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Ulb

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Posts posted by Ulb

  1. Okay, so I'm going to do a new install and I'll try to do an install order list.

    If possible I'd like to get some feed back before I start the installation (if anybody is able to spot glaring mistakes).

    Note please: I haven't figured yet out how to export an install order list properly, other than copy&pasting it.

    (If AL|EN doesn't want this kind of discussion in this thread, please jsut remove it or move it somewhere else)

    My current WIP list:

    EET:0:EET core (resource importation)
    ascension:0:Rewritten Final Chapter of Throne of Bhaal
    ascension:20:Improved Sarevok-Player Interactions
    ascension:30:Improved Imoen-Player Interactions in Throne of Bhaal
    ascension:40:Restored Bhaalspawn Powers
    David Gaider's expanded epilogues for Bioware NPCs
    ascension:60:David Gaider's expanded epilogues for Bioware NPCs
    ascension:1000:Tougher Abazigal
    ascension:1100:Tougher Balthazar
    ascension:1200:Tougher Demogorgon
    ascension:1300:Tougher Gromnir
    ascension:1400:Tougher Illasera
    ascension:1500:Tougher Yaga-Shura
    ascension:2200:Extended Epilogues for additional Beamdog NPCs, by shawne
    ascension:2300:Sharper portraits of Abazigal and Gromnir for the Enhanced Edition, by DavidW
    ascension:2400:Slightly improved cutscenes, by DavidW
    A7-TestYourMettle:0:Test Your Mettle!
    Reduce by 50%
    A7-TestYourMettle:12:Reduce by 75% (recommended)
    A7-TestYourMettle:20:Make "Spacewarp" available to stores
    A7-GolemConstruction:0:Golem Construction Ability for Spellcasters
    A7-GolemConstruction:10:Replace original Golem Manual
    A7-GolemConstruction:20:Golems for enemy spellcasters
    A7-GolemConstruction:25:Greater variety of enemy golem types
    A7-GolemConstruction:30:Fighter Stronghold golems may continue to serve you
    bgqe:0:Slime Quest
    bgqe:4:Fallen Paladin Quest
    bgqe:6:Lovesick Half-Orc
    bgqe:8:Many Little Paws
    bgqe:11:Brage's Sword
    bgqe:13:Additions to the Lady's Hall and the Bitch Queen's Temple
    bgqe:14:A Worried Farmer
    ac_quest:0:Ascalon's Questpack
    c#sb_silber:0:Adalon's Blood - Modification for BGII by Gandalf the white
    DjinniCompanion:0:Full Version (includes quests, banters and more)
    DjinniCompanion:101:15 Minutes
    DjinniCompanion:300:Alternate djinni portrait by Ulb
    Eilistraee:0:Yes, but don't patch the existing save games
    ooze:0:Ooze's Lounge: a new area under Athkatlan Slums
    rr:11:Chosen of Cyric encounter
    rr:999:BG2-style icons for RR content
    SirinesCall:0:The Lure of the Sirine's Call
    A7-TotLM-BG2EE:0:Trials of the Luremaster for BG2:EE
    A7-TotLM-BG2EE:20:Rebalance weapons and equipment
    d0questpack:6:Alternative Harper/Xzar Plot
    d0questpack:8:Intrigue In The Copper Coronet
    d0questpack:9:Rahul Kanakia's Potion Quest
    d0questpack:13:Saving Sanik In Brynnlaw
    d0questpack:14:Burglary Of The Bookkeeper
    d0questpack:15:New Fate For The Dryads' Acorns
    d0questpack:17:Further Slaver Involvement
