Guest Tael Posted July 9, 2007 Posted July 9, 2007 Hello. I've done some research concerning potions, and found inconsistencies. Mainly it's all about stacking. I strongly believe that potions should not stack with themselves. I'm not sure if all will agree with me, but nevertheless, some of them stack, and some don't (although descriptions don't say that they shouldn't stack). So, either way something is to be done about it. Here's the list: Stackable: Potion of Absorption Potion of Cold Resistance Potion of Fire Resistance Potion of Genius Potion of Insulation Potion of Invulnerability Potion of Magic Protection Potion of Magic Shielding (maybe it's worth to increase saving throws bonuces, since some spells go with a penalty to saves) Potion of Master Thievery Potion of Mind Focusing Potion of Perception Potion of Regeneration Potion of Stone Form Red Potion Unstackable: Oil of speed Potion of Heroism Potion of Power (displays Heroism icon, incorrect thieving bonuses, probably should be usable only by rogues) Also, HP bonuses from Potion of Heroism and Potion of Power do not stack (probably should). I believe that potions' effects shouldn't stack mostly of 2 reasons: 1. What's the point? I mean, you can just make, for example, potions of fire resistance 2 times more effective and 2 times more expensive, which will result in absolutely the same thing: fire immunity (if you need protection from fire, obviously the more is the better). 2. Too cheesy. Really. I doubt developers wanted to grant immunities so easy. So, I think effects from different potions should stack, and effects from the same potions shouldn't.
CamDawg Posted July 9, 2007 Posted July 9, 2007 Good stuff, Tael, and thanks for putting this together. Now on to the inevitable arguments on what to do. One of the main technical problems with stacking potions is that if we wish to prevent it we'll likely have to shoo some of the effects into spells. Not that it can't be done, it's just a bit of work.
devSin Posted July 9, 2007 Posted July 9, 2007 No. It's too much a part of standard gameplay to drink multiple thieving potions when filching the good stuff or downing a few resistance potions when fighting the uber tough. It might have been nice if it was that way since the beginning, but it's not really something I would consider doing at this point. Additionally, the fact that there isn't a suitable mechanic to accomplish this helps a lot.
Nythrun Posted July 11, 2007 Posted July 11, 2007 I know I've posted code for this somewhere already; it's not an unpopular request. But in any case I don't think we're justified in moving from a developer-confirmed "spells don't stack with themselves" to potions; they're not the same thing.
SimDing0 Posted July 11, 2007 Posted July 11, 2007 I have always been very happy that alcohol stacks with itself.
Guest Improved Autotrephination Posted July 11, 2007 Posted July 11, 2007 See how you exploit the encounter with your buggy mods of cheat!
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