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GawainBS

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Everything posted by GawainBS

  1. Hehe, nice way of describing them. I'll check it out on the new PC then. Are Mystic Warriors bound by the Mystic restrictions? Do the various Dragon scale armours count for them?
  2. Thanks, but I'm going to upgrade to a new PC this week, so I'll see for a fresh install then. The only small point of critique that I have, is that the kits/classes aren't very clear which weapons/armours/shields they can use.
  3. This is from the weaponprof.2da: "D5_EXTRA4080 B_ZEALOT_EILISTRAEE B_ZEALOT_EILISTRAEE_2 B_ZEALOT_GRUU" Kitlist: 128 D5_EXTRA4080 73211 73211 73212 D5_EXTRA 148 0x00004000 20 0x00004080 129 B_ZEALOT_EILISTRAEE 73219 73220 74274 B_ZE10 149 0x02000000 12 0x00004081 130 B_ZEALOT_EILISTRAEE_2 73219 73220 74274 B_ZEIL 150 0x02000000 6 0x00004082 131 B_ZEALOT_GRUU 73223 73224 74263 B_ZE02 151 0x02000000 12 0x00004083 The install is from a while ago. I don't recall which components I installed and which ones I didn't. Related: Can I adjust the proficiencies in that 2da myself? Personally, I think it makes much more sense for a Ranger/Druid to have Ranger armour & weapon profs, to distinguish it from the Mielikki Ranger/Priest.
  4. Ok, good to know about the Earth sphere, thanks. Other Paladins weren't subjected to the restrictions.
  5. Two short remarks: Is it deliberate that very few spheres contain the Iron Skin spell? Is it intended as a nerf for Divine casters? I created a Paladin (Zealot) of Eilistriae, Darksong Knight, I believe. She couldn't use any weapon, apart from blunt weapons. This doesn't seem right for the kit.
  6. Ok, your signature is indeed a good tip. A general readme, i.e. install order would be cool too. You repeat it often enough, but for someone new to the mods, it's not always clear.
  7. Is there a subsite or something dedicated to your mods, @subtledoctor? Honestly, I can't play without them, but if you come back to the game after a couple of months, it can be tricky to find out what's what no in the subtle-verse.
  8. I'm always pro-options, but isn't a Thief without Open Locks a bit useless? Granted, I've only ever pulled of one succesful backstab in 25 years of Infinity Engine games, so my opinion is coloured.
  9. About the Blade kit proficiencies: I think it's weird they can use quarterstaff and polearms, but not twohanded swords.
  10. In general, don't use EE when using subtledoctor's mods. EE breaks certain scripts.
  11. When playing with the Weaponmaster from M&G and the WPO component, the 9th lvl Weaponmastery ability doesn't use the compiled weapongroups. You get the choice of individual weapons.
  12. From what I've seen, it works on and off. Sometimes it does, sometimes it doesn't. It's still Battlesong cast from the menu button.
  13. How compatible would those versions be with the Bardic Wonders change? It changes the normal Bard Song to last 3 rounds + 1 round/3 lvl.
  14. No, no other script. Thanks for the confirmation.
  15. They don't have Bard Song ability. That's intended as per the mod Might and Guile. They fight normally, switching to new targets after a kill. They don't cast spells during buffing, no offensive spells, no healing. Unmodded characters do. Same script, same setting. These Bards use a different kind of spellcasting. Please see Might and Guile.
  16. They don't sing, but they are technically Fighter/Mages, as per the Might and Guile mod. I got three modded Bards, all got the scripts assigned, but they don't cast.
  17. Sorry for the late reply, I didn't get the notification. The Bards simply don't cast spells, while other casters do. Unmodded Bards cast too.
  18. @subtledoctor I was wondering if it is possible to edit the files so that unkitted, basic Bards would also be able to get up to three pips in weapons/two in styles.
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