    d0questpack:20:Reward Negotiation
    TGC1E:0:Normal edition
    ub:2:Kalah and What He Was Promised
    ub:5:The Pai'Na/Spider's Bane Quest
    ub:9:Corrected "Xzar's Creations"
    TOD:0:Tower Of Deception Mod (Requires Throne Of Bhaal)
    TOD:1:Improved Astral Shard Guardian
    TOD:2:Encounter with Ustrain
    WhiteQueen:0:Yes, but don't patch the existing save games
    wheels:0:The Wheels of Prophecy
    Aura_BG1:0:Aura NPC for Baldur's Gate: Enhanced Edition
    glamnpcpack:0:Glam's NPC Pack for BG:EE, BGT and BG TUTU
    c#solaufein:0:Solaufein's Rescue: Jastey's Solaufein NPC for BGII
    c#solaufein:1:Give Solaufein in Ust Natha the Mod's Portrait
    isra_bg2:0:Isra for BGII
    ajantisbg2:0:Sir Ajantis NPC for BGII
    ajantisbg2:1:Install the unique BG(II):EE BAM for Ajantis' Family Shield
    ajantisbg2:43:Speed: 15 minutes real time minimum between Dialogues
    ajantisbg1:0:Installs Ajantis BG1 Expansion Modification
    ajantisbg1:1:Install the unique BG:EE BAM for Ajantis' Family Shield
    evandra:0:Evandra NPC
    TheBeaurinLegacy:1000:The Beaurin Legacy for BG2:SoA & ToB & BGII:EE
    TheBeaurinLegacy:2000:Change Minyae's class to Enchanter (from Enchanter/Thief)
    TheBeaurinLegacy:3010:Change Minyae's portrait to alternative by TamikaProud at DeviantArt
    A7-ConvenientEENPCs:3:Decide for each NPC individually
    A7-ConvenientEENPCs:103:Disable Hexxat
    A7-ConvenientEENPCs:204:Make Neera passive
    A7-ConvenientEENPCs:205:Make Rasaad passive
    song_and_silence:1:Add new bardic store and thief items
    A7#ImprovedArcher:0:Improved Archer Kit
    A7#ImprovedArcher:10:Add fighter kit: Marksman
    A7#ImprovedArcher:20:Add paladin kit: Bow Knight
    A7#ImprovedArcher:30:Add thief kit: Sharpshooter
    A7#ImprovedArcher:100:Add +4 arrows, bolts and two powerful bows to the game
    ArtisansKitpack:4:Artisan's Kitpack: Rashemi Berserker Ranger Kit for Minsc
    SpiritHunter:0:Spirit Hunter Shaman Kit
    Spiritwalker:0:Spiritwalker Shaman Kit
    StormCaller:0:Storm Caller Shaman Kit
    hammers:0:Thrown Hammers
    hammers:15:Thrown Spiritual Hammers
    hammers:25:Normal throwing hammers
    hammers:35:+1 throwing weapons
    hammers:50:Additional magic items
    c#sodtweaks:1:Ending Independent on PC Replies
    c#sodtweaks:2:For NPCs in Party Only
    c#sodtweaks:4:Skip Korlasz's Dungeon
    c#sodtweaks:5:More Dialogue Choices & Prevent Dead Ends
    DruidGroveMakeover:0:Druid Grove Area Visual Makeover
    HiddenGameplayOptions:0:All available options
    EET_Tweaks:1001:BG2
    EET_Tweaks:1011:BG2
    EET_Tweaks:1021:BG2
    EET_Tweaks:1031:BG2
    EET_Tweaks:1041:BG2
    EET_Tweaks:2002:Disabled
    EET_Tweaks:2040:BG1 values (default)
    EET_Tweaks:2051:Decrease to 75%
    EET_Tweaks:2061:Decrease to 75%
    Replace movies
    EET_Tweaks:4081:Also disable BG1 movies that don't have BG:EE variants
    EpicThieving:0:Epic Locks
    EpicThieving:200:Epic Trap Setting
    EpicThieving:300:Epic Pickpocketing
    EpicThieving:400:Epic Detect Illusions
    EpicThieving:500:Prevent multiple Potions of Perception or Master Thievery from stacking
