CamDawg Posted February 6, 2008 Share Posted February 6, 2008 Anyone have some canon material on enslaving genies? How to do it, what kind of spells, how much time, etc., etc. Link to comment
Daulmakan Posted February 7, 2008 Share Posted February 7, 2008 The Monster Manual doesn't say much on this, other than 'they're summoned by mages..." etc. etc. Perhaps the wizard binds (as per the 8th level spell) the genie until it accepts to perform a certain action? Or did you mean a more permanent enslavement (ie like the Genie in Chateau Irenicus)? Perhaps in combination with a Trap the Soul spell or some such? Link to comment
CamDawg Posted February 7, 2008 Author Share Posted February 7, 2008 Well, I don't want to tip my hand too much as to what I'm working on. The genie in CI is probably the closest analogue--how would one summon and trap/bind a genie to an object for future summoning? Link to comment
Daulmakan Posted February 7, 2008 Share Posted February 7, 2008 I'd guess with a summoning circle with the proper enchantments/protections, plus something connected with the genie or its home plane (if its true name is known, then it's much easier), and then proceed with the desired binding (there are several types). A Trap the Soul spell basically locks a creature's life force inside a gem, so it could be tweaked a little to allow the genie to be released so it could perform duties for its master. There are several specs required: high value gem, certain spells casted on it, a carved statuette of the subject to be binded, etc. I can post/PM the said spells, if you'd like. Link to comment
Guest Guest Posted February 7, 2008 Share Posted February 7, 2008 The old Al-Quadim setting dealt a lot with genies. You can get most of the books as PDFs for around $5 at sites like rpgnow. This one in particular looks promising: http://www.rpgnow.com/product_info.php?pro...=16877&it=1 "Revealed within are the greatest secrets of the genies: their magics, their rulers, and heir homelands ... includes a 64-page sourcebook about genies" Link to comment
Miloch Posted February 9, 2008 Share Posted February 9, 2008 how would one summon and trap/bind a genie to an object for future summoning?I'm pretty sure "canon" RPGs swiped everything about djinn and the like from the 1001 Nights and such ancient Middle Eastern folk tales (e.g. Aladdin, Ali Baba etc.). Basically they're bound to specific objects, like lamps and rings, and can be compelled to return there by the objects' owners. As to how they got bound in the first place, I'd guess some sort of specific high-level spell similar to others used to prepare magic items, bind demons and whatnot (though probably without the pentagrams etc., which are specific to creatures from the lower planes). Link to comment
berelinde Posted February 9, 2008 Share Posted February 9, 2008 Djin are native to the plane of air, no? Perhaps the spell is sort of a customized Gate spell. A geas might work to keep them bound to the object, though. Link to comment
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