as possible.
    • Added native BG:EE, BG2EE and IWD:EE compatibility (probably with EET, but not yet tested):
      • Added armor restrictions (new sub-components).
      • Added weapons restriction: from now on, Shuri Ninja can't equip long sword, short sword, quarterstaff, club, crossbow and sling, as per description. Unfortunately, IE limitations does not allow to code it for classic games, without breaking other mods compatibility.
      • Shuri Ninja can't wear any shield.
      • Added specific Stunning Blow and Quivering Palm abilities: applied op#248 to any weapon wielded (EE games: parameter2 is set to 4 - fists only).
    • Added two sub-components (EE only): "Shuri Ninja may not wear heavier armor than leather" and "Shuri Ninja may not wear any armor".
    • BGT, tutu and IWD:EE: Added katanas, Ninjatos and Wakizashis to the games, so that she Shuri Ninja kit should be friendly playable.
    • Removed one extra Blinding strike at 40th level.
    • Fixed innate Chaotic Commands ability: duration reduced to 1 turn and included a few fixes.
    • Fixed wrong proficiencies pips.
    • No longer overwrites system files (cloned and patched existing SPL files to improve compatibility).
    • Handled special classic game engine restriction: kit descriptions can't exceed 4815 characters, or the game crashes at chargen!
    • Updated and renamed readme file to "shurininja-readme-%LANGUAGE%.txt" (Shuri Ninja now supports translated readmes).
    • Proofread English texts (Gwendolyne).
    • Added French translation, including readme (Aalkaor and Gwendolyne).
    • Traification. Feel free to provide me with translations. I will include them as soon as possible.
    • Removed unused files and "backup" folder.
    • Reorganized mod architecture tree: created or renamed folders to sort files according to their types.
    • Lower cased files.
    • Included Linux and Mac Os X versions in the same package (thanks AL|EN's Infinity Auto Packager tool!).
    • Added archive libiconv-1.9.2-1-src.7z with iconv licence info.
    • Updated WeiDU installer to v247.

  9. It is probably due to the way old IA had to be installed:

    Players were to DL IA contents and extract them into /content folder before launching IA main component. Then, each component checked for one bam file to be run. Unfortunately, if players forgot to extract one single file in one subfolder content (which was not the one checked by the installer), the game crashed.

    The next version will avoid this kind of behavior by forcing all needed files installation if they don't exist in game. ;)

  10. One is equipped with a special ring that seems to apply a blur effect.

    I will install NToTSC and IA to check what's wrong. But I am pretty sure it has nothing to do with IA and NToTSC as this bug has never been reported before and, as you see in the above post, it works fine...

    @Nathan82 Can you please post all the cre files resulting from your change-logs?

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