    NoSoDSound:0:Dynaheir - keep BG1 sound set during SoD
    NoSoDSound:1:Edwin - keep BG1 sound set during SoD
    NoSoDSound:2:Khalid - keep BG1 sound set during SoD
    NoSoDSound:3:Minsc - keep BG1 sound set during SoD
    NoSoDSound:4:Safana - keep BG1 sound set during SoD
    NoSoDSound:5:Viconia - keep BG1 sound set during SoD
    SkipChateauIrenicus:0:Skip Chateau Irenicus
    SkipChateauIrenicus:101:Vanilla NPCs only
    cdtweaks:10:Remove Helmet Animations
    cdtweaks:60:Weapon Animation Tweaks
    cdtweaks:90:Disable Portrait Icons Added by Equipped Items
    cdtweaks:100:Commoners Use Drab Colors
    cdtweaks:110:Icon Improvements
    cdtweaks:160:Make Magic Shields Glow (plainab/grogerson)
    cdtweaks:170:Unique Icons
    cdtweaks:182:Unique icons and names
    cdtweaks:200:Remove Blur Effect from Items, e.g. Cloack of Displacement
    cdtweaks:2010:Separate Resist Fire/Cold Icon into Separate Icons (Angel)
    cdtweaks:1010:More Interjections
    cdtweaks:1030:Reveal Wilderness Areas Before Chapter Six
    cdtweaks:1036:All of Cloakwood Except the Mines
    cdtweaks:1040:Improved Athkatlan City Guard
    cdtweaks:1060:Breakable Iron Nonmagical Shields, Helms, and Armor
    cdtweaks:1070:Improved Multi-Player Kick-out Dialogues
    cdtweaks:1075:Send BioWare NPCs to an Inn (DavidW/Zed Nocear)
    cdtweaks:1080:Add Bags of Holding
    cdtweaks:1090:Exotic Item Pack
    cdtweaks:1341:Make the de'Arnise Keep Stronghold Available to All Classes
    cdtweaks:1343:Make the Thieves Guild Stronghold Available to All Classes
    cdtweaks:1347:Make the Imnesvale Cabin Stronghold Available to All Classes
    cdtweaks:1220:Allow Cromwell to Upgrade Watcher's Keep Items
    Instant forging (original BG2 default)
    cdtweaks:1225:Instant forging (original BG2 default)
    cdtweaks:1251:Move NPCs to Convenient Locations: Move Alora to Gullykin
    cdtweaks:1252:Move NPCs to Convenient Locations: Move Eldoth to the Coast Way
    cdtweaks:1253:Move NPCs to Convenient Locations: Move Quayle to the Nashkel Carnival
    cdtweaks:1255:Move NPCs to Convenient Locations: Move Tiax to Beregost
    cdtweaks:1260:Bardic Reputation Adjustment
    cdtweaks:2320:Trap Cap Removal (Ardanis/GeN1e)
    cdtweaks:2330:Remove Delay for Magical Traps (Ardanis/GeN1e)
    cdtweaks:2339:Remove Summoning Cap for Regular Summons
    cdtweaks:2340:Remove Summoning Cap for Celestials (Ardanis/GeN1e)
    cdtweaks:2410:Druids Use 3E Alignment Restrictions
    cdtweaks:2420:Loosen Equipment Restrictions for Cleric Multi-Classes
    cdtweaks:2431:Tighten Equipment Restrictions for Druid Multi-Classes (Angel)
    cdtweaks:2540:Speed Up de'Arnise Keep Stronghold Quests
    cdtweaks:3031:100% Learn Spells and No Maximum Cap
    cdtweaks:3040:Make Bags of Holding Bottomless
    cdtweaks:3050:Remove fatigue from restoration spells
    cdtweaks:3060:Remove "You Must Gather Your Party..." Sound (Weimer)
    cdtweaks:3083:Stacks of 120
    cdtweaks:3093:Stacks of 120
    cdtweaks:3101:Stacks of 40
    cdtweaks:3113:Stacks of 120
    cdtweaks:3121:NPCs Can Be Angry About Reputation but Never Leave (Salk)
