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Everything posted by Gregor

  1. I'm seeing an intermittent occurrence of "blank" spots in random treasure throughout the game: for example, I'll open a chest in the de'Arnise Keep and see a scroll of Detect Illusion and a stack of Arrows of Piercing...and between the two of them is a blank space. If you click on it, it adds this invalid item to your inventory....which can then not be removed. Going over my list of mods, it seems like the likely culprit is the Remove Convenient Ammunition component (I have the option to remove non-magical ammunition installed). I've attached my WeiDU log. WeiDU.log
  2. I have noticed an annoying appearance of extraneous stackable items from items in containers: for example, there will be one of every type of potion in a potion case in the pile on the desk, as well as the potions still in the case as well. This happens with gems and scrolls as well, and makes inventory distribution an absolute bear, especially if you're OCD like me, and can't handle the items remaining as individual entities once you put them in a container: you have to remove everything from your containers, stack them in inventory, and then put them back in the container if you want them s
  3. Playing with the NPC Customization component for the first time , and encountered a problem with Cernd: when I leveled him up, he didn't immediately level up again; he just stayed at level 1. I had to kick him out of the party after every level; when he rejoined, he would level up, but just the one level....I would then have to kick him out, go through the joining dialogue, and add him to the party again to get to the next level. And he maxed out at level 7, not at the level 12 or 13 he should have, based on the current party average. I initially rejected him and told him I would meet him at t
  4. I'm running into the same problem, but I don't have those lines of code in my unique_containers_default.tpa file. Attached is the Debug file... SETUP-CDTWEAKS.DEBUG
  5. Coincidentally started a new game with this mod on Monday morning...I was using that new (to me) mod assembly tool so I don't know which version of this it grabbed (my Weidu log says v13, which doesn't seem to make much sense, as this thread is labeled Version 8.1.). So far I can report the following, though: My CHARNAME (dual F/T) got the keep on his own - no issues so far (just met with Lord Roenall and told him I'm not giving up the keep)...although I just finished the Maevar quest and Renal did NOT offer me the guild...I don't know if it's even possible in this mod for a player charac
  6. This is still a bug in the EE version of the game. Charname talks to Corrudan, and that sets off the sequence that ends with a cut scene of one of the sailors passing out, dialogue starts again, another sailor passes out, etc, until Corrudan's lovely bride cuts the party short, and he leaves with her, leaving you holding his keg. However, the first cut scene never triggers, and, unlike the poster above, talking to the sailors and then talking to Corrudan again will not trigger the scene (tried it three times). I can use EE keeper or the CLUA Console to give me the keg (for those with this prob
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