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Hack'n'Slash

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Everything posted by Hack'n'Slash

  1. Re: Ascalon's Breagar, It shows up for an English install without selecting translations. Could you double check this? For my own use I did a slow and dirty translate of the tra files..(Jasety, I understand now)... But now I lack the Journal, Items and even the Character class/stats info(translations). I don't mind pausing my game and digging info out of NI but others might not.
  2. Thanks. I'll see how they read and think about corrections along the way.
  3. Question re translating into English. In the tra folder German has 55 files and English about 24. Can I guess that the ones not translated will appear as German text in the game? Could you take a look at these 3 tra files that I've roughly translated(using google translate) and is the format correct? If I am on the right path and you don't mind this style of translating I'd be happy to help out(just so I can take him along on my travels....) acbreagar.7z
  4. Sorry for being a bit late to reply. Search scrlzz in another folder and drop into your override folder. It'll install. If you get 'Out of Memory' issues, it seems to be when installing the component Smarter Priests. option 1 and 2 failed but option 3 worked for me(didn't try the next 2) (this was a bws/eet/tactics install)
  5. southfla79 - If you still have your Weidu Log could you please attach it? I'm having (by the looks) the same problem with my EET install.
  6. Not really an odd question. Maybe should have stated i'm doing an eet install. Guessing it still needs this applied then. --- cdtweaks/setup-cdtweaks.tp2 2016-07-27 22:02:50.000000000 -0400 +++ Fixpack/cdtweaks/setup-cdtweaks.tp2 2017-01-09 13:50:29.726355300 -0500 @@ -27,7 +27,7 @@ END -VERSION ~Beta 5~ +VERSION ~Beta 5 BWP Fix~ README ~cdtweaks/readme-cdtweaks.html~ @@ -2766,7 +2766,7 @@ COPY_EXISTING ~%file%.bcs~ ~override~ DECOMPILE_AND_PATCH BEGIN - REPLACE_TEXTUALLY ~[ %TAB%]Explore()~ ~ ~ + REPLACE_TEXTUALLY ~[ %TAB%]Explore()~ ~ Continue()~ END BUT_ONLY @@ -11396,7 +11396,7 @@ BEGIN @401000 DESIGNATED 4010 GROUP @0 -REQUIRE_PREDICATE GAME_IS ~tob bg2ee eet bgt~ @25 // ToB required +REQUIRE_PREDICATE GAME_IS ~tob bg2ee bgt~ @25 // ToB required // end of SoA cutscenes set extra variable COPY_EXISTING ~cut100a.bcs~ ~override~ @@ -11502,14 +11502,16 @@ BUT_ONLY COPY_EXISTING_REGEXP GLOB ~^.+\.cre$~ ~override~ - READ_LONG 0x1cc bio ELSE "-1" - PATCH_IF (bio >= 0) BEGIN // don't bother if no bio - READ_ASCII 0x280 "dvcre" (32) NULL - PHP_EACH cd_dv_array AS dv => file BEGIN - PATCH_IF ("%dv%" STRING_COMPARE_CASE "%dvcre%" = 0) BEGIN - READ_LONG 0x18 xp - INNER_ACTION BEGIN - APPEND ~%file%.txt~ ~%SOURCE_RES% %xp%~ + PATCH_IF NOT ~%SOURCE_RES%~ STR_EQ ~BDIMOEN~ BEGIN + READ_LONG 0x1cc bio ELSE "-1" + PATCH_IF (bio >= 0) BEGIN // don't bother if no bio + READ_ASCII 0x280 "dvcre" (32) NULL + PHP_EACH cd_dv_array AS dv => file BEGIN + PATCH_IF ("%dv%" STRING_COMPARE_CASE "%dvcre%" = 0) BEGIN + READ_LONG 0x18 xp + INNER_ACTION BEGIN + APPEND ~%file%.txt~ ~%SOURCE_RES% %xp%~ + END END END END
  7. Do we still need to use the BigWorld Fixpack with this mod now?
  8. Could the 'Out of Memory' be just a random error? I got it on one BWS install so started again with the same setup and it worked. I also managed to get all installed first time running the BWS from the Wilson 1.1 update from 3 days ago. (latest install was with the Sandrah mod)
  9. You got kidnapped, trapped in a dungeon. Previous treasure is now long gone and lost.
  10. Cheers, I'll download your latest and run with it. I'll post any problems over on SHS.
  11. There's a few things that won't install on an EET setup(like a few options from SCS for BGEE section of the game). Is this due to how EET installs?
  12. ALIENQuake, Dows BWS point to this version of DSotSC now? https://github.com/K4thos/DSotSC And I think the travel triggers for a couple of mods need to be set to default(SOA + Drizzit Saga)
  13. Zanalina - BWS isn't ready for EET yet though you could run BWS, select only the mods that are on the first page and get installation order and manually do it. I patched all mods before installing those that can be installed after EET.
  14. I've just finished installing SCS using latest EET release and now have a problem with BGEE Leveling Spawns(also latest) The problem: ERROR: Failure("EET/FluidStates.tpa has not been detected"). Digging through BGEE Spawn I found that this file eet_cpmvars has this comment //there is no point in installing the mod that need these variables if this file has not been generated or has been deleted Any suggestions? debug file changed to txt for uploading to here. SETUP-BGEESPAWN.txt
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