    cdtweaks:3150:Remove animation from the Cloak of Mirroring (leave it for other spells and effects that use the same graphic)
    cdtweaks:3170:No Drow Avatars On Party In Underdark
    cdtweaks:3195:Decrease frequency by 50%
    cdtweaks:3205:Stores Purchase All Item Types
    cdtweaks:4031:Use BG2 Values
    cdtweaks:4041:Use BG2 Values
    cdtweaks:4061:Use BG2 Values
    cdtweaks:4071:Use BG2 Values
    cdtweaks:4090:Make Montaron an Assassin (Andyr)
    cdtweaks:4100:Change Korgan to Neutral Evil
    cdtweaks:4110:Give Kagain A Legal Constitution Score of 19
    cdtweaks:4120:Give Coran A Legal Dexterity Score of 19
    cdtweaks:4130:Make Xan a Generalist Mage (Mike1072)
    cdtweaks:4160:Allow Yeslick to use axes
    Standard installation
    EET_end:0:Standard installation
    stratagems:1500:Include arcane spells from Icewind Dale: Enhanced Edition
    stratagems:1510:Include divine spells from Icewind Dale: Enhanced Edition
    stratagems:3501:Introduce BG2 spell scrolls into BG1
    stratagems:3505:Wider selection of random scrolls
    stratagems:3551:Spells heal or inflict the maximum amount of damage in this range
    stratagems:4020:More realistic wolves and wild dogs
    stratagems:4093:Reputation increases at about 1/4 the normal rate
    stratagems:4115:Thieves assign skill points in multiples of five
    stratagems:4145:Remove the tutorial NPCs from Candlekeep
    stratagems:4162:License costs 20,000 gp
    stratagems:4174:Gaelan wants 120,000 gold pieces
    stratagems:6000:Smarter general AI
    stratagems:6010:Better calls for help
    stratagems:6030:Smarter Mages
    stratagems:6040:Smarter Priests
    stratagems:6100:Potions for NPCs
    stratagems:6200:Improved Spiders
    stratagems:6300:Smarter sirines and dryads
    stratagems:6310:Slightly smarter carrion crawlers
    stratagems:6320:Smarter basilisks
    stratagems:6500:Improved golems
    stratagems:6510:Improved fiends and celestials
    stratagems:6520:Smarter genies
    stratagems:6540:Smarter dragons
    stratagems:6550:Smarter beholders
    stratagems:6560:Smarter mind flayers
    stratagems:6570:Smarter githyanki
    stratagems:6580:Improved Vampires
    stratagems:6590:Smarter Throne of Bhaal final villain
    stratagems:6800:Smarter Illasera
    stratagems:6810:Smarter Gromnir
    stratagems:6820:Smarter Yaga-Shura
    stratagems:6830:Smarter Abazigal
    stratagems:6840:Ascension versions of Irenicus and Sendai use SCS abilities and AI
    stratagems:6850:Ascension demons use SCS abilities and AI
    stratagems:7000:Improved doppelgangers
    stratagems:7010:Tougher Black Talons and Iron Throne guards
    stratagems:7020:Improved deployment for parties of assassins
    stratagems:7030:Improved kobolds
    stratagems:7040:Relocated bounty hunters
    stratagems:7050:Improved Ulcaster
    stratagems:7060:Improved Balduran's Isle
    stratagems:7070:Improved Durlag's Tower
    stratagems:7080:Improved Demon Cultists
    stratagems:7090:Improved Cloakwood Druids
    stratagems:7100:Improved Bassilus
    stratagems:7110:Improved Drasus party
    stratagems:7130:Improved Red Wizards
