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About Cahir

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  1. Yes, I got it too. Seems to be Vanilla forums thingy. Probably it was some global update or something that required resetting the password.
  2. I never said it's a crime to play classic version, just... It seems you have awfully hard times to put up a stable mod list on TuTu. I imagine it would be easier on BGT.
  3. Wouldn't just be more convenient to play on a different platform than TuTu? From what I understand it's considered obsolete these days with less and less support (especially from modders that started to mod in EE-era). As I see most of your problems come from mods not playing well with TuTu, so why torment yourself with TuTu? Is there some secret advantage of TuTu compared to other platform that makes you want to stick with it so badly?
  4. Cahir


    For paying for server, yeah maybe. For mod financing, I can't remember any example.
  5. There was no official update, because there was simply no progress for a long time. To be honest I was really close to give away Project Leader mantle. Now... there's a real chance to give the project a spin that came up recently, but I don't want to announce anything just yet, until it's official (exactly to no give you a false hope). Besides, translation is not being done directly in Beamdog Translation Tool (I use it to actually import lines already translated elswhere), that's why you don't seem to see any progress at all. Unfortunately most of translators involved in BGEE and BG2EE translation were not interested in translating SoD and there weren't a lot of competent candidates that wanted to help (there were candidates, sure, but they didn't guarantee a quality of translation, which is of an utmost importance to me). But like I said, there is something going on and I hope we'll be able to announce it quite soon.
  6. Don't give up on this just yet
  7. DoS2 writing does seem to be more mature than DoS1 (which indeed was a bit gooffy) and I did really enjoy this game. I do think though, that BG3 art style should be completely different and writing even a bit darker than in BG2. I don't mind funny easter egg here and there, this was after all a core part of both BG1 and BG2 (although more often in BG1).
  8. I'm curious, what does it mean "Native EET compatibility" in here: https://github.com/K4thos/EET-Compatibility-List ? As far I know there is no official EET-compatible release of Back to Brynnlaw from Kulyok or someone who has her blessing to do so? So in this case I hardly call it native. Or I'm misinterpreting what "native" means? I must admit I'm starting to be a bit lost with all those mods versioning.
  9. Happy anniversary! The update package is a very pleasent surprise for all of us. Please update also Divine Remix and I will be fully happy
  10. DavidW, not sure I understood it correctly from the other thread, but for V32 you plan to revise all the fixes from v31, but may incorporate some of them in a different way, right? But you do plan tk incorporate all fixes (I'm especially concerns of EET compatibility)?
  11. Thanks Cam, figured that out. Keep up great job! And give us new Divine Remix
  12. Cam, which mods of the series are *not* compatible with EE (i.e EE compatibility was not applicable)? Does EE compatibility means also EET compatibility?
  13. As for SoD, Unfortunately there are some bits of translated text in 2.5 (Spell description, map/NPC notes, some miscelleanous lines and a little bit of first chapter). I added some translated lines to Translation Tool being a aware that Beamdog might export whole SoD dialog file for patch 2.5. I will ask them to not update it until its finished. When we have some bigger part of translation to present I'll probably ask K4thos to compile SoD translation mod as a intermediate solution and for testing purposes.
  14. K4thos, Yeah I pointed them to our localization mod and asked them to use its resources for 2.5 patch. Just wasn't sure if they actually followed my suggestion. Thanks for checking it for me.
  15. Thanks for answer. Don't think I will have the opportunity to play EET for a while. I'm asking because I maintain a BG2EE-compatible list of mods on some Polish site and wouldn't want to mislead players about EET compatibility, if it's not entirely true.
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