yarpen Posted March 22, 2009 Posted March 22, 2009 Ho there! Currently I'm creating kit called Armiger, and got a little problem with one ability. Counterattack: everytime someone hits Armiger, there's 10% +1%/level (max 30% at 20th level) chance that he will perform counterattack which inflict damage and stuns:1st level: deals 1d4 non-lethal damage and stuns for 3 seconds (save vs. wands with +2 bonus negates) 10th level: deals 2d4 non-lethal damage and stuns for 1 round (save vs. wands negates) 20th level: deals 4d4 blunt damage and stuns for 3 rounds (save vs. wands with -2 penalty negates) I've made one, base-spell which grants counterattack ability - with probability raised by 1% every level. Opcode "Spell effect: cast spell on condition" on hit. And it activates one from three simple spells damage/stun/sound. And it doesn't work. Instead of, nearly everytime someone hits my character there's message that spell was failured. How can I fix it? And also: when got this ability, I cannot also grant to this character additional ability which also works "on hit" but is usable once per day? Thanks! -Y
Ardanis Posted March 22, 2009 Posted March 22, 2009 It's likely an utterly silly question, but have you checked the Fire Shield spells? What you want to do seems to be the exact thing, and since yours doesn't work then perhaps you've missed some minor detail.
yarpen Posted March 22, 2009 Author Posted March 22, 2009 Yup, I've checked this spell - and also Keldorn's sword which have similiar effect. And only one difference is this 10% + 1%/lvl chance for effect occuring. Maybe I should give percent chance to counterattack effect - but that's a lot of work todo. Huh, I really don't know. :/
Galactygon Posted March 29, 2009 Posted March 29, 2009 Try increasing the range of each extended header to 1000 or something like that. -Galactygon
yarpen Posted May 15, 2009 Author Posted May 15, 2009 A bit necroposting but okay. The main problem is that everytime I'm casting this ability there's an error "You cannot use more than one Contingency spell at once" :/
Demivrgvs Posted May 16, 2009 Posted May 16, 2009 Within Y#ARM03.SPL (Defensive Stance) there's a Protection from Spell header used to make the character "immune" to Y#ARM04.SPL (Draining Defense). I think you should set its TargetType to 'TargetSelf(1)' instead of 'TargetPresetTarget(2). I've tried everything and this seems to be the small thing that makes the "You cannot use more than one Contingency spell at once" string not pop up anymore. Let me know if it does work, else I try again to narrow it down, in one case or another I've locally removed the issue.
yarpen Posted May 16, 2009 Author Posted May 16, 2009 Hah, this removed the first message about You cannot use more than one Contingency spell at once". But there's still second one everytime my character gets struck - "One of spells was failed". hmm. Yes! It's fixed - I've set Target parameter in the effects on Self (damages etc.) and it works! Thanks for help, Demi
Guest MagicOPromotion Posted May 23, 2009 Posted May 23, 2009 There is a 0 chance of being revealed by the spell if you have hiding/stealth. Regardless if the caster has detect hiding, one of the many issues needed to be addressed.
Avenger Posted May 24, 2009 Posted May 24, 2009 While this case seems to be solved, it is probably good to have some deeper insight into how this effect works. I've described the used effect here: http://forums.gibberlings3.net/index.php?showtopic=17289
cmorgan Posted June 25, 2009 Posted June 25, 2009 94.142.128.140, please confirm you are a member and join up, sending me a pm - we have your ip currently listed as advertising/spam. We can unblock you if this is in error ( Guest_MagicOPromotion, Guest_CocoChanelle, etc. )
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