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Kulyok

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Posts posted by Kulyok

  1. So, I got a moment between mods, and tested it myself - it worked perfectly, the cutscene worked, and the characters moved. Thank you both very much for the code.

    (Although I thought BG2Tweaks would be using the beta for some reason, but it wasn't. Never mind).

     

    Not RE-related: after the entrance changed, Sir Ryan Trawl is still looking towards the stables. Maybe it's worth it to move him to the hall, facing the beautiful new main entrance?

     

    I'm also totally voting for an ExploreAllAreas, or at least ExploreAllIndoorsCityAreas tweak.

  2. Thank you, that's so nice of you! Bjornin encounter takes place in AR0903, and the PC has to be a good or neutral female with a reputation of 15 or higher.

    I've uploaded the beta on PPG and will PM you the link in a moment.

     

    One question: Cam's code for RE doesn't require me to use Weidu beta for RE, correct? v231 is enough?

  3. New RE material for Valygar ToB has an option for female PC to run away with Valygar. If RE_ValygarEscape variable is set to 1 at the end of the game, PC and Valygar run away together in Valygar's epilogue. ValygarRomanceActive also gets set to 2, to get Gaider's Throne of Bhaal FINSOL01 dialogue. So, technically, it's a romance, and it might require killer scripts.

     

    For myself, I've adjusted Xan's epilogues accordingly(if PC escapes with Valygar, she obviously can't be with Xan at the same time). Naturally, please, feel free to write any individual reactions you'd like.

     

    Or there's a simple blanket solution for this, like adding an EXTEND_TOP to AR6200.bcs for other female PC romances via Crossmod:

    IF

    Global("StartEndBios","AR6200",1)

    InParty("MyNPC")

    Global("PlayerChoseEssence","GLOBAL",0)

    Global("RE_ValygarEscape","GLOBAL",1)

    Global("MyNPCRomanceActive","GLOBAL",2)

    THEN

    RESPONSE #100

    SetGlobal("MyNPCRomanceActive","GLOBAL",3)

    END

    (no need for such block for Xan, since I've already adjusted his epilogues in v11 myself)

     

    At least, that's what I propose. Then again, multiromancing's fine, too.

  4. Via Weidu or to your own area? http://www.simpilot.net/~sc/dltcep/ - "Containers" section deals with adding stuff to your own area; if you want to do it in an existing area via patching, I recommend stealing code from BG2 Tweaks:

    - Add Misc Bags of Holding component adds items to the stores, and

    - Exotic Items Pack adds items to areas/loot/containers.

     

    <s>Okay, here's an answer to your question in short.</s> BG2Tweaks adds a short script to the area in question:

    IF

    Global("CDNinjaTo","MYAREA",0)

    THEN

    RESPONSE #100

    SetGlobal("CDNinjaTo","MYAREA",1)

    ActionOverride("Container1",CreateItem("SW1H48",0,0,0))

    END

     

    I am totally not sure about IWD2 - about the only mod I know for this game would be IWD2 NPC, but maybe trying the above action(or just adding it to a store, or to a quest-giver, after all) might work.

  5. :))) I'm really looking forward to Ajantis ToB, now. Because a paladin whose author quietly cancels lovetalks while the guy's busy polishing his sword (or battling evil) and isn't looking - well, this paladin is bound to have his revenge, somehow. And HE... WILL... HAVE IT!

     

    Seriously, best of luck. I'm very glad you're continuing with him.

  6. It's okay - ten or twelve dialogues, as Kaeloree said, work as a sequential path quite nicely. Then you can easily fit a few more as "area" dialogues - Forest of Mir after a battle with no enemies in sight, for example - pretty scenery and not as crowded as "night after Saradush". Not to mention challenges in the Pocket Plane - I know one or two mods make use of them, but most only use the fifth(I also use the fourth, myself, because Cyric is fun).

     

    And there's always a wonderful place called player-initiated menu. :)

     

    EDIT: And if they're just outlined, two dialogues can probably fit into one in some cases.

  7. You'll have to skip the encounter in this version, I think, since I'm not sure it's possible to edit LOCALS vars via console.

     

    It's probably been reported already, but a text replace is needed:

     

    IF ~Global("B!GavRAChanelle","LOCALS",1)~ THEN BEGIN cha

    SAY ~Don't you look fresh and lovely! It must feel good to get the travel dust off. But you're flushed! Are you ill?~ [bg_blank]

    ++ ~No, it was just the warm bathwater. It always makes me a bit pink afterward.~ DO ~SetGlobal("B!GavRAChanelle","LOCALS",2)~ + cha1

    ++ ~Maybe I scrubbed my face a little too hard.~ DO ~SetGlobal("B!GavRAChanelle","LOCALS",2)~ + cha1

    ++ ~Er... no, I'm fine. Really.~ DO ~SetGlobal("B!GavRAChanelle","LOCALS",2)~ + cha2

    ++ ~It's probably just nerves. I'm not used to having someone in the room while I bathe.~ DO ~SetGlobal("B!GavRAChanelle","LOCALS",2)~ + cha3

    END

    To

     

     

    IF ~Global("B!GavREChanelle","LOCALS",1)~ THEN BEGIN cha

    SAY ~Don't you look fresh and lovely! It must feel good to get the travel dust off. But you're flushed! Are you ill?~ [bg_blank]

