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Posts posted by Ulb
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Well, it doesn't have to be an in-game dialogue of course, that's just the first thing that came to mind. Being able to turn I4E on/off via setting a variable would be another solution.
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I think it would be a great feature if the player could decide in-game whether Imoen should be (and stay) abducted the normal way or if Imoen4Ever content kicks in.
Right now you kind of have to decide between Imoen4Ever and pretty much any other BG2NPC mod for your installation since I4E is incompatible with them (for the time being). If you could decide in-game you could set up an installation with both types of mods and then decide on a per play-through basis what you want.
The best implementation would probably be via in-game dialogue. (Give Imoen a banter on the upper Chateau Irenicus level about being anxious about the confrontation with your abductor. The player then gets two reply options: "Don't worry I'm sure we'll get through this" -> I4E content // "Yeah, I've got a bad feeling about this too" -> normal abduction.
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Aye, like that.. :P
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Is it just me or are all the opcode index pages gone?
https://gibberlings3.github.io/iesdp/opcodes is still there but all sub pages are empty?
Yesterday everything was working fine..
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18 minutes ago, Kromgart said:
After completing BG1 (EET) Thieves' Guild quest (steal components for Halruaan Skyships), almost all rogues in the building (including Narlen Darkwalk, Black Lily and Alatos) become hostile and attack me. Usually just the mage Resar should become hostile, but the others become hostile as well half a second later. Can this be caused by something SCS does to the AI and better calls for help?
Whehter the thieves or only the mage turn hostile depends on your standing with the thives. (If you do the side quests they'll not turn on you.)
The dialogue should indicate that though..
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let's just close this up? It's pretty obvious there won't be any benefits from dragging this on, save for entertaining some attention seeking teenagers some more..
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Gotta say, it's about time for some unnecessary drama! I think we've had almost a year or so with nothing but civil and polite people talking about BG mods (BOOOOORRRRING!!).
You can save yourself the effort of feigning altruism as the primary motivator for this little, disruptive spiel of yours.
If allowing yourself and others mod access during hosting down time was all you're after, you'd just quietly build your own private mod backup (like many people out there have) and then swoop in as a knight in shining armour and provide people with (temporary) download links when the need actually arises.
You claim you'll be actively maintaining your collection (indefinitely?) so checking up on hosting availability and then posting in the right threads and messaging people in need of mods directly shouldn't be a problem for you either, right?
But nope, you need to publicly go against the explicit wishes of some of the most prolific creators in the community and create your little mod hub..
QuoteSome of the things I read here makes me laugh to be honest.
Me too, but I don't think it's the same things..
Quote5) Do you think any new user gonna bother searching for stuff on SHS, given that it's offline pretty frequently?
Oh my, those poor people who aren't even interested enough in a mod to go looking for it! How about we set up a spam bot with mod download links, to make extra sure everyone who isn't even interested can have access to these mods at all times?
Quote4) If I wanted any mod hosted in Spellhold forum, I would just get in touch with Roxanne or head to reddit where you can ask around and you'll get supplied with what you're looking for.
Yep, so why the need for all this drama then? Providing links while the host is down is fine (or would at least not cause that much of an issue/fuzz).
We see dedicated modders disappear (forever or for long periods of time), the original BWS basically died because no one could be found to maintain its install order lists but sure, this random guy who shows up out of nowhere with no history at all will keep his little database updated and maintained for ever...
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Having install order lists that are at least somewhat maintained by crowd sourcing them is certainly a good idea.
I'd argue that those lists are actually the core of any mod manager, without a proper install order all the mod manager does is save me a few dozen clicks, the real work lies within the install order.
It might be a good idea to ask the people mentioned in op to use their lists as a starting point. Roxanne for example probably has the most comprehensive and tested EET install order out there.
With how blank the current BG2:EE list looks, I would honestly be at a loss as where to put my own mods in that install order.. :P
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59 minutes ago, Guest Wise Grimwald said:
I am installing with the EE-Mod-Setup-master.
