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jmaeq

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Everything posted by jmaeq

  1. Yes, ToB is currently in-progress. Whether it will be released before the end of this year has yet to be seen... Although, I am thinking about creating a progress thread to track what has been completed/what needs to be worked on if that is something you or others may be interested in.
  2. Ah, this makes much more sense. Thank you for the clarifications, it is much appreciated!
  3. I think it makes sense, but just to clarify, I would be allowed to have my own dialogues between Minyae and Edwin about Edwin's romance with the PC. I could even have interjections in their dialogue, so long as it doesn't sound like it belongs to Edwin's romance mod or more specifically, as long as it does not sound like the authors' writing? So, if the PC (or Edwin for that matter) was forced to come to an ultimatum, I would not be able to bring up past conversations between the PC and Edwin. I hope I understood that correctly.
  4. Most definitely. I am currently working on some crossmod content with a few modders already Does this also include a romance conflict with the Edwin Romance Mod? http://www.spellholdstudios.net/ie/edwin I would like to be able to include conflicts with the Edwin Romance Mod, but I don't think I will be able to get in contact with its authors seeing as how their last active date was in 2016 and 2015. Perhaps I would be allowed to add additional dialogue on my accord but I am unsure if I have the permission to do so.
  5. Most definitely. I am currently working on some crossmod content with a few modders already
  6. My timing was a little off, it should've came out today Welcome back! Thanks so much for your kind words, and I look forward to any feedback/suggestions whenever you get around to playing her. In terms of an "ending" within SoA, there will be some questions left unanswered and I believe that the final encounter is not a pleasant one, so I am unsure if I can call it pleasant for an ending. Can it be considered a standalone? Er, yes and no (that's probably not what you wanted to hear). Yes, because there is something similar to an ending for it but at the same time, no because her quest isn't finished in SoA and continues in ToB. So the satisfaction of a quest completion will only be true in ToB. Although, I do hope that I will be able to complete ToB by the end of this year or the beginning of the next. Thanks again for your interest and your words!
  7. Yes, of course. An alternate class (pure Enchanter) has been made for her already, but I wanted to release it when I have another version/more updates for her ready. And don't worry, the ToB part is already in the works.
  8. Happy belated anniversary! All these updates and surprises are wonderful. Oh, and I had to mention G3's new look is absolutely fantastic.
  9. I'd love to be able to add as much crossmod content as possible. So if I am able to contact and receive a response from the mod's author, I would gladly add content with Tsujatha.
  10. I don't think I will be implementing a pure Thief or the Assassination kit for her, as this does not make entire sense with her current "character goals" but a pure mage, enchanter, or even an assassin/enchanter is something I will most certainly look into. Thank you for your kind words and suggestions!
  11. Please post any bugs or typos that you may come across for the The Beaurin Legacy mod here.
  12. (Default Portrait by Cher-Ro) (Alt 1 Portrait by TamikaProud) (Alt 2 Portrait by ErisForan) (Alt 3 Portrait by Aerwindale) Minyae Beaurin - "Knowledge is Power." Biography: When asked about her past, MINYAE scoffs at you. She tells you that she cannot remember her parents or any type of family for that matter, only that her "family" was most likely dead. In fact, the only thing she can remember is that her full name is Minyae Beaurin, and that she has always had a talent for thievery and magic. "Stealing is what kept me alive when I was alone, and magic is what I used when I figured out there was an easier way to get what I wanted." She looks as if she is about to tell you more but abruptly stops in her tracks, looks at you square in the eyes, and then turns away. Statistics: Race - Elf Class - Enchanter/Thief Alignment - Neutral Evil Strength - 12 Dexterity - 19 Constitution - 11 Intelligence - 17 Wisdom - 12 Charisma - 16 Proficiencies - Dagger, Dart, Two-Weapon Style EDIT: Added an additional alternative portrait in v2 EDIT: Added an additional alternative portrait in v3.4 but replaced Alt2 by DominiqueWesson for more "BG-Likeness" options. However, the original Alt 2 portrait will still be available in previous verisons.
  13. Overview The Beaurin Legacy introduces a Neutral Evil Elven Enchanter/Thief and a hidden NPC to BGII:SoA and BGII:EE. The mod includes custom portraits, a friendship track, numerous banters and interjections, encounters and quest(s), voicing for both NPCs (Minyae is fully voiced), a romance with a Bioware NPC - our favorite Red Wizard, player-initiated dialogues, and a custom friendship track theme. Lastly, Minyae Beaurin can be found outside of the Crooked Crane in the City Gates. FAQ Q1: Where can I find Minyae? A1: She can be found in front of the Crooked Crane. Q2: Is there a romance with Minyae? A2: No, but she does romance a Bioware NPC. Q3: Is there any special places/requirements for Minyae's friendship talks? A3: There is a player-initiated friendship talk, and there are talks after certain encounters and quests. Q4: Is there any NPCs that I should take with me or avoid? A4: No need to avoid any NPCs, but I would highly recommend taking Edwin with Minyae. Q5: Minyae's name is a string of text and she is sputtering random lines, what do I do? A5: Select her in the game and press the "K" key. This should fix the problem. Q6: I'm level x, will she scale to my level? A6: Depending on the PC's level, Minyae's experience may be 161000, 400000, 800000 or 1200000 experience points. So in other words, yes she will. Q7: Minyae hasn't said anything to initiate her friendship track, why? A7: You must finish her initial quest before she decides you are worth conversing with. Q8: Why is Minyae taking so long to begin or talk to her love interest? A8: Minyae's talks with him does not go by a real-time timer, but the in-game timer. Meaning that she will speak to him in x amount of days in terms of the game's time. If you wish to speed it up "CTRL-T" is your best friend. Q9: Where is this hidden NPC? A9: Well, she is hidden...until Chapter 6. You'll know where to go when the time is right.
  14. jmaeq