    stratagems:7140:Improved Undercity assassins
    stratagems:7200:Tougher chapter-two end battle
    stratagems:7210:Tougher chapter-three end battle
    stratagems:7220:Tougher chapter-four end battle
    stratagems:7230:Tougher chapter-five end battle
    stratagems:7250:Improved final battle
    stratagems:7900:Improved minor encounters
    stratagems:8000:Make the starting dungeon slightly harder
    stratagems:8010:Improved Shade Lord
    stratagems:8020:Spellcasting Demiliches
    stratagems:8050:Improved Random Encounters
    stratagems:8060:Improved de'Arnise Keep ("Tactics Remix")
    stratagems:8070:Improved Unseeing Eye
    stratagems:8080:Improved Bodhi
    stratagems:8085:Ascension version of Bodhi uses Improved-Bodhi abilities
    stratagems:8100:Improved battle with Irenicus in Spellhold
    stratagems:8110:Improved Sahuagin
    stratagems:8120:Improved Beholder hive
    stratagems:8130:Rebalanced troll regeneration
    stratagems:8140:Improved Drow
    stratagems:8150:Improved Watcher's Keep
    stratagems:8160:Improved Fire Giant temple
    stratagems:8170:Improved Sendai's Enclave
    stratagems:8180:Improved Abazigal's Lair
    stratagems:8190:Improved Minor Encounters
    atweaks:100:Restore innate infravision to Half-Orc characters
    atweaks:101:Prevent skeletal and incorporeal undead from being affected by Illithids' Devour Brain attack
    Scrolls can be scribed everywhere
    atweaks:117:Scrolls can only be scribed at inns and strongholds
    atweaks:120:Restore innate disease immunity to Paladins
    atweaks:125:Rangers' Animal Empathy improves with experience
    atweaks:130:Additional racial traits for Dwarves
    atweaks:140:Additional racial traits for Gnomes
    Mod-added fiends are not affected
    atweaks:152:Mod-added fiends are also affected
    atweaks:156:Fiendish gating
    atweaks:160:PnP Undead
    atweaks:180:PnP Mephits
    atweaks:185:PnP Fey creatures
    atweaks:186:Revised Call Woodland Beings spell
    atweaks:201:Instant casting for warrior innates
    Enhance the Bhaalpowers and standardize their casting time
    atweaks:202:Enhance the Bhaalpowers and standardize their casting time
    atweaks:218:Regain Bhaalpowers in ToB
    atweaks:211:Make Death Ward protect against Vorpal Hits
    atweaks:220:Simple Thief script
    atweaks:230:Simple Bard script
    atweaks:239:Simple Cleric/Paladin script
    atweaks:999:BG2-style icons for aTweaks content
    UlbsPatchEE:0:Bhaal Powers Modifications and Additions
    UlbsPatchEE:1:BG1/2 style Dread Wolves [Requires SoD or EET installation]
    UlbsPatchEE:3:Buff SoD Vampiric Wolves and replace BG1/2 versions
    UlbsPatchEE:4:Buff Wolf of Ulcaster
    UlbsPatchEE:5:Buff Duergar in Chateau Irenicus
    UlbsPatchEE:6:Buff Werewolves
    UlbsPatchEE:7:Turn Shadelord Shadows into Shadowed Soul creatures.
    UlbsPatchEE:8:Buff Individual Creatures
    UlbsPatchEE:9:SCRIPTS
    UlbsPatchEE:10:Portrait Replacement For Various (Mod) NPCs
    UlbsPatchEE:11:NPC Adjustments
    UlbsPatchEE:12:Item Adjustments
    UlbsPatchEE:13:Elemental Princes
    UlbsPatchEE:14:Druid Rework
    UlbsPatchEE:15:Various HLA adjustments