41 minutes ago, Guest Wise Grimwald said:ERROR: Failure("Modmerge is required before mods can be installed on this game. Check the readme for more information and a link to download Modmerge.")
Slime Quest (BG1 Mini Quests and Encounters) was not installed due to errors.
Oh boy, here we go again...
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Quote
The only problem with this approach are items droppable in both modes - adjusting those would have to be done on a case-by-case basis.
Can't the system just automatically split those in two, have a version with the save penalty intact drop in HoF mode (where the penalty is 'balanced' I presume) and drop a version with a reasonable save penalty for normal? (From the looks of it, even if this approach would weaken the power level of those items, I doubt it would cause a lack of powerful enough items for the normal version of IWD1...)
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I'm positive BGQE works fine with DLC Merger.
I've used those two in conjunction a dozen times already and never had any problems.
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Oh damn, I really thought that would have been it.. :(
I'm out of ideas for now, maybe just using Keeper is the best option for the time being..
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Wow, I never noticed the BG walls are gone from the Wyrm's Crossing map.. baffeling how one can miss such a change. It's a good one though, now the distance between the two areas is indeed no longer an issue!
Regarding the BG1 areas, I'm aware that those areas (Nashkel, etc..) are supposedly quite high altitude already (I actually worked on a re-skin of the Nashkel area to reflect that more prominently) Still, especially now with the Heretic Temple area showcasing how 'actually in the middle of the mountains' looks, I think they should be at the foothills of the mountains, not in the middle of it.
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12 minutes ago, Jarno Mikkola said:
You failed to notice the irony of DavidW's, as he was bashing himself. So the answer would be, the main repo.
Oh my, I didn't pick up on that either. I just thought to myself how much I hope he'll never take a look at any of my mods..
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As I've said, I haven't had any complaints about the mod not working (other than a bit of confusion about the level 3 issue) so I doubt that it's related to the spells.
UBERPETS.spl isn't the right starting spell in any case, UBRPETS%druid%.baf referrs to a scripting block, which applies UBRPETZ.spl to the character, which in turn gives the character UBRPETA as an innate ability.
So, if you wanted to just keeper the ability in you would indeed give your character UBRPETA.SPLIn any case, I just remembered I updated the mod a while ago and changed the script conditions to from Class(Player1,<CLASS>) to Class(Player1,<CLASS>_ALL) (I think it was an EE issue with Shamans getting animal companions as well..)
This might have caused issues for none EE games?
If you're still in the installation process it would be nice if you tried installing this older version before the change and let me know if that fixes the issue.
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Can't speak for @Lightbringer of course but the BP-BGT map is pretty overwhlemingly big that combined with the more visually pleasing EET map might be the reason. At least I feel that way.
Now, getting rid of that cloth filter may go a long way in changing that...
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@Istfemer This is just my uninformed opinion based purely on looks:
I like most of it, especially the SoD areas look really well placed but I think some BG1 areas look weird on the map.
Fire Leaf Forest, Nashkel Mines and Wilderness Lake look really weird placed right into the mountains like that.
I'm not sure anything should be separated by those mountains (again, based just on how it looks). I think Gibberling Mountains and Cloud Peaks should be the ones at the nothern edge of the mountains with everything else farther north (except for Heretic Temple, which should be right in the middle of the mountains.)
Also, Wyrm's Crossing is really far from Baldur's Gate but I think that's been an issue with the old map as well.
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The thing is, I've never played TuTu and honestly, I have no desire to go through the effort of downloading and installing a none EE copy of BG/BG2 and get TuTu running just so I can check what the problem is.
My guess would be that the area code is wrong (since that's pretty much the only difference between platforms as far as the mod is concerned).
If you can check whether your TuTu starting area is indeed
FW2600.are
or something else, we might be able to fix this though..
