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jmaeq

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Everything posted by jmaeq

  1. May 11, 2019 Update: I've released v3.3 of TBL. This release is mainly focused on some small fixes/changes here and there. As always, the specifics of this update can be seen in the download center.
  2. Hello there! Welcome officially to G3! I believe it is possible to submit your portrait pack here. If the total size of the portraits is less than 25MB, you should be able to create a new topic and drag your attachments/upload a file through there. On a side note, these are truly lovely portraits - fantastic work on them.
  3. Yes, I hope to release this version within the next two weeks. Anything else (including what was mentioned above) found between now and then will be updated accordingly.
  4. Thank you for the catch. It is most appreciated!
  5. Unfortunately, I haven't been able to recreate this problem, but my version is without EET. Some time soon, hopefully within the next month or so, I will be able to install EET, do a thorough run through and try to recreate this scenario. Thank you for your patience thus far.
  6. April 14, 2019 Update: I've released v3.2 of TBL - once again, huge thanks to @AL|EN for this version! The specifics of this update can be seen in the download center. -------------------------------------------------------------------------------------------------------------------------------- Glad to hear it!
  7. @AL|EN It's no worries at all, thank you for your hard work and diligence in this matter. It is very much appreciated!
  8. I'll be able to investigate this problem more thoroughly this weekend, but for now, this command should trigger anything after the encounter: C:SetGlobal("QI#EncounterTalk2","GLOBAL",1) Thank you for reporting this to me!
  9. If you installed v3.1 before entering Amkethran, I believe it should be okay. The mod doesn't check for her class either, so I don't think the "Improved Archer" mod has an impact. Looking through his script and dialogue, nothing really pops out at me. I believe I could make a small change to it, but I'm unsure if it would fix the problem. If you have a game saved after you kill him and if you have access to the console, could you type in: C:GetGlobal("QI#EncounterTalk2","GLOBAL") And let me know the output of this command? Also, I made a portion of your post a spoiler, just in case anyone happens to be peeping at it and they haven't played the mod yet.
  10. Yes, that is the stutter bug that I mentioned and yep, all that is needed is to install the newest version (v3.1).
  11. March 12, 2019 Update: I've released v3.1 of TBL - huge thanks to @AL|EN for improving the tp2 code and fixing the EET installation and @K4thos for assisting me with debugging! The specifics of this update can be seen in the download center.
  12. jmaeq

    Congratulations!

    I'm late, but congratulations!!
  13. Yes, she does - thank you!
  14. @Arthas That's what I'm here for!
  15. February 10, 2019 Update: I've released v3.0 of TBL. This release should be EET compatible, and I've fixed an issue with a bam file problem in ToB for the vanilla BG2. Also, Minyae's introduction when summoned by the Fates in ToB is now voiced.
  16. So, for one last check: ALWAYS block of code in tp2 Change chapter globals to %bg2_chapter_x% (I won't need to do anything for PIDs because of IsGabber) Use COMPILE EVALUATE_BUFFER on files that are affected by the chapters
  17. Would it be safe to only use EVALUATE_BUFFER on the scripts and dialogue affected by the chapters and leave all others using the good 'ole COMPILE only? And I'll just say this one final time, so it doesn't get too repetitive - thanks for the never-ending help everyone!
  18. That would have been a huge mess, if you didn't catch that. Thank you! Also, just to clarify on addressing the chapters across EE and EET, instead of using this: Global("Chapter","GLOBAL",6) I should be doing something like this: Global("Chapter","GLOBAL",%bg2_chapter_6%) ^ This version would be fine for both EET and non-EET?
  19. Oh! If it really is a couple minutes like the tutorial said and if it's just that chunk in Amber's tp2, then TBL is now EET compatible (I will release this new version tomorrow). Thank you, jastey!
  20. That would be fantastic, thank you very much! I'll try to fiddle around with it first before I start bombarding you with questions. Who knows, maybe I'll be able to fumble my way around.
  21. It's in my plans to include EET support. It will happen...eventually.
  22. January 27, 2019 Update: I've released v2.1.1 of TBL. This release is mainly focused on incompatibility issues for the original BG2 and should now work properly. Minor corrections for Minyae's Enchanter-only class have been done as well. Thanks to Kuura for informing me of the incompatibility issues and Rhaella for fixing the issue!
  23. May I ask what version of the mod you have? I believe that was an issue in versions 1.0 and 1.1, and I believed I had fixed it with the newest version (2.2). Minyae wasn't supposed to get zapped, but the reason was that she interjected right before the action to kill Phaere would initiated. The way it was coded in-game was, whoever was the last person to speak, would get killed....and she just happened to be the last person to speak.
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