Caedwyr Posted May 14, 2007 Share Posted May 14, 2007 From reports, wing buffet can be blocked/absorbed by a spell trap due to how the ability is coded. Is it possible to make this an ability only affected by physical resistances and not mystical resistances? Link to comment
Nythrun Posted May 14, 2007 Share Posted May 14, 2007 The effect power just has to be set to zero, along with the primary and secondary type. Consensus was to not make that change last time the topic was broached, though. Link to comment
Caedwyr Posted May 15, 2007 Author Share Posted May 15, 2007 I've searched through the old Fixpack posts and can't find this particular issue being brought up before. Perhaps further discussion is warranted if this is fixworthy or tweakworthy? Link to comment
Smoketest Posted May 15, 2007 Share Posted May 15, 2007 Since Wing Buffet is a natural dragon ability involving the use of its wings (which we're left to imagine in the IE), I favor it not being caught by a Spell Trap. Instead dexterity and a saving throw versus breath should be useful against a wing buffet. It is a physical act with physical results, not a spell, despite Bioware's typical shortcut approach to the matter. Link to comment
Nythrun Posted May 16, 2007 Share Posted May 16, 2007 It could stand for a second round, sure Spell Shield granting immunity to Wing Buffet (and a breath weapon and other things) didn't see correct to me either. Link to comment
rich0203 Posted May 23, 2007 Share Posted May 23, 2007 I'd almost go for a Str check against wing buffet. You couldn't really dodge(Dex) a wing buffet. Ok, unless you were the size of an elephant, you probably couldn't stand the force either. Link to comment
Nythrun Posted May 23, 2007 Share Posted May 23, 2007 Trying to hack a stat check into the spell isn't really fixpack material To be clear, the only Spell Trapable portion is the power 3 zone of sweet air effect. There's a smattering of other spin* that are fairly clear cut, and a lot where it's just not clear what values are appropriate. Link to comment
CamDawg Posted July 3, 2007 Share Posted July 3, 2007 I also noticed that the buffet effect in Hell (being blown back from the door) also had schools set, making it blockable as well. Both fixed for v4: // wing buffet, hell knockback shouldn't be stopped by spell protections COPY_EXISTING ~spin658.spl~ ~override~ // wing buffet ~spin695.spl~ ~override~ // wing buffet WRITE_SHORT 0x25 0 // schoolless WRITE_BYTE 0x27 0 // no secondary type READ_LONG 0x64 "abil_off" READ_SHORT 0x68 "abil_num" READ_LONG 0x6a "fx_off" FOR (index = 0; index < abil_num; index = index + 1) BEGIN READ_SHORT ("%abil_off%" + 0x1e + (0x28 * "%index%")) "abil_fx_num" READ_SHORT ("%abil_off%" + 0x20 + (0x28 * "%index%")) "abil_fx_idx" FOR (index2 = 0; index2 < abil_fx_num; index2 = index2 + 1) BEGIN WRITE_BYTE ("%fx_off%" + 0x03 + (0x30 * ("%index2%" + "%abil_fx_idx%"))) 0 END END BUT_ONLY_IF_IT_CHANGES Link to comment
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