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@K4thos Would it be possible to add a 'no cloth filter' option? The map is really nice but the cloth filter is an abomination that should be purged from the earth .. in my humble opinion of course.. :)
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Congratulations on the release.
Looks like a great quest mod, I'll add it to my next run for sure.
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Are you sure the mod isn't working?
To be honest, I haven't touched the mod in a long time myself but I think you need to be level 3 to actually get or be able to use the ability.
From a quick look at the tp2 file tutu should be supported
ACTION_IF (FILE_EXISTS_IN_GAME ~FW2600.are~) THEN BEGIN // Check for TuTu EXTEND_TOP ~FW2600.BCS~ ~AnimalCompanions/files3/UBRPETS%druid%.baf~ // TuTu Start END
Unless TuTu and easy TuTu are not the same thing?
It seems to work fine for most people, so if there is an issue with TuTu I'll add it to my todo list for when and if I find the time and muse to work on this mod.
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1 hour ago, jastey said:
Peace.
I don't follow..?
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So, in my current install K#PORMIN.SPL sets the portrait to Viconia's (NVICONL/M) instead of Minsc's.
Let me know if you need a weidulog @K4thos (Not you Jarno, I don't want to hear anything about log files form you!)
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10 hours ago, Glam Vrock said:
That's weird. I had to do some tweaking with that interjection, so I tested it pretty extensively. Thought I had it working fine. Are you on BGT, Tutu or EE?
I'm on EET, log file attached. Let me know if you need the BGEE log as well, though I think I only installed NPC project and Isra.
In the end I just kicked Littlun from the party for the fight and everything worked normally, so I'm pretty sure it's her code.
Ulb's PI Install Order
in Modding Q&A
Posted
Okay, so I'm going to do a new install and I'll try to do an install order list.
If possible I'd like to get some feed back before I start the installation (if anybody is able to spot glaring mistakes).
Note please: I haven't figured yet out how to export an install order list properly, other than copy&pasting it.
(If AL|EN doesn't want this kind of discussion in this thread, please jsut remove it or move it somewhere else)
My current WIP list:
EET:0:EET core (resource importation) ascension:0:Rewritten Final Chapter of Throne of Bhaal ascension:20:Improved Sarevok-Player Interactions ascension:30:Improved Imoen-Player Interactions in Throne of Bhaal ascension:40:Restored Bhaalspawn Powers David Gaider's expanded epilogues for Bioware NPCs ascension:60:David Gaider's expanded epilogues for Bioware NPCs ascension:1000:Tougher Abazigal ascension:1100:Tougher Balthazar ascension:1200:Tougher Demogorgon ascension:1300:Tougher Gromnir ascension:1400:Tougher Illasera ascension:1500:Tougher Yaga-Shura ascension:2200:Extended Epilogues for additional Beamdog NPCs, by shawne ascension:2300:Sharper portraits of Abazigal and Gromnir for the Enhanced Edition, by DavidW ascension:2400:Slightly improved cutscenes, by DavidW A7-TestYourMettle:0:Test Your Mettle! Reduce