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Wing Buffet and Spell Trap


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Since Wing Buffet is a natural dragon ability involving the use of its wings (which we're left to imagine in the IE), I favor it not being caught by a Spell Trap. Instead dexterity and a saving throw versus breath should be useful against a wing buffet. It is a physical act with physical results, not a spell, despite Bioware's typical shortcut approach to the matter.

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Trying to hack a stat check into the spell isn't really fixpack material :)

 

To be clear, the only Spell Trapable portion is the power 3 zone of sweet air effect. There's a smattering of other spin* that are fairly clear cut, and a lot where it's just not clear what values are appropriate.

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I also noticed that the buffet effect in Hell (being blown back from the door) also had schools set, making it blockable as well. Both fixed for v4:

 

// wing buffet, hell knockback shouldn't be stopped by spell protections
COPY_EXISTING ~spin658.spl~ ~override~ // wing buffet
		  ~spin695.spl~ ~override~ // wing buffet
 WRITE_SHORT 0x25 0 // schoolless
 WRITE_BYTE  0x27 0 // no secondary type
 READ_LONG   0x64 "abil_off"
 READ_SHORT  0x68 "abil_num"
 READ_LONG   0x6a "fx_off"
 FOR (index = 0; index < abil_num; index = index + 1) BEGIN
READ_SHORT ("%abil_off%" + 0x1e + (0x28 * "%index%")) "abil_fx_num"
READ_SHORT ("%abil_off%" + 0x20 + (0x28 * "%index%")) "abil_fx_idx"
FOR (index2 = 0; index2 < abil_fx_num; index2 = index2 + 1) BEGIN
  WRITE_BYTE ("%fx_off%" + 0x03 + (0x30 * ("%index2%" + "%abil_fx_idx%"))) 0
END
 END
 BUT_ONLY_IF_IT_CHANGES

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