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  1. Good deal! Hopefully between the two of us, we made it clear exactly where the issues lie and where they don't. There is definitely a need for head-canon in some places, and in other places, the mods actually enhance each other. I hope you enjoy it!
  2. Huh! I had no idea. Kudos to Beamdog, for restoring our game
  3. Something to keep in mind, that tweak only applies to the Bioware/Beamdog romances. Any mod NPC romances will have to be dealt with on their own. You will have to reinstall the mod -- or dig into the scripts to make changes manually (I've done that to remove romance conflicts in mod romances). You might be able to get away without restarting the game, as long as dialogue.tlk isn't messed with for that tweak. If you start seeing weird text (like the description of a weapon being character dialogue, or some such), then you know you need to restart. One of the modders might have more insigh
  4. @subtledoctor I second, third, and fourth this. It does seem like the project got lost in feature creep. I just want to go explore the North -- I don't need feats, skill checks, or any of the other stuff. Just let me tromp around Dragon's Eye and the Hand of the Seldarine.
  5. Ha! You too? I beat Daggerfall from start to finish, and I am dang proud of my liberal use of exploits. What a beautiful pile of terrible bugs that formed itself into a game through sheer moxie
  6. I think some of it comes down to play style and mindset. As I read the list of design goals, I had a reaction similar -- I'm guessing -- to Bartimaeus. Almost all of those are things I either already choose not to do, or wouldn't hesitate to cease doing as soon as I found it cheesy. As an example, I find resting after every battle to be boring and annoying, and I just generally try to rest a little as possible. There's nothing stopping me from constantly resting -- except me, and my preferred method of play. There are plenty of us that voluntarily avoid taking advantage of every little angle
  7. Heh. I didn't even think to consider the EE NPCs. There is also Dorn, Neera, and Rasaad, that's true. That mod looks pretty neat, Endarire. Thanks for the share!
  8. We've been waiting for IWD-in-EET for several years. Development is ongoing -- though it's been nearly a year since there have been signs of it. The developer, K4thos, has disappeared before for stretches, and then returned with new achievements. It's quite possible that he, like others, are waiting for Beamdog's 2.6 patch for the I.E. games to release, as that will break many, possibly all, mods. I'd wager we're several months away, at absolute best, from IWD-in-EET -- and that's a fair amount of wish-casting. There's probably only about a 50% chance IWD-in-EET releases before BG3.
  9. Totally understand. Another advantage to sticking with the Bioware NPCs is that if/when the IWD-in-EET mod finishes, your party will be full of banters for it. If you want to keep the same crew from Keep to Throne, you're quite limited. The only BG1 NPCs that make it to BG2 -- at least initially -- are the ones that wake up with you in the cell. That's Minsc, Imoen, and Jahiera. Viconia is available for recruitment after you escape, and Edwin shortly thereafter. Now, it's no coincidence that those are also some of the favorites of many BG players. If you're looking for other BG1 NPCs
  10. Cannot agree more about BG1 NPC Project. The Dynaheir romance is quite good. I assume the others are as well, but I haven't tried them. Other excellent NPC mods I enjoy include: Finch (BG1), Isra (BG1-ToB), Fade (BG2-ToB), and Amber (BG2). I change their classes in EEKeeper to fit what I want. For example, my Fade is a fighter/mage multi, and my Amber is a fighter/cleric multi. I also appreciate the Nalia romance, as well as Auren Aseph. I'm currently checking out Tyris Flare -- good so far, but limited time spent.
  11. Well, at the end of this month, it will have been a full year since K4thos even visited G3. Make of that what you will ... On the other hand, he's been on the Beamdog forum in the last month, so maybe there's still hope.
  12. Sure thing! As I've said before, I'm adept at head-canon. Besides, it sound like just one set of scenes, upon her rejoining the party. Could be easily explained by confusion from whatever Irenicus did. You kind of have to do this sort of thing anyway, especially in an EET playthrough. Take Jaheira. I say hello to her and Khalid in the FAI in BG1, then drop them straight away. Much later, in BG2, she's in a cage near me, talking as if we've been adventuring together forever. We haven't. Still, I take her along because I need a healer. After I do her lucrative Harper quests in Athkatla, I
  13. All right. I tested it, on vanilla BG2:EE, with only the latest I4E and Imoen Romance installed and unmodified. Incidentally, playing in story mode with godbows is a helluva rush All the dreams -- the 3 vanilla dreams and the 3 Romance dreams -- occurred normally. Both the I4E and Romance banters fired appropriately. A couple journal entries for the Romance referenced her captivity in Spellhold, but that isn't a big deal for me. Upon arrival in Brynnlaw, after Saemon's ambush, Imoen was spirited away as intended by I4E. No untimely Romance conversations. It looks like the Romance w
  14. Took a deeper look at the scripting for Imoen Romance, and I'm not at all sure why it would be technically incompatible with I4E, both mods out of the box. There are dialogues in Chateaux Irenicus. Then there are 3 dream sequences. The dream sequences trigger from a timer based on the Irenicus dream sequences. Imoen's presence due to I4E shouldn't affect that. After the 3 dream sequences, there is no further Imoen Romance content until you rescue her. From what I can tell, all that content originates from triggers that involve chapter checks. It does look like there's at least one block
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