by 50% A7-TestYourMettle:12:Reduce by 75% (recommended) A7-TestYourMettle:20:Make "Spacewarp" available to stores A7-GolemConstruction:0:Golem Construction Ability for Spellcasters A7-GolemConstruction:10:Replace original Golem Manual A7-GolemConstruction:20:Golems for enemy spellcasters A7-GolemConstruction:25:Greater variety of enemy golem types A7-GolemConstruction:30:Fighter Stronghold golems may continue to serve you bgqe:0:Slime Quest bgqe:4:Fallen Paladin Quest bgqe:6:Lovesick Half-Orc bgqe:8:Many Little Paws bgqe:11:Brage's Sword bgqe:13:Additions to the Lady's Hall and the Bitch Queen's Temple bgqe:14:A Worried Farmer ac_quest:0:Ascalon's Questpack c#sb_silber:0:Adalon's Blood - Modification for BGII by Gandalf the white DjinniCompanion:0:Full Version (includes quests, banters and more) DjinniCompanion:101:15 Minutes DjinniCompanion:300:Alternate djinni portrait by Ulb Eilistraee:0:Yes, but don't patch the existing save games ooze:0:Ooze's Lounge: a new area under Athkatlan Slums rr:11:Chosen of Cyric encounter rr:999:BG2-style icons for RR content SirinesCall:0:The Lure of the Sirine's Call A7-TotLM-BG2EE:0:Trials of the Luremaster for BG2:EE A7-TotLM-BG2EE:20:Rebalance weapons and equipment d0questpack:6:Alternative Harper/Xzar Plot d0questpack:8:Intrigue In The Copper Coronet d0questpack:9:Rahul Kanakia's Potion Quest d0questpack:13:Saving Sanik In Brynnlaw d0questpack:14:Burglary Of The Bookkeeper d0questpack:15:New Fate For The Dryads' Acorns d0questpack:17:Further Slaver Involvement d0questpack:20:Reward Negotiation TGC1E:0:Normal edition ub:2:Kalah and What He Was Promised ub:5:The Pai'Na/Spider's Bane Quest ub:9:Corrected "Xzar's Creations" TOD:0:Tower Of Deception Mod (Requires Throne Of Bhaal) TOD:1:Improved Astral Shard Guardian TOD:2:Encounter with Ustrain WhiteQueen:0:Yes, but don't patch the existing save games wheels:0:The Wheels of Prophecy Aura_BG1:0:Aura NPC for Baldur's Gate: Enhanced Edition glamnpcpack:0:Glam's NPC Pack for BG:EE, BGT and BG TUTU c#solaufein:0:Solaufein's Rescue: Jastey's Solaufein NPC for BGII c#solaufein:1:Give Solaufein in Ust Natha the Mod's Portrait isra_bg2:0:Isra for BGII ajantisbg2:0:Sir Ajantis NPC for BGII ajantisbg2:1:Install the unique BG(II):EE BAM for Ajantis' Family Shield ajantisbg2:43:Speed: 15 minutes real time minimum between Dialogues ajantisbg1:0:Installs Ajantis BG1 Expansion Modification ajantisbg1:1:Install the unique BG:EE BAM for Ajantis' Family Shield evandra:0:Evandra NPC TheBeaurinLegacy:1000:The Beaurin Legacy for BG2:SoA & ToB & BGII:EE TheBeaurinLegacy:2000:Change Minyae's class to Enchanter (from Enchanter/Thief) TheBeaurinLegacy:3010:Change Minyae's portrait to alternative by TamikaProud at DeviantArt A7-ConvenientEENPCs:3:Decide for each NPC individually A7-ConvenientEENPCs:103:Disable Hexxat A7-ConvenientEENPCs:204:Make Neera passive A7-ConvenientEENPCs:205:Make Rasaad passive song_and_silence:1:Add new bardic store and thief items A7#ImprovedArcher:0:Improved Archer Kit A7#ImprovedArcher:10:Add fighter kit: Marksman A7#ImprovedArcher:20:Add paladin kit: Bow Knight A7#ImprovedArcher:30:Add thief kit: Sharpshooter A7#ImprovedArcher:100:Add +4 arrows, bolts and two powerful bows to the game ArtisansKitpack:4:Artisan's Kitpack: Rashemi Berserker Ranger Kit for Minsc SpiritHunter:0:Spirit Hunter Shaman Kit Spiritwalker:0:Spiritwalker Shaman Kit StormCaller:0:Storm Caller Shaman Kit hammers:0:Thrown Hammers hammers:15:Thrown Spiritual Hammers hammers:25:Normal throwing hammers hammers:35:+1 throwing weapons hammers:50:Additional magic items c#sodtweaks:1:Ending Independent on PC Replies c#sodtweaks:2:For NPCs in Party Only c#sodtweaks:4:Skip Korlasz's Dungeon c#sodtweaks:5:More Dialogue Choices & Prevent Dead Ends DruidGroveMakeover:0:Druid Grove Area Visual Makeover HiddenGameplayOptions:0:All available options EET_Tweaks:1001:BG2 EET_Tweaks:1011:BG2 EET_Tweaks:1021:BG2 EET_Tweaks:1031:BG2 EET_Tweaks:1041:BG2 EET_Tweaks:2002:Disabled EET_Tweaks:2040:BG1 values (default) EET_Tweaks:2051:Decrease to 75% EET_Tweaks:2061:Decrease to 75% Replace movies EET_Tweaks:4081:Also disable BG1 movies that don't have BG:EE variants EpicThieving:0:Epic Locks EpicThieving:200:Epic Trap Setting EpicThieving:300:Epic Pickpocketing EpicThieving:400:Epic Detect Illusions EpicThieving:500:Prevent multiple Potions of Perception or Master Thievery from stacking NoSoDSound:0:Dynaheir - keep BG1 sound set during SoD NoSoDSound:1:Edwin - keep BG1 sound set during SoD NoSoDSound:2:Khalid - keep BG1 sound set during SoD NoSoDSound:3:Minsc - keep BG1 sound set during SoD NoSoDSound:4:Safana - keep BG1 sound set during SoD NoSoDSound:5:Viconia - keep BG1 sound set during SoD SkipChateauIrenicus:0:Skip Chateau Irenicus SkipChateauIrenicus:101:Vanilla NPCs only cdtweaks:10:Remove Helmet Animations cdtweaks:60:Weapon Animation Tweaks cdtweaks:90:Disable Portrait Icons Added by Equipped Items cdtweaks:100:Commoners Use Drab Colors cdtweaks:110:Icon Improvements cdtweaks:160:Make Magic Shields Glow (plainab/grogerson) cdtweaks:170:Unique Icons cdtweaks:182:Unique icons and names cdtweaks:200:Remove Blur Effect from Items, e.g. Cloack of Displacement cdtweaks:2010:Separate Resist Fire/Cold Icon into Separate Icons (Angel) cdtweaks:1010:More Interjections cdtweaks:1030:Reveal Wilderness Areas Before Chapter Six cdtweaks:1036:All of Cloakwood Except the Mines cdtweaks:1040:Improved Athkatlan City Guard cdtweaks:1060:Breakable Iron Nonmagical Shields, Helms, and Armor cdtweaks:1070:Improved Multi-Player Kick-out Dialogues cdtweaks:1075:Send BioWare NPCs to an Inn (DavidW/Zed Nocear) cdtweaks:1080:Add Bags of Holding cdtweaks:1090:Exotic Item Pack cdtweaks:1341:Make the de'Arnise Keep Stronghold Available to All Classes cdtweaks:1343:Make the Thieves Guild Stronghold Available to All Classes cdtweaks:1347:Make the Imnesvale Cabin Stronghold Available to All Classes cdtweaks:1220:Allow Cromwell to Upgrade Watcher's Keep Items Instant forging (original BG2 default) cdtweaks:1225:Instant forging (original BG2 default) cdtweaks:1251:Move NPCs to Convenient Locations: Move Alora to Gullykin cdtweaks:1252:Move NPCs to Convenient Locations: Move Eldoth to the Coast Way cdtweaks:1253:Move NPCs to Convenient Locations: Move Quayle to the Nashkel Carnival cdtweaks:1255:Move NPCs to Convenient Locations: Move Tiax to Beregost cdtweaks:1260:Bardic Reputation Adjustment cdtweaks:2320:Trap Cap Removal (Ardanis/GeN1e) cdtweaks:2330:Remove Delay for Magical Traps (Ardanis/GeN1e) cdtweaks:2339:Remove