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Kulyok

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Posts posted by Kulyok

  1. Yes, I agree. I'm actually going to make Gavin or Finch a fighter/cleric, when I play BG1 Tutu again, because straight clerics, like Viccy or Branwen, never seem to work as well for me. (Hence Nella the figher->cleric(druid) or a fighter/cleric(druid) in IWD NPC).

  2. I can help test a little, though I won't be able to read the code, I'm afraid.

     

    Aaand I asked jcompton to take a look at this very thread(to, basically, tell you that yes, please, uncomment your code for Keto/Kelsey/Sola/Valen), but from looking at this thread, it seems that it's really unnecessary. :suspect:

  3. I am opening this topic to contribute code for various mod NPCs for Level1NPCs - in my case, my own. Please, feel free to add yours(either the ready code, or just their names).

     

    For comments: This topic can be used for comments and adding mod NPCs names, too.

     

    // Xan for BG2

     

    BEGIN

    DESIGNATED

    REQUIRE_COMPONENT ~level1npcs.tp2~ "0" @110600

    REQUIRE_COMPONENT ~Setup-Xan.tp2~ "0" ~~ // Note: .tp2 is inside the mod's folder

     

    LAUNCH_ACTION_MACRO ~fj_install_component~

    COPY_EXISTING ~o#xan09.cre~ ~override~

    ~o#xan11.cre~ ~override~

    ~o#xan12.cre~ ~override~

    ~o#xan13.cre~ ~override~

    PATCH_IF (SOURCE_SIZE > 0x2d3) THEN BEGIN

    LAUNCH_PATCH_MACRO ~fj_modify_cre~

    END

    BUT_ONLY

    ACTION_IF (FILE_EXISTS_IN_GAME ~o#xan25.cre~) THEN BEGIN

    COPY_EXISTING ~o#xan25.cre~ ~override~

    PATCH_IF (SOURCE_SIZE > 0x2d3) THEN BEGIN

    LAUNCH_PATCH_MACRO ~fj_modify_cre~

    END

    BUT_ONLY

    END

     

     

    Xan's custom items for the future fj_replace_item_usability:

    O#XanIMB.itm (improved moonblade, dagger)

    O#XanIMS.itm (improved moonblade, long sword)

    O#XanMB.itm (moonblade, dagger)

    O#XanMS.itm (moonblade, long sword)

     

    // Tiax for BG2

     

    BEGIN

    DESIGNATED

    REQUIRE_COMPONENT ~level1npcs.tp2~ "0" @110600

    REQUIRE_COMPONENT ~Setup-Tiax.tp2~ "0" ~~ // Note: .tp2 is inside the mod's folder

     

    LAUNCH_ACTION_MACRO ~fj_install_component~

    COPY_EXISTING ~o#tiax.cre~ ~override~

    PATCH_IF (SOURCE_SIZE > 0x2d3) THEN BEGIN

    LAUNCH_PATCH_MACRO ~fj_modify_cre~

    END

    BUT_ONLY

    ACTION_IF (FILE_EXISTS_IN_GAME ~o#tiax25.cre~) THEN BEGIN

    COPY_EXISTING ~o#tiax25.cre~ ~override~

    PATCH_IF (SOURCE_SIZE > 0x2d3) THEN BEGIN

    LAUNCH_PATCH_MACRO ~fj_modify_cre~

    END

    BUT_ONLY

    END

     

     

    Tiax's custom items for the future fj_replace_item_usability:

    O#CyrSym.itm (Cyric's Holy Symbol, ToB only)

  4. To me it seems that Direl and Salomeya and Nord+Hildury are the "meat" of the mod, so I recommend them.

     

    (I would add Jaemal to the list, but I didn't find the character appealing from the first public alpha, so I cannot honestly recommend him).

     

    I like Prachi a lot as a character, though, sadly, she does not have as much content as, for example, Salomeya.

  5. Would anybody like to show the pictures, instead of just pointing url's for them, so it would be easier to compere?

     

    I tried posting a pic attachment at G3 a while ago, but I'm not sure I have the required rights, so.

     

    For the portraits available in version 1 currently, you can just download Angelo and view the portraits locally:

     

    /Portraits folder - the one made by the original artist, wonnimchunha

    /PortraitSisterV - the one edited by Sister Vigilante

    /PortraitAmaurea - a portrait edited by Amaurea

    /PortraitCassinus - a portrait taken from Cassinus's site.

  6. Heheh. :) They remind me of certain Suu and Hayate, too.

     

    Thanks for sharing!

     

    (When we were just starting, SisterVigilante said he wanted Angelo fanfics and fanart. Well, SisterVigilane, now you've got it!)

  7. Um, actually, if you are talking about "Alternate Xan Class: Make Xan a Fighter/Mage, Sorcerer, Mage or Wild Mage", it would be me. ;)

     

    lev1npcs currently don't add support for mod NPCs: there is some code in the .tp2, but it's commented out.

     

    Of course RE solved the problem as long as RE-men are concerned, but not for e.g. Anomen-Kelsey.. or yes?

     

    Unfortunately, yes. We're still to wait for this tweak; in the meanwhile, though, please, feel free to use RE dream timer, if you'd like to.

     

     

    Also, it might be selfish of me, but I sort of wish you had a forum for Ajantis somewhere closer to G3/another often-visited community, since now, I have to look into "jastey: profile", then follow a link in a signature.

  8. There are about 13 night talks that trigger upon rest (and no, the overall romance does not depend on any of them.) Thinking about RE bugreports with several night talks triggering after another (from different men!), I hope I won't regret this.

     

    Hey, RE fixed this in v2, remember? ;)

     

    Good to see progress.

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