     

  2. I think it would be a great feature if the player could decide in-game whether Imoen should be (and stay) abducted the normal way or if Imoen4Ever content kicks in.

    Right now you kind of have to decide between Imoen4Ever and pretty much any other BG2NPC mod for your installation since I4E is incompatible with them (for the time being). If you could decide in-game you could set up an installation with both types of mods and then decide on a per play-through basis what you want.

    The best implementation would probably be via in-game dialogue. (Give Imoen a banter on the upper Chateau Irenicus level about being anxious about the confrontation with your abductor. The player then gets two reply options: "Don't worry I'm sure we'll get through this" -> I4E content // "Yeah, I've got a bad feeling about this too" -> normal abduction.

  3. 18 minutes ago, Kromgart said:

    After completing BG1 (EET) Thieves' Guild quest (steal components for Halruaan Skyships), almost all rogues in the building (including Narlen Darkwalk, Black Lily and Alatos)  become hostile and attack me. Usually just the mage Resar should become hostile, but the others become hostile as well half a second later. Can this be caused by something SCS does to the AI and better calls for help?

    Whehter the thieves or only the mage turn hostile depends on your standing with the thives. (If you do the side quests they'll not turn on you.)

    The dialogue should indicate that though..

  4. Gotta say, it's about time for some unnecessary drama! I think we've had almost a year or so with nothing but civil and polite people talking about BG mods (BOOOOORRRRING!!).

    @Drakensang

    You can save yourself the effort of feigning altruism as the primary motivator for this little, disruptive spiel of yours.

    If allowing yourself and others mod access during hosting down time was all you're after, you'd just quietly build your own private mod backup (like many people out there have) and then swoop in as a knight in shining armour and provide people with (temporary) download links when the need actually arises.

    You claim you'll be actively maintaining your collection (indefinitely?) so checking up on hosting availability and then posting in the right threads and messaging people in need of mods directly shouldn't be a problem for you either, right?

    But nope, you need to publicly go against the explicit wishes of some of the most prolific creators in the community and create your little mod hub..

    Quote

    Some of the things I read here makes me laugh to be honest.

    Me too, but I don't think it's the same things..

    Quote

    5) Do you think any new user gonna bother searching for stuff on SHS, given that it's offline pretty frequently?

    Oh my, those poor people who aren't even interested enough in a mod to go looking for it! How about we set up a spam bot with mod download links, to make extra sure everyone who isn't even interested can have access to these mods at all times?

    Quote

    4) If I wanted any mod hosted in Spellhold forum, I would just get in touch with Roxanne or head to reddit where you can ask around and you'll get supplied with what you're looking for.

    Yep, so why the need for all this drama then? Providing links while the host is down is fine (or would at least not cause that much of an issue/fuzz).

    We see dedicated modders disappear (forever or for long periods of time), the original BWS basically died because no one could be found to maintain its install order lists but sure, this random guy who shows up out of nowhere with no history at all will keep his little database updated and maintained for ever...

  5. Having install order lists that are at least somewhat maintained by crowd sourcing them is certainly a good idea.

    I'd argue that those lists are actually the core of any mod manager, without a proper install order all the mod manager does is save me a few dozen clicks, the real work lies within the install order. 

    It might be a good idea to ask the people mentioned in op to use their lists as a starting point. Roxanne for example probably has the most comprehensive and tested EET install order out there.

    With how blank the current BG2:EE list looks, I would honestly be at a loss as where to put my own mods in that install order.. :P

  6. 59 minutes ago, Guest Wise Grimwald said:

    I am installing with the EE-Mod-Setup-master.

     

    41 minutes ago, Guest Wise Grimwald said:

    ERROR: Failure("Modmerge is required before mods can be installed on this game. Check the readme for more information and a link to download Modmerge.")

    Slime Quest (BG1 Mini Quests and Encounters) was not installed due to errors.

    Oh boy, here we go again... 🍿👨‍🍳

  7. Quote

    The only problem with this approach are items droppable in both modes - adjusting those would have to be done on a case-by-case basis.