Summoning Cap for Regular Summons cdtweaks:2340:Remove Summoning Cap for Celestials (Ardanis/GeN1e) cdtweaks:2410:Druids Use 3E Alignment Restrictions cdtweaks:2420:Loosen Equipment Restrictions for Cleric Multi-Classes cdtweaks:2431:Tighten Equipment Restrictions for Druid Multi-Classes (Angel) cdtweaks:2540:Speed Up de'Arnise Keep Stronghold Quests cdtweaks:3031:100% Learn Spells and No Maximum Cap cdtweaks:3040:Make Bags of Holding Bottomless cdtweaks:3050:Remove fatigue from restoration spells cdtweaks:3060:Remove "You Must Gather Your Party..." Sound (Weimer) cdtweaks:3083:Stacks of 120 cdtweaks:3093:Stacks of 120 cdtweaks:3101:Stacks of 40 cdtweaks:3113:Stacks of 120 cdtweaks:3121:NPCs Can Be Angry About Reputation but Never Leave (Salk) cdtweaks:3150:Remove animation from the Cloak of Mirroring (leave it for other spells and effects that use the same graphic) cdtweaks:3170:No Drow Avatars On Party In Underdark cdtweaks:3195:Decrease frequency by 50% cdtweaks:3205:Stores Purchase All Item Types cdtweaks:4031:Use BG2 Values cdtweaks:4041:Use BG2 Values cdtweaks:4061:Use BG2 Values cdtweaks:4071:Use BG2 Values cdtweaks:4090:Make Montaron an Assassin (Andyr) cdtweaks:4100:Change Korgan to Neutral Evil cdtweaks:4110:Give Kagain A Legal Constitution Score of 19 cdtweaks:4120:Give Coran A Legal Dexterity Score of 19 cdtweaks:4130:Make Xan a Generalist Mage (Mike1072) cdtweaks:4160:Allow Yeslick to use axes Standard installation EET_end:0:Standard installation stratagems:1500:Include arcane spells from Icewind Dale: Enhanced Edition stratagems:1510:Include divine spells from Icewind Dale: Enhanced Edition stratagems:3501:Introduce BG2 spell scrolls into BG1 stratagems:3505:Wider selection of random scrolls stratagems:3551:Spells heal or inflict the maximum amount of damage in this range stratagems:4020:More realistic wolves and wild dogs stratagems:4093:Reputation increases at about 1/4 the normal rate stratagems:4115:Thieves assign skill points in multiples of five stratagems:4145:Remove the tutorial NPCs from Candlekeep stratagems:4162:License costs 20,000 gp stratagems:4174:Gaelan wants 120,000 gold pieces stratagems:6000:Smarter general AI stratagems:6010:Better calls for help stratagems:6030:Smarter Mages stratagems:6040:Smarter Priests stratagems:6100:Potions for NPCs stratagems:6200:Improved Spiders stratagems:6300:Smarter sirines and dryads stratagems:6310:Slightly smarter carrion crawlers stratagems:6320:Smarter basilisks stratagems:6500:Improved golems stratagems:6510:Improved fiends and celestials stratagems:6520:Smarter genies stratagems:6540:Smarter dragons stratagems:6550:Smarter beholders stratagems:6560:Smarter mind flayers stratagems:6570:Smarter githyanki stratagems:6580:Improved Vampires stratagems:6590:Smarter Throne of Bhaal final villain stratagems:6800:Smarter Illasera stratagems:6810:Smarter Gromnir stratagems:6820:Smarter Yaga-Shura stratagems:6830:Smarter Abazigal stratagems:6840:Ascension versions of Irenicus and Sendai use SCS abilities and AI stratagems:6850:Ascension demons use SCS abilities and AI stratagems:7000:Improved doppelgangers stratagems:7010:Tougher Black Talons and Iron Throne guards stratagems:7020:Improved deployment for parties of assassins stratagems:7030:Improved