    Beaurin Legacy

    Version v5.3

    9,157 downloads

    The Beaurin Legacy introduces an elven Enchanter/Thief and a hidden NPC to BGII:SoA & ToB and BGII:EE. Minyae Beaurin can be found outside of the Crooked Crane in the City Gates. The mod includes custom portraits, a friendship track for both Minyae and the Hidden NPC, numerous banters and interjections, encounters and quest(s), voicing for both NPCs (However, Minyae is fully voiced), a romance with a Bioware NPC, player-initiated dialogues, and custom friendship track themes. Project Page Forum Readme
  15. Version Updated to 1.1. New Changes: - Fixed Audio Clips: QI#Mi105-QI#Mi113 (will include QI#Mi114 and QI#Mi115) at a later date - Added More Audio Clips - Included a Custom Friendship Track Song - Corrected some typos/grammatical errors *The download link should be updated as well.
  16. Oh! I almost forgot about crossmod content - I would certainly love to do that. I will contact them in the some time in the future and other active modders for the possibility of crossmod banter/content. Thank you for the reminder.
  17. I have personally never used BWS, but just by taking a quick glance at it, I believe it should be relatively safe to install an NPC mod on top of it. Since it seems to me that BWS is essentially a tool that installs other mods for you, I don't see the harm in it. (But if anyone knows the definitive answer to this, please correct me.) In regards to your second question - No, you do not need to start a fresh game for the mod, loading an early save in Chapter 2 should work fine. Hope this helps, and thank you for taking the time to play it!
  18. Oh, thank you for pointing that out! And oops, those audio files might have been for ToB... Thanks again and maybe I can try mending your heart in the expansion. Thank *you* for taking the time to play it. I definitely look forward to hearing more thoughts from the Red Wizard himself!
  19. Thank you! (I haven't played the Witcher so I'm not sure who you mean, but I'll sure to look her up.)
  20. Only some casual bickering...maybe some are a little bit more heated, but no serious conflicts.
  21. Hello everyone! I would like to introduce: The Beaurin Legacy Mod for BGII This modification is currently in English and is only available for SoA at the moment. The mod introduces an elven Neutral Evil Enchanter/Thief - Minyae Beaurin and a hidden NPC (sorry, I can't spoil it!). The mod also includes a friendship track, PIDs, numerous banters and interjections, original portraits, items, a quest, voicing, and a NPC romance with a specific Bioware NPC - a certain Red Wizard. She can be found in front of the Crooked Crane in the City Gates district. Portrait Artist - TamikaProud at DeviantArt Her statistics are as follows: Strength - 11 Dexterity - 19 Constitution - 12 Intelligence - 17 Wisdom - 12 Charisma - 16 As of now, the mod has only been tested for BGII:EE but should be able to work for the original Baldur's Gate. Please use this thread for any questions, thoughts, or bugs regarding the mod. Any feedback is welcome and greatly appreciated! Thank you so much for your time and I hope you enjoy the mod. EDIT: Due to copyright purposes, the music has been removed and the README.txt has been changed - there have been no other changes otherwise. The Beaurin Legacy has a forum of its own here at G3! Please direct all future comments, questions/concerns, bugs there. Thank you all for your understanding!
  22. Thank you for your informative response! I will definitely be playing around with the scripting of that mod.
  23. I recall reading somewhere that changing or adding a new race into Baldur's Gate would be very difficult, and that if someone were to do it, they should only edit the name of an existing race. I attempted to change the race of an NPC using DLTCEP to a non-standard race (not human, elf, half-elf, etc.), but when I start up the game, the listed race is blank. I want to reuse the template for the Half-Elf race and rename it, but I am unsure how I am able to do that. If anyone knows how to create a "new" race, please let me know!
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