Domi Posted May 31, 2007 Share Posted May 31, 2007 Heya, everyone. I have not been keeping up to date with the new stuff, so I was wondering. If I want to add a Global to a block of script like the one below, is there anything modern out there, or do I just go with the plain old Replace_Textually? Thank you! THEN RESPONSE #100 ClearActions(LastMarkedObject) FloatMessage(LastMarkedObject,35458) // As you approach the archway Sseth's Eye suddenly stares at you and you begin to feel the overwhelming compulsion to walk away from it. ActionOverride(LastMarkedObject,MakeUnselectable(10)) ActionOverride(LastMarkedObject,MoveToPoint([3078.1108])) Continue() Link to comment
Miloch Posted May 31, 2007 Share Posted May 31, 2007 I don't know if we're cutting edge exactly, but we usually use REPLACE_TEXTUALLY (with EXACT_MATCH where useful) for that sort of thing in the BG1 Fixpack. Link to comment
Kulyok Posted May 31, 2007 Share Posted May 31, 2007 I was looking for it, too, but I'm afraid not. By the way, if I install IWD2 NPCs, and just the NPCs component, is anything else going to be changed in the vanilla game? Because it's going to be my first IWD2 run, so I am wondering. Link to comment
Domi Posted May 31, 2007 Author Share Posted May 31, 2007 IWD2NPC is NPC banter pack, no other stuff, xpt now I'll need to optionize female gnome mages. I need Replace_Textually to make one interjection work. I sure wish there was a way to add to the action sequence in a block of script the same way we can add actions after a line in D file. Link to comment
Meira Posted June 1, 2007 Share Posted June 1, 2007 You could ask bigg if it was possible to add a feature like that if it doesn't exsist. Link to comment
Recommended Posts
Archived
This topic is now archived and is closed to further replies.