kobolds stratagems:7040:Relocated bounty hunters stratagems:7050:Improved Ulcaster stratagems:7060:Improved Balduran's Isle stratagems:7070:Improved Durlag's Tower stratagems:7080:Improved Demon Cultists stratagems:7090:Improved Cloakwood Druids stratagems:7100:Improved Bassilus stratagems:7110:Improved Drasus party stratagems:7130:Improved Red Wizards stratagems:7140:Improved Undercity assassins stratagems:7200:Tougher chapter-two end battle stratagems:7210:Tougher chapter-three end battle stratagems:7220:Tougher chapter-four end battle stratagems:7230:Tougher chapter-five end battle stratagems:7250:Improved final battle stratagems:7900:Improved minor encounters stratagems:8000:Make the starting dungeon slightly harder stratagems:8010:Improved Shade Lord stratagems:8020:Spellcasting Demiliches stratagems:8050:Improved Random Encounters stratagems:8060:Improved de'Arnise Keep ("Tactics Remix") stratagems:8070:Improved Unseeing Eye stratagems:8080:Improved Bodhi stratagems:8085:Ascension version of Bodhi uses Improved-Bodhi abilities stratagems:8100:Improved battle with Irenicus in Spellhold stratagems:8110:Improved Sahuagin stratagems:8120:Improved Beholder hive stratagems:8130:Rebalanced troll regeneration stratagems:8140:Improved Drow stratagems:8150:Improved Watcher's Keep stratagems:8160:Improved Fire Giant temple stratagems:8170:Improved Sendai's Enclave stratagems:8180:Improved Abazigal's Lair stratagems:8190:Improved Minor Encounters atweaks:100:Restore innate infravision to Half-Orc characters atweaks:101:Prevent skeletal and incorporeal undead from being affected by Illithids' Devour Brain attack Scrolls can be scribed everywhere atweaks:117:Scrolls can only be scribed at inns and strongholds atweaks:120:Restore innate disease immunity to Paladins atweaks:125:Rangers' Animal Empathy improves with experience atweaks:130:Additional racial traits for Dwarves atweaks:140:Additional racial traits for Gnomes Mod-added fiends are not affected atweaks:152:Mod-added fiends are also affected atweaks:156:Fiendish gating atweaks:160:PnP Undead atweaks:180:PnP Mephits atweaks:185:PnP Fey creatures atweaks:186:Revised Call Woodland Beings spell atweaks:201:Instant casting for warrior innates Enhance the Bhaalpowers and standardize their casting time atweaks:202:Enhance the Bhaalpowers and standardize their casting time atweaks:218:Regain Bhaalpowers in ToB atweaks:211:Make Death Ward protect against Vorpal Hits atweaks:220:Simple Thief script atweaks:230:Simple Bard script atweaks:239:Simple Cleric/Paladin script atweaks:999:BG2-style icons for aTweaks content UlbsPatchEE:0:Bhaal Powers Modifications and Additions UlbsPatchEE:1:BG1/2 style Dread Wolves [Requires SoD or EET installation] UlbsPatchEE:3:Buff SoD Vampiric Wolves and replace BG1/2 versions UlbsPatchEE:4:Buff Wolf of Ulcaster UlbsPatchEE:5:Buff Duergar in Chateau Irenicus UlbsPatchEE:6:Buff Werewolves UlbsPatchEE:7:Turn Shadelord Shadows into Shadowed Soul creatures. UlbsPatchEE:8:Buff Individual Creatures UlbsPatchEE:9:SCRIPTS UlbsPatchEE:10:Portrait Replacement For Various (Mod) NPCs UlbsPatchEE:11:NPC Adjustments UlbsPatchEE:12:Item Adjustments UlbsPatchEE:13:Elemental Princes UlbsPatchEE:14:Druid Rework UlbsPatchEE:15:Various HLA adjustments