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About Ulb

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  • Mods Worked On
    D2 Werebear & Bear Animations for BG2
    Bear Walker - Werebear/Ranger Kit
    Silver Fur of Selûne - Werewolf/Priest Kit
    Animal Companions for Rangers and Druids
    Spirit Hunter - Shaman Kit
    Spiritwalker - Shaman Kit
    Dreamwalker - Shaman Kit
    Far Realm Seer - Shaman Kit
    Druid Grove Makeover - Area Art Update Mod

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  1. No, I'm not talking about summoned creatures (exclusively), I'm talking about turn-able undead NPCs (I'm not going to debate about what the term 'NPC' entails and what not, it is perfectly clear from context what I was referring to.) I've mentioned the turn undead issue to DavidW in the past (though I was specifically talking about Liches then, which probably obscured the fact that this is also an issue with undead creatures that are turn-able without 'mods' buffing up the turn undead level.) In any case, the way I see it, evil clerics should have a bit of an edge when it comes to turn undead while in reality they currently often feel inferior to good clerics. Adding a 'self-destroyx' ability to undead would rectify this issue.
  2. Tweak idea: Give all turn-able undead npcs a 'destroy self' special ability. Especially when using AI mods *cough* SCS *cough*, turning undead with an evil cleric is no fun at all. Turned undead won't follow a given order for more than a few seconds and even if we ignore that issue, it makes no sense that an evil cleric who supposedly has full control over the undead (especially if its a mindless one like a ghoul) has to restort to forcing it to attack something else in order to 'kill it'.
  3. @kjeron Thank you for the detailed explanation.
  4. Hm, I tried 216000 before (should be 3 days in-game time, right?) and it went perma on me..
  5. No, I'm talking about 0x0028 in an effect's header i.e. the duration of the effect.
  6. Using the instant/limited timing mode (timing mode 0) with long durations seems to convert them to absolute duration. What is the maximum duration that timing mode can 'hold'?
  7. I do remember a large group with multiple spirit trolls right at the beginning of the druid grove though. And that would be from quite a while back, so I'm not convinced anything changed there.
  8. I think Bob has a point, making clerics too similar to mages (defense wise) doesn't sound great. (Though I am not sure if your changes are at that point.) I like the idea of priests getting a healthy amount of magic resistance and then having them utilize (and possibly buff) their anti melee protections (globe of blades etc...)
  9. Ulb

    Last call for SCS v32 fixes

    Poisoned arrows (DW#KOB02.ITM) are unusable for shamans (RC8)
  10. Awesome! Side note: That was a bad move, now we know we can pressure you into adding features by complaining!
  11. Ulb

    BG1NPC v24 Prerelease

    I've noticed a minor bug: Jaheira's druid specific dialogue also triggers for shamans.
  12. Ulb

    Bug report

    Well yeah, now that you've mentioned it, it makes perfect sense. I guess it's just the red circle and dire charm experiences that make people expect charmed characters to attack. A blue circle would probably be better but that's a feature request for the EE forums..
  13. Ulb

    Last call for SCS v32 fixes

    But..unless you start a fight (by having the demon lord attack the drow for example) you are supposed to have time to escape the city before the drow turn hostile, right? It's always been like this?
  14. Ulb

    Bug report

    The 'charmed - no action' bug happens all the time to me and did so for years. I actually kind of assumed it was 'normal' game behaviour if you have no AI script set or have the AI turned off.. (Though thinking about it, that doesn't make much sense.. since why would that part be handled by the player set AI script..)
  15. Is there a reason for this? It seems quite counterintuitive to me. Players are probably expecting it to work similar to how BG2 handles it. If doing it this way is significantly easier to code, it's probably not a big deal but otherwise I'd say offering that option during the kick-out dialogue would be more convenient and more in-line with how it works in BG2.