    Can't the system just automatically split those in two, have a version with the save penalty intact drop in HoF mode (where the penalty is 'balanced' I presume) and drop a version with a reasonable save penalty for normal? (From the looks of it, even if this approach would weaken the power level of those items, I doubt it would cause a lack of powerful enough items for the normal version of IWD1...)

  8. Wow, I never noticed the BG walls are gone from the Wyrm's Crossing map.. baffeling how one can miss such a change. It's a good one though, now the distance between the two areas is indeed no longer an issue!

     

    Regarding the BG1 areas, I'm aware that those areas (Nashkel, etc..) are supposedly quite high altitude already (I actually worked on a re-skin of the Nashkel area to reflect that more prominently) Still, especially now with the Heretic Temple area showcasing how 'actually in the middle of the mountains' looks, I think they should be at the foothills of the mountains, not in the middle of it.

     

  9. As I've said, I haven't had any complaints about the mod not working (other than a bit of confusion about the level 3 issue) so I doubt that it's related to the spells.

    UBERPETS.spl isn't the right starting spell in any case, UBRPETS%druid%.baf referrs to a scripting block, which applies UBRPETZ.spl to the character, which in turn gives the character UBRPETA as an innate ability.
     So, if you wanted to just keeper the ability in you would indeed give your character UBRPETA.SPL

    In any case, I just remembered I updated the mod a while ago and changed the script conditions to from  Class(Player1,<CLASS>)  to Class(Player1,<CLASS>_ALL) (I think it was an EE issue with Shamans getting animal companions as well..)

    This might have caused issues for none EE games?

    If you're still in the installation process it would be nice if you tried installing this older version before the change and let me know if that fixes the issue.

  10. @Istfemer This is just my uninformed opinion based purely on looks:

    I like most of it, especially the SoD areas look really well placed but I think some BG1 areas look weird on the map.

    Fire Leaf Forest, Nashkel Mines and Wilderness Lake look really weird placed right into the mountains like that.

    I'm not sure anything should be separated by those mountains (again, based just on how it looks). I think Gibberling Mountains and Cloud Peaks should be the ones at the nothern edge of the mountains with everything else farther north (except for Heretic Temple, which should be right in the middle of the mountains.)

    Also, Wyrm's Crossing is really far from Baldur's Gate but I think that's been an issue with the old map as well.

  11. The thing is, I've never played TuTu and honestly, I have no desire to go through the effort of downloading and installing a none EE copy of BG/BG2 and get TuTu running just so I can check what the problem is.

    My guess would be that the area code is wrong (since that's pretty much the only difference between platforms as far as the mod is concerned).

    If you can check whether your TuTu starting area is indeed

    FW2600.are

    or something else, we might be able to fix this though..

  12. Are you sure the mod isn't working?

    To be honest, I haven't touched the mod in a long time myself but I think you need to be level 3 to actually get or be able to use the ability.

    From a quick look at the tp2 file tutu should be supported

    ACTION_IF (FILE_EXISTS_IN_GAME ~FW2600.are~) THEN BEGIN     // Check for TuTu
       EXTEND_TOP ~FW2600.BCS~   ~AnimalCompanions/files3/UBRPETS%druid%.baf~ // TuTu Start
    END

    Unless TuTu and easy TuTu are not the same thing?

    It seems to work fine for most people, so if there is an issue with TuTu I'll add it to my todo list for when and if I find the time and muse to work on this mod.

  13. 10 hours ago, Glam Vrock said:

    That's weird. I had to do some tweaking with that interjection, so I tested it pretty extensively. Thought I had it working fine. Are you on BGT, Tutu or EE?

    I'm on EET, log file attached. Let me know if you need the BGEE log as well, though I think I only installed NPC project and Isra.

    In the end I just kicked Littlun from the party for the fight and everything worked normally, so I'm pretty sure it's her code.

    WeiDU.7z

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