    ++ ~No, it was just the warm bathwater. It always makes me a bit pink afterward.~ DO ~SetGlobal("B!GavREChanelle","LOCALS",2)~ + cha1

    ++ ~Maybe I scrubbed my face a little too hard.~ DO ~SetGlobal("B!GavREChanelle","LOCALS",2)~ + cha1

    ++ ~Er... no, I'm fine. Really.~ DO ~SetGlobal("B!GavREChanelle","LOCALS",2)~ + cha2

    ++ ~It's probably just nerves. I'm not used to having someone in the room while I bathe.~ DO ~SetGlobal("B!GavREChanelle","LOCALS",2)~ + cha3

    END

  8. There seems to be an issue with your mod mirror for (some of) the Russian players: I'm getting this, personally:

     

    http://kerzenburg.baldurs-gate.eu/downloads.php?id=62

     

    403 Forbidden

     

    The detected reason(s) you were blocked are:

    RBN. -> rmatch("corbina.ru")

     

    Which (to me) probably means "your provider is corbina.ru, therefore you are banned". Now, here's a fun thing: Corbina is one of the biggest Web providers in Moscow(16%), it belongs to VimpelCom Ltd., and it's over 100000 computers in St.Peterburg alone. So... the admins probably cutting off, like, five hundred thousand computers in total? Which probably isn't so good, and I believe it's best to lift this ban, because it's really a misunderstanding.

  9. I just checked the latest version, 1.9, and I wanted to give my thanks for including Coran for BG2. Will try him in the game soonish.

     

    Here's another thing(or five): I understand that Level1NPCs works for BG2/Tutu/BGT, not IWD, but can Level1NPCs work for IWD-in-BG2? Because - yes, you guessed it, I'd really like to be able to choose any class/proficiency for Icewind Dale NPCs, such as Holvir, Korin, Nella, Severn and Teri. Maybe it will become possible in one of the next versions?

     

    Basic info is below(no custom items whatsoever): .cre, override, dialogue and death variable, just in case.

     

    COPY ~IWDNPC/Characters/O#Holvir.cre~ ~override/O#Holvir.cre~

    WRITE_ASCII 0x248 ~O#Holvir~ #8 // override

    WRITE_ASCII 0x2cc ~O#HStart~ #8 // dialogue

    WRITE_ASCII 0x280 ~O#Holvir~ #32 // death variable

     

    COPY ~IWDNPC/Characters/O#Korin.cre~ ~override/O#Korin.cre~

    WRITE_ASCII 0x248 ~O#Korin~ #8 // override

    WRITE_ASCII 0x2cc ~O#KStart~ #8 // dialogue

    WRITE_ASCII 0x280 ~O#Korin~ #32 // death variable

     

    COPY ~IWDNPC/Characters/O#Nella.cre~ ~override/O#Nella.cre~

    WRITE_ASCII 0x248 ~O#Nella~ #8 // override

    WRITE_ASCII 0x2cc ~O#NStart~ #8 // dialogue

    WRITE_ASCII 0x280 ~O#Nella~ #32 // death variable

     

    COPY ~IWDNPC/Characters/O#Severn.cre~ ~override/O#Severn.cre~

    WRITE_ASCII 0x248 ~O#Severn~ #8 // override

    WRITE_ASCII 0x2cc ~O#SStart~ #8 // dialogue

    WRITE_ASCII 0x280 ~O#Severn~ #32 // death variable

     

    COPY ~IWDNPC/Characters/O#Teri.cre~ ~override/O#Teri.cre~

    WRITE_ASCII 0x248 ~O#Teri~ #8 // override

    WRITE_ASCII 0x2cc ~O#TStart~ #8 // dialogue

    WRITE_ASCII 0x280 ~O#Teri~ #32 // death variable

  10. Oh, yeah, if it's a lot of work, it probably isn't worth it, But if it could be made complatible with IWDinBG2, that'd be great - I'll just provide some more options for "vanilla" IWD players in the next IWD NPC version.

  11. Thank you, downloaded! By the way, I wanted to ask - are IWD NPC covered by the latest version? And, if not, would you please add them to the next one? Because from the reviews, it seems that people want to give them more alternate classes and especially stats/proficiencies, and I probably can't give them all possible combinations.

  12. Really, really lovely writing here. I never played a whole game with Garrick, but he's a very sweet character here, and it's amazing how much in character he is. He's faithful to his original BG1 type, he is nice, sweet and practically is a big puppy. I read all his dialogues and enjoyed them a lot.

     

     

    I think romance conflicts are needed, though. Garrick kisses PC on the lips, confesses his love and optionally receives a love confession in return. If PC is in a romance, I'd say that's cheating. If my husband kissed another woman in my presence and told her he loved her, I'd be thinking about divorce - and speaking of PC's suitors, I think Ajantis would be pretty pissed and Xan would be rather upset, too. I'd suggest triggering Garrick's last three conversations only if any of the romances aren't active, but this is probably against the author's intent, so - should we add more content(Xan's reaction to Garrick's kiss/flirt, and possibly Ajantis's, Coran's and Gavin's) for Crossmod Banter Pack?

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